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japinard

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Posts posted by japinard

  1. Originally posted by Normal Dude:

    I don't believe you could expand the bitmap, I think that it is hard-wired into the game what pixels on the bitmap are used for what.

    However, you COULD replace certain tiles with others. For example, replace some of the mountains with a different terrain. The big drawback being, the other terrain type would still have the name and characteristics of mountains. But you could, per say, replace some of the forest tiles with the palm trees to represent the desert equivalent of forest terrain. Honch has done that in his scenarios I believe.

    Some scenarios have defaulted to use different graphic sets. This has to be editable in the files somewhere doesn't it? Otherwise we wouldn't see the changes in the D-Day and North African campaigns?
  2. Originally posted by Honch:

    Version 11 (1.05) is on cmmods!

    Changes since V10:

    Renamed units:

    Battleship -> Heavy Battle Group

    Cruiser -> Light Battle Group

    Carrier -> Carrier Group

    Air Fleet -> Tactical Air Group

    Bomber -> Bomber Group

    Changed the Engineer NATO symbol to "Militia"

    Changed the Militia/Garrison bitmap to one figure to differentiate it from partisans.

    Reduced Militia/Garrison soft and hard attack values to zero. They can only attack other land units if given some infantry weapons tech. Therfore, minor militia/garrison can only ever defend in combat with other land units.

    Reduced the Soviet Siberian Transfer slightly.

    Updated all scripts for patch 1.05.

    Sweet. I wish I had the time to play right now... but as soon as this project I'm on is complete - I'm going to play your mod like crazy. Can't wait!
  3. Originally posted by Honch:

    Good idea Normal Dude. I have actually reduced their stats to SA 1, HA 0, SD 1, HD 1. I may reduce it even more. I see no problem with tech advances for them as even garrison units can be provided with trucks and armored cars as well as better rifles.

    Version 10 is ready now and converted to patch 1.05. (I had this available to me for a beta test) I just have to wait until the new patch is available to everyone. The new patch really enhances the AI options.

    oh man. You've got me super excited. How soon will it be up? I can't wait!
  4. Everything is working great in the game except for one thing. Manually having to move every unit every turn. Is there a way to do waypoints, or do like other tbs games? If you overhoot their range they continue on in their next turn? This would be a wonderful addition.

    Another nice thing would be "repeated attacks". Set a bomber to bomb a certain space forever until you stop it. This would make some strategic operations a lot less tedious.

  5. Originally posted by Battlefront.com:

    Whoops... I should have been more specific :D

    japinard,

    </font><blockquote>quote:</font><hr />What, release date?!?!?!

    No, the setting timeframe. If we moved CM:SF to a release date of 2008 it might as well be 2009 because it will take about that much longer to heal from the beating my wife would dish out. This is, of course, assuming that I survive. She knows where the keys are to the trigger lock. 7.62 is bound to sting a lot more than a BB ;)

    Steve </font>

  6. Originally posted by JOCH:

    Syria with Minor Backstory and Fictional Subsection sounds perfect.

    It will keep the "realists" like me happy since we have a real war against Syria, plus the flexibility to explore various "what if?" scenarios to extend the lifespan of CMSF.

    Perfect. You could make a statement that as US invades Syria, Russia comes in with full military force to aid Syria... something like

    Syria attacks Israel, which triggers the U.S. to invade Syria, which triggers Russia to become allies with Syria and Syrian forces are thus supplmented with new Russian military tech and training.

    I don't think the above scenario is too far-fetched as Russia seems to befriend and side with extreme Middle Eastern nations more and more. Personally I think Russia with its oil-rich resources is setting up a collsion of oil rich nations to try and push prices up to maximize their own income.

  7. I've read the manual a hundres times about manually assigning units to an HQ, but I just can't see to make it work right much. I unallocate and the try to re-assign units to him over a couple turns, but I can never seem to get the units permanently assigned... or even assign some units period.

    So I guess I'm asking for some good advice on the use of your HQ units... especially manaing assignments.

    Thanks! smile.gif

  8. I've read the manual a hundres times about manually assigning units to an HQ, but I just can't see to make it work right much. I unallocate and the try to re-assign units to him over a couple turns, but I can never seem to get the units permanently assigned... or even assign some units period.

    So I guess I'm asking for some good advice on the use of your HQ units... especially manaing assignments.

    Thanks! smile.gif

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