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J P Wagner

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Posts posted by J P Wagner

  1. Well since this turned into a wishlist, I too would have liked the 2D display....at the very least the graphics could have been modeled along the lines of TalonSoft's West/East Front series where you could toggle between the two views...

    If Hubert or Bill would say: "OK, we could do a toggle display, but the game will be further delayed", I would not mind the wait as it would be well worth it....

  2. I had resurrected an old thread concerning a player's view of the AI and I noticed ALOID's name...he was a very active poster in the early days and then just vanished, unless he changed his name...

    I have been culling through the early threads as some interesting history is there....some of the names and topics really brought back memories...

    In fact Kuni's post reminded me that I started out as J Wagner, but a lose of my password and a change in my Internet servce caused me to start up again... I think this was my first post...bitching about the demo.... ;)

    http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=18;t=000507

    [ December 08, 2005, 09:56 AM: Message edited by: J P Wagner ]

  3. Originally posted by Retributar:

    How interesting that some still mention "Panzer General II" ... I still play it after all these years...there is no end to New MODS_CAMPAIGNS_SCENARIOS_MAPS_EQUIPMENT PACKAGES...etc!.

    I still play it too and I consider it the last of the line of 4 good games (PG, PG2, Allied, and Pacific) as I never warmed up to the last few releases in the series...
  4. Bill, was there any thought for allowing a unit to move more than once per turn? For example, in SC1 if a unit could move 5 hexes, and you commit to only moving one hex, that was all you were able to do.... I felt that was too restrictive when you consider that an infantry unit uses up all 4 action points whether it moves 1 hex or 5....if you have the ability to go back to a unit to complete a move, in effect using the remaining action points, that would make for interesting gameplay choices. This would allow swapping since you could go back to a unit.

  5. This is supposeed to be an AAR to help promote SC2, not a damn political/personal forum...either start playing a new hotset game, and show screen shots of a quickly advancing game or get on with this one!

    I did AAR's for World at War and thankfully had a respectful crowd that appreciated the effort. But it is also the responsibilty of the testers to keep the game moving and ignore 99% of the distracting posts that will inevitably pop up (like this one!)....if one is going to comment on every nit that pops up, this AAR will be 10 pages long before the Fall of '41!

    So how about it...let's get these AAR's moving and perhaps have a separate commentary thread to accompany the AAR so the original thread will be devoted to the game turns without all of the dross....

    [ November 10, 2005, 10:44 AM: Message edited by: J P Wagner ]

  6. Originally posted by With Clusters:

    </font><blockquote>quote:</font><hr />Originally posted by J P Wagner:

    Unless these extra units are "fixed", players will probably pull these units out too...

    So how does the opening set up work out? What are the "fixed" deployments, if any? Are there penalties for moving some such units before certain dates/events (like the early Italian DOW for moving units in the Med in SC1)? </font>
  7. Originally posted by Edwin P.:

    It might be that the French need an extra Corps or two in their initial OOB to justify holding the Maginot Line, or that the strength of the Maginot Line fortifications need to be increased above normal, or that Blashy has hit upon the strategy which the French should have followed in WWII.

    Unless these extra units are "fixed", players will probably pull these units out too...
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