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Edwin P.

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Posts posted by Edwin P.

  1. Excellent points,

    One item I have asked for in other posts is a plan for Air Units and an option with Garrison units to tell it which type of unit to use.

    As you observed too often the AI garrisons a city with a HQ unit or an Air Fleet or a Rocket unit.

    Futhermore, the game does need a plan for engineers. As you noted they never build fortifications and and are used as ground pounders by the AI.

    I would also like to see the AI track how often the human opponent does a Sea Lion and use this to guide its strategic planning.

    Example: If the Human Opponent is 50% likely to execute a Sea Lion then position the AI forces accordingly. If the Human opponent is 10% likely to execute a Sea Lion then take a chance and send forces to North Africa or elsewhere.

  2. Nice, list. I especially like the idea of allowing Russia to declare a preemptive war.

    In fact I would - allow Russia to DOW specific nations such as Turkey, Romania and Finland in addition to Germany.

    Example:

    Russia DOW Germany in 1940 or prior

    --- UK and France offer peace with Germany, which the Axis player can accept or decline.

    --- Activates convoy routes to Germany from Western Allies as they support Germany's fight against the red menance.

  3. Hoch: Allow air and naval HQs, Donitz, Goering, Dowding, etc.
    I second this as the current HQ units seem too generic and players tend to build only the highest rated ones as the game does not reflect the unique abilities of each Commander.

    The question is how to implement this?

    Do they reduce build times?

    Donitz reduces build time of Subs by 1 turn.

    Arnold reduces build time of Bombers by 1 turn

    Nimitz reduces build time of Carriers by 2 turns

    Or do they give a readiness bonus?

    Donitz gives subs a +20% readiness bonus

    Arnold gives Bombers a +20% readiness bonus

    Nimitz gives a +20% readiness bonus to Carriers

    Or do these special HQ units offer some other bonus to selected units?

    [ August 27, 2006, 08:22 PM: Message edited by: Edwin P. ]

  4. Xmwormwood - Ability to change sides would be great.

    The AI offers to change sides with you if it is losing and the human player could accept or reject this request. This would not require any modification to the user interface, though a manual option would be much appreciated.

    Naturally the AI would make this offer only once per game.

    Mechanics:

    Popup: "Human, do you wish to change sides? Yes / No"

    How would the AI calculate that it is losing?

    As Allies, perhaps on a random turn (10% per turn) after it has lost 2 of 3 Major Cities: London, Moscow and Stalingrad or if the Axis has a 2:1 advantage in units after 1942.

    [ August 27, 2006, 08:27 PM: Message edited by: Edwin P. ]

  5. In my opinion the most significant restraint to developing an AI with the current version of SC2 is the lack of support for Global Variables. Why? Currently you can not coordinate the selection of production, research, and diplomacy scripts.

    You can't tell the AI to focus on researching advanced subs and building subs. It may do one or the other or both at its whim. Launching an effective battle for the Atlantic requires the AI to do both at the same time.

    That said, developing new AI scripts is relatively easy. The hard part is testing them. It would be helpful if you could load a revised AI script into a saved game for testing purposes.

  6. In testing scripts that have the AI invade various neutrals I have found that the chance of success is highly dependent upon the IW tech of the AI nation.

    I would like to limit offensive and amphibious plan activation to cases where the AI has achieved a specified level of IW research.

    Example:

    IW= 2 ; This plan activates if the AI has Infantry Weapons 2 or higher

    IW= 0 ; This plan would always activate as its IW tech level would always equal or exceed zero

  7. Adding the potential for hypothetical strategic decsion points within the standard 1939 campaign would vastly increase the replayability of SC2.

    Example:

    What if the the French decided to fight on from their African provinces (Algeria), instead of agreeing to Vichy France? Highly unlikely but it makes for a totally different opening game.

    What it France and the UK accepted the German conquest of Poland to let the Germans and Soviets fight it out? Another interesting scenario that totally changes the game.

    What if Germany decided not to divide Poland with Russia, would Russia have attacked Germany?

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