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J P Wagner

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Posts posted by J P Wagner

  1. Originally posted by pzgndr:

    And from the SC2 playtesting corner, I echo what JP said. I also saw a GGWAW demo at WBC a couple of months ago, and could list dozens of differences between the two games. They will definitely compliment each other. I am looking forward to WAW for the WWII global grand strategy experience. :cool:

    I am NOT looking forward to the tough decisions I'll have to be making regarding which games to actually PLAY when I get the chance. Anglo-German War is also coming out, Empires in Arms, Guns of August, Silent Hunter III ... :eek: :D

    Bill, I apologize for steering this a bit off topic, but I now have doubts about Guns of August....Frank made the comment that he does not care if the AI can beat a Human player as he is more attuned to the PBEM aspects of the game...I commented on his quote at the Matrix board....
  2. I am a tester for WaW and I can safely say that they compliment each other and are as different as night and day so you will not feel that you are playing the same type of game....keep in mind that SC2 will have a fantastic editor that many of us are as eager to get our hands on as the game itself...WaW, altenately, offers a nice WWII strategic game on all fronts with a good research and production phase as well, and while I think some may be turned off by WaW's area map, I know first hand that they will be making a mistake if they do...SC2 will still be the front runner in the strategic WWII European theater and you will have a tactical feel for the battles in SC2 that will not be present in WaW...I have no hesitation in recommending SC2 and WaW and will be looking forward to playing them both!.. smile.gif

    [ October 07, 2004, 04:29 PM: Message edited by: J P Wagner ]

  3. Originally posted by ev:

    </font><blockquote>quote:</font><hr />Originally posted by Hubert Cater:

    Yes the time scale will be flexible, with the currently planned option of also including concurrent or synchronous turns.

    For example if you chose weekly turns then it can also be set that a week will pass for each players turn or a week will pass after both players play their turn etc.

    Wow, this is truly great.

    First, thansk for answering my question Hubert. Second, thanks for making time scale flexible. ...third, this is great, I really would like to have synchronous turns.

    By the way, do you realize synchronous turns make motorization much more valuable. Speed becomes more important since your plan may unravel if the other player gets there first. When you have alternating turns, you do not have to worry about the other guy getting there first and screwing up your line of defense. In synchronous turns, the first one there takes everything. </font>

  4. Originally posted by pzgndr:

    </font><blockquote>quote:</font><hr /> how are coastlines, rivers and political borders made?

    This isn't rocket science. Take a look at the screenshots. All those tiles you see are available in the editor. You can literally pick out whatever you want and place it wherever you want. You won't have any "freehand" drawing ability, but all those bitmap tiles and sprites could be edited. Beware that there are LOTS of them and editing them would be a major project. </font>
  5. I think you are overstating it a bit Bro..there are quite a few new ideas in this game that were not in SC1...Keep in mind that there is a way to go before the game is released and we are not privy to everything that will be in it... be patient as only time will tell whether you are right, and it is nothing more than a souped up version of SC1, or a vastly improved game....

    [ May 23, 2004, 02:17 PM: Message edited by: J P Wagner ]

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