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Posts posted by AstroCat
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Yep, checked, that is the one. You could really change it to whatever you liked.
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The chat squawk.wav I think is played whenever there is an on-screen notification such as reaching an objective or reinforcements showing up. I've changed my chat squawk.wav in my game so I'll keep a listen for when it shows up.
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The file I think is chat squawk.wav and it's used for notifications in-game. It could be changed to whatever you'd like. Although I think it's also used before your troops do radio calls.
It actually not used for radio VO calls, that SFX is part of the VO sound file. So you could change the chat squawk.wav to anything you want. I think there is at least one mod out there already that changed it to a small fanfare.
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Yeah, sorry about that. It's 5 vehicles total. No pressure to mod them if you don't want to, heck they are the "neu" versions, so maybe they can be clean, or something like that if they have to be.
sdkfz250neu-1
sdkfz250neu-3
sdkfz250neu-7
sdkfz250neu-9
sdkfz250neu-10
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I've found on my calibrated LCD the vanilla color palette a little too vibrant for my tastes. I've used a lot of Aris', Rambler's, Flesh's and Veins' mods along with my own including my own grass (normal and yellow) which is somewhat closer to vanilla than theirs as I found the other mod's grasses too dark. I'm very happy with the results, it's in the "spirit" of vanilla but just toned down a bit.
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Ok I think I see what has happened with the alt vs. neu sdkfz in MG (v2.10).
The previous sdkfz250 vehicles were all labeled in-game as the "neu" version and didn't have the "neu" in the file name. Your mod was named like: "sdkfz250-10-hull.bmp" and this corresponded to the in-game "neu" version, the only version in the game.
But now they have separated them out into 2 versions. In-game "alt" and "neu" sdkfz250 vehicles. Your textures do match up though, so BF is now calling their old "neu" vehicles "alt" which texture wise is now correct according to the images I looked up of the two different versions
Your original naming convention: "sdkfz250-10-hull.bmp" now corresponds in-game to the (newly added in 2.10) "alt" corrected versions of the vehicles.
And the (2.10 added) "neu" sdkfz250 vehicles are now using a new different texture that is now unmodded. The new file name for the "neu" version is: "sdkfz250neu-10-hull.bmp". As well the silhouettes are now split and show the same "issue".
So, unfortunately the sdkfz250 vehicles would need to be modded for the new corrected 2.10 "neu" versions.
Hope that makes sense. whewh!
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Doh! Didn't mean for those to be there, sloppy post. Sorry. Fixed.
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Since coming back to CM I've noticed these (neu) versions of the sdkfz vehicles, maybe they've always been there? What's the deal with these versions, they seem to have different textures? It looks like no one modded them including the UI mod silhouettes. Hmm...
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Does this seem correct? I want to make sure I have the different numbering schemes correct:
Vehicles:
xx.bmp
xx 2.bmp
xx 3.bmp
Uniforms:
xx.bmp
xx 1.bmp
xx 2.bmp
Weapons, Gear and Helmets :
xx.bmp
xx 2.bmp
xx 3.bmp
Sounds:
xx 0.wav
xx 1.wav
xx 2.wav
Skins:
xx 1.bmp
xx 2.bmp
xx 3.bmp
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I'm not sure I can really upload it because it's mishmash of a ton of other's mods including Aris' with my own tweaks thrown in. I maybe could upload it like they did over here: http://www.thefewgoodmen.com/thefgmforum/threads/mods-aris-and-other-popular-mods-combined-into-easy-to-download-packs.17477/Astrocat would be cool if you could upload your mod..I use Aris terrain mods.Kind of like a compilation more than a mod. AstroCat's Comp or something like that.
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Thanks for looking into this. I am pretty happy with my slightly toned down modded version but WMM is a fun alternative to play with and if it had working AA it would be used a lot more often I'm sure.I'll look at adding it back in as an option. -
Cool on the 88s, look forward to them. I keep running into all these pesky German guns!Sure, don't know when though -
Thanks for the update!
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AA and AA Transparency do not work with WMM post processing. The difference in "shimmering" and "jaggies" is huge in my opinion when using Antialiasing - Setting: 8X CSAA
and Antialiasing - Transparency: 8X (supersample) vs none.
I currently have a great mod combo mix of my own edits plus others than tone down the vanilla palette just enough in my opinion to make it look really nice, so I'll be sticking with that setup. If WMM is ever "fixed" I might give it a go, but I'm not sure I would use it full time or not.
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Thanks for the Pak40, looks great!
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CM without hotykeys sounds like a nightmare of frustration. I think the Steam OS/Box has some potential but for any game that needs hotkeys I'll never use their controller. You can add non-Steam games to your games list for launching so it could work, "technically" but you can already do that now. And for the record I really do like Steam and use it for almost all of my PC game purchases.
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The file I think is chat squawk.wav and it's used for notifications in-game. It could be changed to whatever you'd like. Although I think it's also used before your troops do radio calls.
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Interesting, any idea why Vein's alpha clouds.bmp and alpha clouds2.bmp don't exhibit the same flashing fast moving ground shadows issue? They are 512x512 but reducing yours made no difference in the artifact.
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Yeah the new hazy ones do look better. Thanks! I end up pulling the alpha channel down a little bit more for myself but these are really great looking.
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Confirmed only Polish in the new .brz files.
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Thanks about the PAK40, ran into it and it was just way too clean looking! The Jagdpanzer IV/70 look great, of course.
Hey for the horizon mod couple quick questions, did you make any changes to set B and is there still a bug with using the new clouds like you mentioned in the previous release?
Thanks.
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Hmmm, just tried it and it was working fine for me. Strange.
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There are a few new icons that he needs to update to his style, but other than that it seems to be working fine here. I actually didn't want to wait so I just updated the icons myself actually.
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One more quick questions, did Aris ever do a 75mm PAK 40 AT Gun mod? Looked all over but didn't find one. Thanks.
Voice request (for Mord maybe?)
in CM Normandy Maps and Mods
Posted
I just tested it out and it for sure works for objectives.