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Edwin P.

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Posts posted by Edwin P.

  1. I would like to see build limits for Naval fleets based on a point total, instead of fixed limits for each ship type.

    This would give players greater flexibility to wage or respond to a battle for the Atlantic.

    Example:

    Naval Construction Points: 20

    Battleship = 2 points

    Crusier = 2 points,

    Sub = 2 point

    Thus I can build 10 subs (20 points) OR

    5 battleships and 5 cruisers (20 points) OR

    10 cruisers (20 points) OR

    3 Battleships, 4 Cruisers and 3 subs (20 points).

    [ January 19, 2007, 09:52 PM: Message edited by: Edwin P. ]

  2. USA had the largest production base during WWII. With the fight against Japan you are only seeing part of it reflected in SC2.

    A simple solution is to increase the size of the USA in the game and activate additional American cities and resources(need RESOURCE script to allow activation when foreign city if captured, not just own city) once Russia falls to the Axis or Japan surrenders.

    The you would truely see a battle for the Atlantic as America tries to liberate Europe and the Axis try to invade North America.

  3. Idea: Use a post surrender partisan script (for games vs the Allied AI) where partisans can appear in more locations and in greater frequency.

    The problem is that although partisans may appear that no new Russian capital is created for the Axis player will surely garrison the 3 Russian capital cities.

    What if when partsans control X number cities then AI automatically picks one as the new Russian capital.

  4. I really like the idea of your blind variability for HQ units.

    Perhaps an option to purchase an unranked HQ unit at a fixed cost of 250MPP. Its rating is only revealed during its first combat.

    Now the choice is which do I purchase? A HQ unit with a known rank (8); for example, or an HQ unit with a (?) for a rating. The HQ with a (?) for its rating may have a rank anywhere in the range of 3 to 9 but I won't know it until it supports a unit engaged in combat.

    The rating for the blind HQ purchased would be; for example,

    5% - 3, 15% - 4, 30% - 5, 20% - 6, 10% - 7, 10% - 8, and 10% 9.

    -------------------------------------------

    As for disbanding HQ units you purchased, I would like to see each major country have a chance for disbanding HQ units that varies according to their experience and country.

    Why? Stalin shot Generals that lost battles, Churchill and Roosevelt had to deal with politicians that supported specific generals.

    Example of HQ Disbandment for UK

    1. At the start of a turn a HQ unit is selected for disbandment.

    UK - 60% less 15% per experience medal.

    --- UK player has a 60% to disband a HQ unit with no medals

    --- UK player has a 45% to disband a HQ unit with 1 medal

    --- UK player has a 30% to disband a HQ unit with 2 medals

    2. If disbandment attempt fails then that HQ unit provides no support that turn.

    Example of HQ Disbandment for USSR

    1. At the start of a turn a HQ unit is selected for disbandment.

    USSR - 100% less 15% per experience medal.

    --- USSR player has a 100% to disband a HQ unit with no medals

    --- USSR player has a 85% to disband a HQ unit with 1 medal

    --- USSR player has a 70% to disband a HQ unit with 2 medals

    Example of HQ Disbandment for USA

    1. At the start of a turn a HQ unit is selected for disbandment.

    USA - 75% less 15% per experience medal.

    --- USA player has a 75% to disband a HQ unit with no medals

    --- USA player has a 60% to disband a HQ unit with 1 medal

    --- USA player has a 45% to disband a HQ unit with 2 medals

    -----------------------------------------

    I would also like to see each HQ unit have a description (based on history or randomly generated using a set of boiler plate paragraphs) about its commander's pre-war experience, instead of a rating.

    Example:

    Source - Wikipedia:

    During World War I, von Manstein served on both the German Western Front and the Eastern Front. In Poland, he was wounded in November 1914. He returned to duty in 1915, was promoted to captain and remained as a staff officer until the end of the war.

    On July 1, 1935, von Manstein was made the Head of Operations Branch of the Army General Staff. During his tenure, he proposed the development of Sturmgeschütz, self-propelled assault guns that would provide heavy direct-fire support to infantry, relieving the mobile tank forces of this responsibility.

    In October 1, 1936 he was promoted to Deputy Chief of Staff to the Chief of the Army General Staff, General Beck.

    In February 1938, von Manstein was appointed commander of the 18th Infantry Division in Liegnitz, Silesia.

    [ January 04, 2007, 06:22 PM: Message edited by: Edwin P. ]

  5. You can fix this problem by giving the AI a date specific purchase - Type 0 - script that execute once a year and uses all of its MPPs - i.e. Trigger 100: Corps= 100 [5], Armor= 100 [5], etc.

    What if the AI Purchase and Tech Plans had parameters for MPP Balance?

    Then you could have a purchase script that executes; 100% trigger, if the MPP Balance is 2000MPP or more.

    Example: #MMP_Bank= 2000

    Example: #MPP_Bank= 0 (default)

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