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Becket

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Posts posted by Becket

  1. Steve,

    Since the game is making its own force selections from some type of available pool of forces, is it possible to display to the player the general options that game will be selecting from, and then let the user choose? This would, IMO, reduce the frustation of picking an armor force for Syrians and not getting any tanks.

    As for the point system in general, my suggestion is to take the same approach that miniature games do with army lists. Flames of War is far from perfect (but I bet you'll like their company name tongue.gif ), but the army list system generally seems to work. Example: if you build a Soviet infantry force you have to have X points of infantry (drawn from specific options), then a cafeteria list of other options to round out your force.

  2. Originally posted by ParaBellum:

    </font><blockquote>quote:</font><hr />Originally posted by aleader:

    I pre-ordered online from BF and paid $64.05 CDN total (around $60 US at the time). I just saw a bunch of boxed Paradox copies the other day at WALMART for $29.95 CDN :eek: !! What gives Battlefront?! I paid more than double by ordering online. Not happy about that :( .

    So what? I knew that I'd probably pay more when I pre-ordered directly from BFC. In the end, I actually paid the equivalent of 68 US$, since I had to pay additional customs surcharge. Do I regret it? No, I like the idea of directly supporting a developer who has provided me with excellent products in the past.

    Is CM:SF everything I hoped for? No. Am I having fun with the game? Sure I do. Do I feel ripped off? Definitely not.

    It's not that BFC decided to suddenly cut the retail price of their product just to piss you off. </font>

  3. Originally posted by James Crowley:

    I don't yet have a lot of experience with CMSF but this is a definite trend that I have noticed and it certainly needs to be addressed for WeGo, where, of course, you cannot immediately order your men to halt as you may be able to in RT.

    In one two battles, squads filed around a corner, pretty much one man after another, and were mown down, to a man.

    I cannot recall this happening with CMX1, at least to the same extent. The affected squad would stop, at the very least (I think! - isn't it funny not being able to remember CMX1 behaviour) and try to move into cover. Or do the dance of death - at least it tried to do something else!

    My recollection is that they plowed fearlessly onward for quite a bit, and that the forums erupted in a furor when the CMBB demo came out - simply because Soviet conscripts in Yelnia stare wouldn't move anywhere; they'd take fire and drop/retreat.
  4. Originally posted by Redwolf:

    </font><blockquote>quote:</font><hr />Originally posted by Becket:

    Indeed. When I read the original post from Redwolf, the first thought I had was that the thread would have been so much more productive - and less flamey overall - if it hadn't been inspired by a Sisyphean desire to win an internet argument and score some e-cred.

    Nah, it's just the way it is.

    You see none of what I reported is anywhere close to new. There's a ton of threads earlier that included it.

    The difference, however, is that the "whatever is in the game is in real life" crowd can too easily shoot down these arguments with a "it's not there in version xxx (claim made up on the fly); it's not there in non-fast (claim made up on the fly); it's not there with more waypoints (claim made up on the fly)".

    If you want to get through this forum red tape you have to go pretty straight and start with a good chunk of kinetic energy.

    Also, I have learned my lesson that what I consider showstoppers needs to be reported (and reported in naysayer-proof ways) at the right time. The right time is right after initial release technical bugs gets sorted out and while gameplay issues are getting addressed. Once this window of opportunity passes it will not return. </font>

  5. Originally posted by GreenAsJade:

    It's painful to think how much more productive it might be with a more courteous approach.

    Indeed. When I read the original post from Redwolf, the first thought I had was that the thread would have been so much more productive - and less flamey overall - if it hadn't been inspired by a Sisyphean desire to win an internet argument and score some e-cred.
  6. Originally posted by sandy:

    So what was the point of releasing 1.00 or 1.01, and who (did anybody) beta tested them?

    Steve explained in another thread that the game was released because the contract with Paradox required it to be released. They had asked for and used all their contractually permitted delays and had it been in their control, would not have released it.
  7. Steve,

    What would you think about making the potential force choices (that the AI will select from based on the settings) visible to the user, so that the user might choose from them? There should be no C&C issue, nor any "points" issues. Some might gripe about the selections, but they will do that regardless of whether they see them or not (they will gripe based on what they get from the random selection).

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