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Posts posted by AstroCat
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All very cool, can't wait!And #4. non-penetrating HEAT. -
Could different weapons (size) trigger different decal sizes? Like having scaled decals or does it already do this?Thanks! I echo what MikeyD said... it's one of those features that has an impact (pun intended) greater than the feature would appear to have.We're running into the usual fun things of hits that technically are correct, but look silly. Like a 76mm hit to a tank's road wheel having the same look as a hit to 200mm of armor. We'll try to minimize the amount of silliness that comes up, though for sure it's not going to be perfect.
There are other kinds of decals that we want to work into the game as we go along. Top of my personal priority list is rank and unit badges for soldiers. Again, it's the sort of thing which might seem rather trivial, yet it for some reason matters a lot more when experiencing it.
Steve
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Yeah I'm pretty curious when this comes out and when the 3.0 upgrade will be out for CMBN and CMFI.
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So cool, of course we are gonna mod 'em up too!
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Looks great! Can't wait for release and this will be a cool upgrade for the other 2 ww2 CM games as well.
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Thank you. I know it seems small but I've been waiting for this "forever"!
:D
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I previously reported this as a bug in the support forum.
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Yes, I've been using this mod for a long time, very well done and useful. Although I think I tweaked the colors a little for personal use, but still better than default by far.
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Yeah I noticed this "bug" as well, always the leaders are first to go. I reported it in the support forum.
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I'd actually take the decals over fire, but fire would be very close behind, as well as an abstracted hand to hand system, although I'd take decals and fire over that any day.
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I did.Great bone thanks BF.Someone mentioned hit decals.. thats a big one for me.
I really hope this feature finally makes an appearance. Damage decals would really add a lot for my immersion in the game.
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Thanks, got 'em.
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Yeah not working for me either, actually both the LadenStadt scenarios are missing.
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Yeah not working for me either, actually both the LadenStadt scenarios are missing.
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Looks good, definitely a must buy.
Any chance of damage decals making an appearance, been waiting a long time for those guys?
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Looks really good to me, but I think we need to "test" it out in game, you know just to be sure.
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Looks great!
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Yeah it seems there is a set that was introduced in MG that is now unmodded. I think I noted it in an earlier post as well, they really stick out compared to Aris' current awesome work.And, while you're dealing with German HT's, any chance you'll be getting to the 250/9's, "old" and Neu? -
I think if we listened to you're prioritization you'd have to hope nobody found out your real name and where you lived
My sense of our customer base is the exact opposite. 3/4 on gameplay, 1/4 on graphics. I personally think it should be more 50/50 from now only simply because we've spent so much of the previous 7 years (or 14 years in some ways) on the gameplay stuff. But it's not like we have hard and fast rules so I actually have no idea how things will actually play out. Or in fact how they have played out in the past few releases! We don't keep track of things that way.
Steve
At this point 50/50 or more sounds awesome to me. I'll take it, can't wait to see the graphics end try and catch up with the under the hood mechanics side.
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Cool! I'm going to be getting into Fortress Italy and Gustav Line more very soon so good timing.
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It's what I've done and I like the results. A nice mix...I'm very pleased to read it:)AstroCat AstroCat"You could try mixing in a few with and a few without and lowering the volume of the reloading sounds on the ones that are in. That might be a good compromise." great idea!
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You could try mixing in a few with and a few without and lowering the volume of the reloading sounds on the ones that are in. That might be a good compromise.
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Very cool, look forward to checking it out!
Porting new features to the West?
in Combat Mission Red Thunder
Posted
I think they are as the 3.0 upgrade, right? Not sure on the timing though.