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Edwin P.

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Posts posted by Edwin P.

  1. At last, in January 1942, Donitz was given the long-for permission to strike at the USA. "Operation Paukenschlag" ("Drum Roll") began in the middle of the month, and initially involved only five U-boats, manned by veteran crews, operating off the North American coast between the Gulf of St Lawrence and Cape Hatteras. In the space of two weeks the five U-boats sank 20 merchant ships totaling 150,000 tons. This was merely a foretaste of the massacre to come.

    Though a hell for the crews of so many merchant ships, the eastern US seaboard in the spring of 1942 was a paradise for U-boat men. There was as yet no convoy system ; vessels sailed individually, making free use of their radios, fully lit at night, against the brilliantly illuminated backdrop of coastal cities where a blackout would not be fully in operation for another five months. During daylight hours the U-boats remained submerged, and surfaced at nightfall to wreak havoc with guns and torpedoes. On an average night, a U-boat might hope to claim three victims, with resulting immense losses in supplies and munitions.

    For the U-boat men, these six months in what they termed the "golden west" were the high point of the submarine campaign. In May 1942 the number of U-boats operating on the Eastern seaboard reached a high point of 30 vessels, for the first time supplied by U-tankers (Type X and supply U-boats or "milch cows", (Type XIV). Each of these could keep a flotilla of a dozen Type VII's at sea for an additional month.

    But by now the crest of success for "Operation Drumbeat" had peaked. In April 1942 the USA began to implement a convoy system for its coastal convoys, and this fully operational by August. The great slaughter, which had cost 360 merchant ships totaling about 2,250,000 tons, for a loss of only eight U-boats, was over.

    But out in the Atlantic, the climax of the U-boat war was only just beginning.

  2. For the sub war, the USA convoy routes should start at the Port of New Orleans and travel north along the Atlantic coast.

    Why? Losses to subs were especially high along the Atlantic coast and in the Carribbean, until the USA navy learned from the British how to protect the convoys, and coastal cities turned off their lights at night as the glow from coastal lights highlighted the outlines of merchant ships and made it easy for Axis ships to target them.

    With this change the Axis player would have a wider range of targets and the Allied player would find the job of protecting the convoy routes to me more challenging.

    Chart of USA Merchant Shipping Losses by Region

    chartgeogr.gif

    I would also like to see a navy fleet's ability to avoid surprise encounters influenced by its experience and the experience of the opposing fleet.

    [ July 31, 2007, 10:17 AM: Message edited by: Edwin P. ]

  3. Agreed, now the engineers don't feel like an engineer unit.

    Perhaps, allow engineers to sabotage a tile's road network. A sabatoged tile costs another unit;friendly or enemy,+2APs to move through and clear the roads.

    Or, allow engineers to build a port that exists for 2 turns. Just long enough to land or evacuate a few units.

    Or, allow engineers to rebuild a scorched city by increasing the recovery rate to +2 per turn, instead of +1.

  4. Interesting, and new ideas. Keep them coming. Who knows what HC will find interesting.

    As for an Intel Recap;

    1. Let each level of intel open up new reports

    Example:

    Level 2 - See Chits invested in research

    Level 3 - See Convoy Route MPPs

    Level 4 - Chance to See Location of HQ units or popup that gives relative location; not exact location, of enemy HQ unit.

    i.e.

    Popup: Rommel spotted near Warsaw

    Level 5 - Chance to see location of enemy naval and air units.

    2. How about Intel increases/decreases the chance for partisan activity

    3. A popup that alerts you when Intel has been effective

    4. Intel affects the chance for Free Units (i.e. Free French, Free Poles (Free units can cross the border into an adjoining major power).

    ------------------------------------------

    Free Units - Units of a surrendered country in the country that surrendered have a chance to become free units. If they do their strength is reduced to 1. To survive they must move into a tile of an adjacent active or neutral major power.

    Example: Poland Surrenders. Each surviving Polish unit in Poland has a %; based on Intel, to become a Free Polish unit with a strength of 1. A free unit can move into the tile of a neutral major power (i.e. Russia).

    ---------------------------------------------

  5. In the Pacific don't forget the Chinese!

    The war in China tied down most of Japan's Army.

    Imagine what Japan could have done if they had not tried to conquer all of China, but just kept the north eastern industrial part, and as Jersey John has suggested in the past, focused on conquering SE Asia and Australia.

    From my point of view the two theaters are linked. Forces sent to Europe are not available to fight in the Pacific.

  6. In the Pacific don't forget the Chinese!

    The war in China tied down most of Japan's Army.

    Imagine what Japan could have done if they had not tried to conquer all of China, but just kept the north eastern industrial part, and as Jersey John has suggested in the past, focused on conquering SE Asia and Australia.

    From my point of view the two theaters are linked. Forces sent to Europe are not available to fight in the Pacific.

  7. Or U-Boats running silent should be able to sail through enemy port tiles, with a chance of taking damage from enemy ships in port.

    Example:

    U-Boat running silent sails through unoccupied port title = No Damage

    U-Boat running silent sails through port tile occupied by Cruiser = Chance for Cruiser Attack on U-Boat based on relative experience (50% +/-10% per medal).

    Example - Sub attempting to transit enemy port tile:

    Sub 1 Medal, Enemy Cruiser 0 Medal = 40% Sub Attacked

    Sub 2 Medal, Enemy Cruiser 0 Medal = 30% Sub Attacked

    Sub 0 Medal, Enemy Cruiser 2 Medals = 70% Sub Attacked

    Sub 4 Medal, Enemy Cruiser 2 Medal = 30% Sub Attacked

    This would increase the importance of stationing a naval unit at the port of Gibraltar.

    [ May 05, 2007, 12:38 PM: Message edited by: Edwin P. ]

  8. Perhaps, each level of Intel gives you a 5% per turn to spot the location of each enemy HQ or naval vessel.

    Example: Intel Level 2

    Enemy HQ 1 - 10% to spot

    Enemy HQ 2 - 10% to spot

    Ship 1 - 10% per turn to spot

    Ship 2 - 10% per turn to spot

    Thus in this case with Intel level 1 you may spot the location of 0, 1 or 2 HQ units each turn. Interpreted properly this may tell you the intentions of your enemy.

    At Intel level 5 you would have a 25% per turn to spot each enemy naval ship.

    [ April 27, 2007, 05:59 AM: Message edited by: Edwin P. ]

  9. I can understand why intel only affects your catch-up bonus, as you would not steal inferior technology.

    But shouldn't intel do something more?

    For me it does not feel like intel of WWII that supplied partisan units (France, Greece, Norway and Yugoslavia for example), uncovered enemy spies, sabotaged enemy diplomatic efforts, obtained early warnings of incoming air attacks, and monitored enemy communications (Ultra).

    [ April 25, 2007, 08:12 PM: Message edited by: Edwin P. ]

  10. The areas I would improve

    1. AI - the Axis AI's ability to invade and take Spain (as it seems incapable of doing when such invasions are scripted) and the Allied AI's ability to take Spain in one turn when invading from Portugal.

    2. Spanish AI - I would like to see the AI deploy its units to meet expected invasion threats. If the Allies are building up in Portugal then deploy neutral units to Western Spain. If Axis units are deploying along the French border then deploy units to North Eastern Spain.

    [ April 04, 2007, 08:25 AM: Message edited by: Edwin P. ]

  11. Suggestion: One improvement that SC2 needs is the ability to script an invasion of a non-resource tile.

    Example, then you could have the AI block the Axis from operating units to Spain by occupying the single tile wide corrider linking Spain and France.

    Suggestion: Add plans for air unit scripts. This would allow the AI to concentrate air units on a particular front - for the Allies; either the UK or Spain or North Africa. For the Axis; Russia or Europe or North Africa.

    [ March 08, 2007, 09:41 PM: Message edited by: Edwin P. ]

  12. Hyazinth von Strachwitz -

    Okay, you might not want to hear it, but here are my reflections on the AI behaviour. Needless to say, 1.06 is a big step ahead as usual.. but there are certain things I still do not understand.. but lets do it one by one.

    - the Allied Norway invasion script is great

    - the American Portugal invasion script is good, but there should be a HQ attached in the first round

    - when the American forces gather for the invasion of Spain from Lisbon to Madrid, they should make sure they capture Madrid in the first round.. otherwise german troops flood into spain and kill the AmerĂ­cans one by one.. esp. when the Americans advance without HQs and Air support. I killed 2 American Tanks and 3 Armies in the hills around Madrid which were on supply 0... makes it very expensive to buy them back... and it was far too easy.

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