Becket
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Posts posted by Becket
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Wait, you playtest your scenarios?
:mad:
Any scenario that results in a loss to wino is clearly flawed.
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.rar is a file compression extension. You'll need to unpack it first, assuming that you have something that can unpack .rar files.
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If I tell you it's no good, will you go away? :mad: :mad:
Please, please don't download it. I do not want to be forced to endure another hellish nightime flamethrower scenario, this time with dueling IEDs and RPGs, I suppose.
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Hehe. My approach was slightly dictated by the sudden and unexpected casualties to my javelin crews in the opening moments of the firefight.
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I can't help you there, but every red squad on that image is broken, and all had very visibly run from the hot zones of the main building to quieter areas.
My blue squad on the far left moved there on its own volition from the main building, under a "rattled" condition. They had a waypoint I could not cancel.
I butchered my men in Zhukov fashion, hurling them into the meat grinder, and as a result several of my squads shown there had only one man left, were rattled, and the order pages were blank for them.
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So...I remember the earlier threads where people said they never saw any routing. I saw lots of routing behavior in "House Cleaning" tonight. Both on my side - rattled squads leaving the Main Objective to head for safer ground - and on the enemy side. I watched the enemy head off willy nilly through the hospital, and assumed he had routed.
Sure enough, the map review shows that his squads had broken.
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Hmm, will depict an amphibious assault? I certainly can't claim to have researched all of Steve's posts, but has there ever been anything more definite than:Originally posted by bartleby:The next release will be the Marines and will depict an amphibious assault, so it will most likely include water.
We have no definite plans for follow up Modules, but it is highly likely that one of them will simulate US Marines. Personally I would like to see British, German, or other NATO forces simulated as well, but we'll just have to see how things work out. -
Gauntlets? GAUNTLETS?
We don't fricking use stinkin gauntlets here! :mad: :mad: :mad:
Chuck face-melting TNT, maggot. :mad: Even better if you suggest that it might involve mold, or even ants.
And to the person who wondered where dear MG was....maybe the mold got him, or the ants. Or the moldy ants.
:mad: :mad: :mad:
[ August 09, 2007, 07:22 AM: Message edited by: Becket ]
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Hrm - I took Steve's post to mean that 1.02 arrived next Wednesday. I hope I have that wrong.
drmanual, want to play the Red side in Allah's Fist? I kid. Send me a setup or somefink.
Edit: once the initial patches are over, I say we re-institute playing for sig lines. :mad:
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Get back to me when you have 1.02 :mad: </font>Originally posted by Sergei:</font><blockquote>quote:</font><hr />Originally posted by Becket:
My PBEM opponents are in hiding.
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Sent you the scenario file - see if my setup will load for you once you have that. I suspect it may indeed have too much TNT for you, though. :mad: :mad:
My PBEM opponents are in hiding.
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No nO Yamamoto had the opposite idea (he considered the Yamato less useful than a coastal battery), but part of the IJN commanding staff had different ideas about how a modern (for that time) naval warfare should have worked out... they lost their cause (and that was right) and that's why Yamamoto bacame commander of IJN in 1939...Originally posted by Kieme(ITA):</font><blockquote>quote:</font><hr />Originally posted by Becket:
Sorry for the lack of clarity - I mean the commanders of Yamato. All kidding aside, I'd be surprised if Yamamoto felt that way. As for other commanders of the ship when he wasn't on it - I wonder whether comments that Kieme is referring to are more properly attributed to the feeling of invincibility that the IJN had as whole rather than one boat. But I really don't know, and have been very curious about all things Yamato ever since I ran home from school every day to catch the adventures of its reincarnated version. Thus the question.
Yeah, I'm derailing the M1 part of the thread.
</font>
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Sorry for the lack of clarity - I mean the commanders of Yamato. All kidding aside, I'd be surprised if Yamamoto felt that way. As for other commanders of the ship when he wasn't on it - I wonder whether comments that Kieme is referring to are more properly attributed to the feeling of invincibility that the IJN had as whole rather than one boat. But I really don't know, and have been very curious about all things Yamato ever since I ran home from school every day to catch the adventures of its reincarnated version. Thus the question.
Yeah, I'm derailing the M1 part of the thread.
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Which commanders are you speaking of, Kieme?
Definitely not Captain Avatar, right PSY?
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How? Yamato did see combat there, right?Originally posted by Kieme(ITA):by the way Yamato could have had its moment durin the battle of Leyte gulf...
To me, the usefulness of the ship is best exemplified by its role at Midway: hundreds of miles behind the action.
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Yeah, but Yamato was made obsolete on 12/7/41 - or really earlier, I suppose, since it was built for the wrong war. Extra iron wasn't really going to help the Japanese position by the time the ship sank.
Had the war that the designers of Yamato planned for ever occurred - a straight up "decisive battle" between dreadnoughts - there is little doubt that it would have been very effective. AFAIK, nothing in the US naval arsenal pre-Iowa could even dent it (excluding air assets), but I am no naval grog.
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How is your dial-up? Can you leave it up overnight to download large files? If that's a possibility, you might download the demo. Unlikely that any patches will be larger than the demo, I think.
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To be fair to Yamato, it did take rather a lot to sink it.Originally posted by Kieme(ITA):Mushashy and Yamato were told to be invincible and unsinkable too
And even then, it could still be retrofitted to save Earth from the Gamilons. So there's that.
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Might want to ask him what T-72 he's talking about, and if he's limiting his statement to frontally, or from any angle.
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It does suck for you to say this, because you've attempted to cloak your opinion in the appearance of fact - facts that you cannot substantiate.Originally posted by molotov_billy:It sucks to say this, but from what I can tell, WeGo just isn't a finished feature right now. Few have had success with it.
It would have been better to just say that you weren't happy with the way We-Go worked. Like you said to Steve in the Stryker thread: people will judge you by how you post.
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Niiiiice! Can't wait to see it.Originally posted by Franko:My first Scenario is being designed...its called "Generation Kill". Stay tuned..
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I didn't get a chance to try this again yesterday. Do you want to try downloading his scenario and sending me the setup? You get blue side.
Otherwise, I'll play around with it tonight.
Edit: wait - don't you have to have the scenario, too, in order for us to play? I'll email the scenario to you.
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You've got angryolized, face-melting TNT-laden, cheerily threatening email.
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I quote this simply because it needed to be said again. </font>Originally posted by Joe Shaw:</font><blockquote>quote:</font><hr />Originally posted by Becket:
</font><blockquote>quote:</font><hr />Originally posted by Joe Shaw:
Great post Capt.
Camera Controls?
in Combat Mission Shock Force 1
Posted
I'd like to turn keyboard off. I learned a hard lesson yesterday: don't try to combine keyboard and mouse together.