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Becket

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Posts posted by Becket

  1. One thing that I saw playing around with the Sturmtiger was this: I had Panther nearby. When the Sturmtiger's gun went off, the Panther was "shocked" and the crew bailed out.

    This was way back in my setup area and far out of range of any enemy units, so unless I missed something the shock had to be caused by the Sturmtiger's colossal blast.

  2. Thanks Rune, that's the kind of information I was looking for.

    Believe it or not smile.gif I was on another forum chatting with a programmer friend about the issue and came to the conclusion that the textures seem to be the core of the issue. After all, nVidia can push multi-millions of untextured polys. But the texturing can bollux everything up.

    Anyway, I think the end result is that upgrading won't help for Stalingrad. Or, put differently, you'll need to go above a 2Ghz P4, 512 Ram, and GF3 at the very least.

  3. Originally posted by rune:

    You would be wrong. The terrain, the amount of units, and the shellholes all push that battle more then any BF1942 battle.

    Rune

    I respectfully disagree. These are very low poly units and a 4 year old engine.

    Do you know the poly counts on the infantry, AFV, and buildings? I find it impossible to believe that the sum of those polys is greater than BF1942 at full draw distance or Unreal Tournament 2003 w/ all details cranked. For example, Unreal Tournament 2003 uses 15,000-20,000 polys per player model. (http://www.anandtech.com/showdoc.html?i=1476&p=2) Meanwhile, BF1942, in addition to high poly count models, is rendering outdoor environments with huge draw distances. I can't imagine that there are more than 20,000 polys in an entire battlion of infantry. Since my system can run UT2003 at full detail and 60fps with 16+ players on screen, it just doesn't make sense that fewer polys can cause stuttering.

    I'm not saying CMBB is bad; quite the contrary, I love it. Just that the engine can't handle an operation of that size and upgrading your hardware will not help.

  4. Originally posted by Scott B:

    "To the Volga" looks magnificent - it's just a shame that my computer can't handle it (ran about 1 frame per second when I was looking through it the first time). I'll have to save that one for when I upgrade. smile.gif

    Scott

    Re: Upgrade -- that operation is stuttery and framey on a Pentium 4 2.0 Ghz Computer with 512 Megs of Ram and a GeForce 3Ti. In other words, it's not the system. I cannot understand why it's so framey and stuttery, unless the game engine is just simply too taxed by the size of the map and numbers of units. I can't imagine there are more polygons on screen that in, say, a fully maxed out Battlefield 1942 game, and that runs smooth as silk for me.

    Not bitching here, just noting that you should not get your hopes up that an upgrade will let you play that map.

  5. I love this place for resources like this, that's going on my must buy list (along with An Army at Dawn and the new Battle of Kursk books).

    Let me put in a plug for Erickson's two volume series The Road to Stalingrad and The Road to Berlin; they are not detailed discussions of weapons and armor but rather a comprehensive discussion of how the Soviets fought the war. Read the first few pages about how Marshal Tukachevskii demanded, in 1936-38, that the USSR practice war games reacting to sudden suprise attack by masses of German armored divisions -- plans that died when he did, in the first round of Stalin's purges -- and you'll be hooked.

    [ September 22, 2002, 08:25 PM: Message edited by: Becket ]

  6. Originally posted by redwolf:

    As for the other comment that it is impossible for a firewall and a CD copy protection scheme to clash - welcome to the world of crap operating system where every application can access the hardware as it wants. Technically speaking it will not be the pure firewall as in packet filter functionality, but many of these firewall packages do contain memory-scanning and disk-monitoring additional software. And most of it sucks.

    Ugh. If my firewall came with software doing unwelcome things like that I'd send it back. I was thinking of core firewall stuff. Anyway, Daemon Tools should get rid of the problem by running the check from a CD image on a virtual drive.
  7. Just as a technical matter, it (EDIT smile.gif ) sounds like you have a shoddy firewall if the game's copy protection is causing a problem with that. Get a new one that doesn't try to be intimate with your CD drive. (END EDIT! smile.gif )

    Now, as to SafeDisc, SecureROM, etc., they are horribly annoying and cause lots of problems...BUT you can avoid these problems by putting an image of the CD on your hard drive using CloneCD and using Daemon Tools to run a "virtual" CD drive emulating SafeDisc.

    I hate pirates and piracy, but any copy protection beyond a CD key is going too far. None of this crap ever stops the pirates, it just ends up hurting paying customers.

    Oh...by the way...for really egregious copy protection schemes, check out Battlefield 1942. It uses a total separate application to perform a Safedisc check. Problem? It does this check not only every time you join a server, BUT EVERY TIME THE MAP CHANGES ON THAT SERVER. Takes 20 seconds to do the check on a bleeding edge system, over a minute on systems that match the recommended specs. Now THAT is ugly copy protection.

    [ September 20, 2002, 04:40 PM: Message edited by: Becket ]

  8. Originally posted by gunnergoz:

    Welcome to the CM community.

    Your question is a common one when people first get here.

    Unfortunately, the underlying 3-d models that CM uses are hard-coded into each game's engine. This is one reason the game can display so many units in the field in so much detail. This hard-coding has a large part to play in allowing the programmers to model a lot of lead flying and hitting tanks in a crowded battlefield.

    As was previously noted, you can alter the "skin" graphics for almost every vehicle and weapon in the game...so the phrase "pink panther" could (gulp!) become true on your battlefield if you so choose.

    Hope this helps.

    BTW even if your interests lie in sci-fi, stick around a while, this is a great game and a terrific forum. Who knows, you might get bitten by the CM bug...or is it Borg?

    Thanks very much for the kind welcome. I feared that it might be impossible given the complex armor calculations. Never fear, I still love the game as is. smile.gif
  9. As reported in various places, including CNet and blue's news, Greece has passed a law that appears to outlaw video games of all sorts (not just CMBB as the original poster implied).

    Story here: http://msnbc-cnet.com.com/2100-1040-956357.html?type=pt∂=msnbc&tag=alert&form=feed&subj=cnetnews

    To add more on topic stuff: I'm loving how suppression fire works in the demo -- the difference b/t advancing w/ supporting fire and advancing w/o it is marked and very realistic. Kudos!

  10. I love the demo, definitely going to buy the full game (though I'm very new to hardcore wargames).

    Anyway, I was wondering what the hotkey is in game to take screenshots, if there is one. The documentation and a search of this forum didn't reveal the answer.

    If there's not an ingame screenshot feature, are folks just using hypersnap to take screens?

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