Becket
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Posts posted by Becket
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Yah, but you need a copy of Windows, which I don't have. I suppose if I really loved CM, the additional expense to make it work on my mac would be no barrier, so, since I don't want to incur that expense, maybe I just like it.
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I hope that Moon's comment does mean a Mac version is forthcoming. I recently switched to an iMac, and thus am without CM for now.
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I have seen this behavior as well. Team was on a rooftop.
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Steve,
Since the game is making its own force selections from some type of available pool of forces, is it possible to display to the player the general options that game will be selecting from, and then let the user choose? This would, IMO, reduce the frustation of picking an armor force for Syrians and not getting any tanks.
As for the point system in general, my suggestion is to take the same approach that miniature games do with army lists. Flames of War is far from perfect (but I bet you'll like their company name ), but the army list system generally seems to work. Example: if you build a Soviet infantry force you have to have X points of infantry (drawn from specific options), then a cafeteria list of other options to round out your force.
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What do you say we not tempt the Russians? </font>Originally posted by Dirtweasle:</font><blockquote>quote:</font><hr />Originally posted by dpabrams:
Better yet, let’s create a complete fantasy game, where a European Nanny State intercedes in a foreign nation militarily for its own security, where the fate of the western world is at stake...
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So what? I knew that I'd probably pay more when I pre-ordered directly from BFC. In the end, I actually paid the equivalent of 68 US$, since I had to pay additional customs surcharge. Do I regret it? No, I like the idea of directly supporting a developer who has provided me with excellent products in the past.Originally posted by ParaBellum:</font><blockquote>quote:</font><hr />Originally posted by aleader:
I pre-ordered online from BF and paid $64.05 CDN total (around $60 US at the time). I just saw a bunch of boxed Paradox copies the other day at WALMART for $29.95 CDN :eek: !! What gives Battlefront?! I paid more than double by ordering online. Not happy about that .
Is CM:SF everything I hoped for? No. Am I having fun with the game? Sure I do. Do I feel ripped off? Definitely not.
It's not that BFC decided to suddenly cut the retail price of their product just to piss you off. </font>
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Then send me my turn!Originally posted by Mace:I'm still waiting.
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My recollection is that they plowed fearlessly onward for quite a bit, and that the forums erupted in a furor when the CMBB demo came out - simply because Soviet conscripts in Yelnia stare wouldn't move anywhere; they'd take fire and drop/retreat.Originally posted by James Crowley:I don't yet have a lot of experience with CMSF but this is a definite trend that I have noticed and it certainly needs to be addressed for WeGo, where, of course, you cannot immediately order your men to halt as you may be able to in RT.
In one two battles, squads filed around a corner, pretty much one man after another, and were mown down, to a man.
I cannot recall this happening with CMX1, at least to the same extent. The affected squad would stop, at the very least (I think! - isn't it funny not being able to remember CMX1 behaviour) and try to move into cover. Or do the dance of death - at least it tried to do something else!
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On the plus side it can decode "To Serve Man".Originally posted by Echo Delta:Here's my system and I'm still only able to play at "fast" and "faster" settings.
On the bad side, it won't finish before you board the ship.
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But on the upside, you smell bad, too. </font>Originally posted by Boo Radley:</font><blockquote>quote:</font><hr />Originally posted by flammenwerfer:
I'm confused.
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My conscripts can't hit the broad side of a barn with on elite, and they aren't killing when they do hit.
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Now that is some utterly fantastic news to wake to today!Originally posted by Battlefront.com:I'm an East Front grog, hence CMBB being such a monster. Expect something East Front from CMx2, I just can't say when.
Steve
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CMx2: Bagration would make me weep in joy.
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As CaptainBly stated "A wargamer cares about play value, longevity, quality and challenge." </font>Originally posted by SKELLEN:</font><blockquote>quote:</font><hr />Originally posted by Bradley Dick:
And what are these "Elites" ?
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Do you guys have enough data about the bug in Quick Battles where units are placed outside of their setup zones?
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Nah, it's just the way it is.Originally posted by Redwolf:</font><blockquote>quote:</font><hr />Originally posted by Becket:
Indeed. When I read the original post from Redwolf, the first thought I had was that the thread would have been so much more productive - and less flamey overall - if it hadn't been inspired by a Sisyphean desire to win an internet argument and score some e-cred.
You see none of what I reported is anywhere close to new. There's a ton of threads earlier that included it.
The difference, however, is that the "whatever is in the game is in real life" crowd can too easily shoot down these arguments with a "it's not there in version xxx (claim made up on the fly); it's not there in non-fast (claim made up on the fly); it's not there with more waypoints (claim made up on the fly)".
If you want to get through this forum red tape you have to go pretty straight and start with a good chunk of kinetic energy.
Also, I have learned my lesson that what I consider showstoppers needs to be reported (and reported in naysayer-proof ways) at the right time. The right time is right after initial release technical bugs gets sorted out and while gameplay issues are getting addressed. Once this window of opportunity passes it will not return. </font>
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Indeed. When I read the original post from Redwolf, the first thought I had was that the thread would have been so much more productive - and less flamey overall - if it hadn't been inspired by a Sisyphean desire to win an internet argument and score some e-cred.Originally posted by GreenAsJade:It's painful to think how much more productive it might be with a more courteous approach.
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Mine arrived yesterday; quite pleased with it.
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Steve explained in another thread that the game was released because the contract with Paradox required it to be released. They had asked for and used all their contractually permitted delays and had it been in their control, would not have released it.Originally posted by sandy:So what was the point of releasing 1.00 or 1.01, and who (did anybody) beta tested them?
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Umm. I better stop eating them then? </font>Originally posted by Mace:</font><blockquote>quote:</font><hr />Originally posted by Bugged:
Yep, real women chew chocolate covered coffee beans straight from the package.
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Steve,
What would you think about making the potential force choices (that the AI will select from based on the settings) visible to the user, so that the user might choose from them? There should be no C&C issue, nor any "points" issues. Some might gripe about the selections, but they will do that regardless of whether they see them or not (they will gripe based on what they get from the random selection).
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Just did some testing.
In games started in 1.02, the hiding bug appears to be fixed. A unit hidden at PBEM setup will fire its weapon and/or move when ordered to do so.
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kip, in PBEM 1.01 I couldn't get it to work. I haven't tried it in 1.02 yet.
Mac version sometime this year? Ever?
in Combat Mission Shock Force 1
Posted
That's great news, Steve. Thank you.