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AstroCat

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Posts posted by AstroCat

  1. Yeah and to add to your point unless you are going to go out and do the foley work yourself (not gonna for a CM mod! :) )we all pull from the same albeit huge selection of base libraries that exist. Although once we do we try and modify them enough to become our own. I do this at work all the time on certain projects.

    My current selection has a good amount from waclaw's compilation although as I mentioned before I've tweaked a good amount of them to my tastes. I wouldn't want to be thought of as just repackaging his set.

  2. Hmmm... well bandwidth could possibly be a problem with using Dropbox. Maybe I could use MediaFire or something. I could of course upload something over GreenAsJade's and state very clearly its a compilation mod. Hmm...we'll see. Maybe I'll start with the sound mod and see how it goes, for one because it contains the most original work.

    Oh and to my understanding for Mac users the .wav files need to be at 48Khz?

  3. Yeah... metacritic is a venting platform and the CM games are very much a niche so harshness is kind of to be expected. Look I too have my gripes and complaints about the CM games (graphics engine for one), but they will always have a special place in my gaming hobby scene no matter what other games I have going on. Other games come and go but CM is always there doing it's awesome funky thing. :)

    Oh and I quickly tried to give a few reviews to try and balance things out a bit, most were just ratings and a couple written ones.

  4. Just curious how people feel about doing compilations and using other mods and tweaking them? I know for personal use its probably totally ok but I wonder about sharing?

    For example, I've made my own sound mod. It uses my own original sounds, tweaked sounds from other people and some that are straight up from other mods. It's a total mishmash of original and gathered materiel. I'd like to share it because I think its pretty fun to use but I would never want to disrespect any other modder's work.

    I've also done some UI updates, terrain tweaks, etc... all kinds of stuff but since I really enjoying modding the CM games I have source material from all over the place.

    Maybe it's just best to keep doing it for personal use only but I wanted to see what people thought.

    Thanks.

  5. Yeah some of the low end is embellished at times, part of this is because you aren't always zoomed right in close but still want to be able to get an aural que of what's happening. Sometimes it's just for the "cool" factor.

    Interestingly enough I rolled off some of the low end on a few of waclaw's SFX that I used because I thought it didn't quite jell with the overall environment, too powerful sounding. Another thing I do when putting a SFX mod together is I check against the real guns, a ton of them are on youtube and you can compare to the real ones. For me on the top level as long as it's in the "ballpark" to the real one and isn't too beefy or wimpy sounding then I feel I got the SFX right for a game like CM. Of course there is a lot more sound design that goes into it than that but I'm talking overall "feel". I like it basically to be accurate with maybe a little low/mid push for the "fun" factor as well as in-game aural que recognition.

    Just as a side note I do audio for a living so I love this stuff, and one of the reasons I get so into the sound side of the game. :)

  6. Yeah RT for CM, especially anything above a tiny or small battle just kind of ruins it for me. There is so much detail and angles to every turn I am 100% absolutely not ok with "missing stuff" in CM. I can handle RT, I've played tons of RTS through my years, but I don't want CM to be a twitchy play from 1000000 feet up, miss the details type game. Heck most RTS you never zoom in, you are often basically playing click and point icons with health bars.

    For CM I see a tank blow up, I rewind and check it out. My troops running across a field and get shot at, I want to be able to see it. Also I don't want to move super fast on my orders, it's fun to check out the scene, think about what I'm gonna do, check out the unit stats, look for cool angles, etc... with RT (without a ton of pausing) this just can't happen. I say that a lot of the "charm" of CM is lost for me when I play RT.

    So for me it's not that I can't handle CM RTS its that it ruins a lot of the fun and immersion so I just don't really see ever getting into CM RTS style. If playing CM RTS style is awesome for others then have a blast at it, that's totally cool, it's just really not for me. I think WEGO is a great system for a game like CM. Now for games like the Total War series which I also really enjoy, paused RT makes all the sense in the world.

  7. If i could keep track of everything going on on the battlefield i would love to go real-time. But it feels like i am missing half the action, so WEGO is the pause and rewind on the movie that allows you to enjoy the details you would otherwise miss.
    Same here, I'm strictly a WEGO player with CM games. I get a ton of fun from rewinding and checking out the action for my turns, plus CM has always been a turn based game to me going all the way back to CMBO.
  8. I recommed waclaw sound mod, you can find in cmmods as High Quality sound mod v1.3

    Sample;

    have a nice gaming

    I can also definitely recommend High Quality Sound 1.3 - FINAL, and it's patch. Located here:

    http://cmmods.greenasjade.net/mods/4952/details

    http://cmmods.greenasjade.net/mods/4955/details

    I've used a lot of his sounds as the basis for my own sound mod. Also you can pick and choose some from:

    SFX 1.2.5 ultimate + German speak files(beta)

    http://cmmods.greenasjade.net/mods/4795/details

    and JorgeMC's:

    http://cmmods.greenasjade.net/mods/4907/details

    http://cmmods.greenasjade.net/mods/4876/details

    I've used a few from all of these plus a lot of my own edits and SFX to make my own set. With a little work you can get a really good sounding SFX set for your game. :)

    Oh and you could check in akame SPR sound mod V2 and Mikes Vehicles of War Sound Mod as well and see if you hear anything you like.

    http://cmmods.greenasjade.net/mods/4956/details

    http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1332

  9. AFAIK, [muddy] tag is enabled in CMBN v2.10 and some vehicles (maybe the ones that crossed over from CMFI?) have muddy textures.
    There are a few muddy textures in the extracted .brz files for CMBN/MG. They seem limited to wheels and tracks. The only non-wheel or track I found was: daimler-dingo-hull [muddy].bmp
  10. Interesting about the climate tags coming over, opens up some interesting modding options in CMBN.

    As for decals I will use them when I can apply them across 1 vehicle in a random fashion and they are generic enough to fit "any" setting.

    This means they have to be on 1 texture only (to avoid mismatches) and I'm pretty much limited to numbers only.

    In the "good ole days" we had this crazy app called CMMOS to switch out unit specific textures and what not but that just isn't gonna happen again so I try and keep it as simple as possible.

    If the climate tags worked like the uniform tags then unit specific decals would be a lot more practical. I'd say overall bail on the decals if it meant an easier time.

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