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Kuniworth

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Posts posted by Kuniworth

  1. Hyazinth,

    The game is not over yet. I still have hope. The Allies and axis are almost even for income at the moment. The Western allies have been a challenge to get rolling this game. Tech has lagged... though thankfully that has begun to change. I don't know if it will be in time yet. I made a few early mistakes and they are coming back to haunt me. In addition, a great many things were adjusted prior to the campagn being released... so I would caution reading too much into how our match has gone. The great thing about this game is that no two games are alike... there is a lot that can happen differently from one game to another.

    Well the game is not only about MMP it's also a game of position. Even income means axis advantage as the allies are split in three majors with tech advances not combined. I'm sticking my chin out a bit here as the allies might win the game but it seems to me that Russia is too weak. It might be the flaw of no penalty for disregarding the molotov-pact but Germany has advance too far cosidering it was just a limited offensive in the south to begin with. When Germany did not use the wide space to overwhelm inferior red army formations the russians should have been able to contain barbarossa.

  2. Replica in real size of the horsa glider at the pegasus-museum

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    The reason it's called the pegasusbride: named after the british paratrooper-symbol

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    This is a sign from Juno beach where the canadians landed with slight casualties and made good progress. At the beach is a museum that tells the story of Canada in world war 2.

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    Well that's it. If you are interested in ww2 I can tell you that Normandy is a must see along with Auschwitz and Volgograd that I visited before. Tons of museums and things to see and all very well preserved. For people here D-day continues to bear massive presence in their lives. In Caen a british memorial garden was recently opened to commemorate the british forces that liberated the city. And streets are named after Eisenhower etc.

  3. American cemetary with 10,000 dead from the Normandy-campaign. Located at Omaha-beach just above on the hills. Very well looked after and security seems to be high for whatever reason. This is where the opening scene of the movie saving privat ryan was filmed.

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    All crosses are put in perfectly straight rows...

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    Pointe du Hoc: it was here the 2nd ranger batallion moved up the cliffs to capture the german gun positions. When you see it in real life it's hard to imagine the rangers getting to the top at all, it's very steep.

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    Crater from what appears to be battleship bombardment at pointe du hoc. There is clear evidence that battle has taken place, the whole area is complettly littered with craters of different sizes. There must have been hell for the german defenders going through that.

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    This is the pegasus-bridge at Ranville that the british paratroopers captured in a glider-assault. Extremly skillfully executed. There is an excellent museum at the spot that is simply world class. Prince Charles is presenting the museum in a video so the british state apperently put a lot of effort to make this one a honorable tribute to the veterans.

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  4. This is from Longues Ser mer where wehrmacht had deployed a battery to control both Gold beach(to the east) and Omaha beach(just to the west). It's some of few remaining guns of the atlantic wall.

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    Omaha-beach. Not much remains of the ferocious battles that raged at parts of this beach. Today it seems to be very popular to visit, lots of people there. Note that this picture is taken during ebb so the beach-area was much narrower at june 6th, 1944 when it was flow.

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    One example of many monuments and memorial that litters the Normandy cities and villages. This tells us that on this spot at Omaha beach the 56th field artillery landed.

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  5. Hey guys!

    thought I share some pics from this summers ww2 trip. I went to Normandy to visit the landing sites and it was very interesting to see it more than 65 years later, the coast is beautiful. Here are some pics and comments:

    This is looking towards Gold beach from Arromanches. It was here the british landed and built the mulberry harbour. Arromanches got a brilliant museum and is commercialised so if you go you can buy all kind of souvenirs here.

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    Arromanches. You can see remnants of the Mulberry and the pontons further out that was sunk to create the walls of the harbour.

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    Arromanches hails the 231st brigade that lliberated the village.

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    At the museum in Arromanches:

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    Real Sherman M4A2 at display outside Arromanches museum. Belonged to Leclerc's 2nd armoured division, it's in good condition.

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  6. In fact the whole tech tree should have a pretty fixed time to get things. Would be more strategy if you knew that investing would give you an invention in a certain time give or take some minor delays.

    This is vital to industry. It should not be a question of chance if you gear up for war. You should now that if I put this much effort into it I would know I get my investment back.

    Do you honestly think that during the world wars, any nation would gear up industry without knowing the time to it and what the effects would be?

  7. Kuni, SC 3 to be rescued?

    Honestly, SC WW1 is the best strategic command game ever.

    EVER. No need for a rescue.

    Stay away with SC 3.

    Instead, leave me as much as possible time to play SC WW1.

    I even would buy willingly (and with a happy heart) pay for download content (no, rest assured, there is none i know of).

    I can't even describe how much fun this game is already today, in the beta phase.

    I've played some multiplayer games, and they were AWESOME. Awesome. Awesome.

    This game is the best strategic game i've ever played on a computer.

    Feels like a decades ago buried wish come back alive and true.

    SC 3? Well, this can't get that much better than this game.

    Hexes instead of tiles, well, yes, i would take them. But thats it.

    Anything else? Not many wishes open from my side.

    And i bet that those will be fullfilled in SC3, too.

    But today, today I'm unbelievable glad that i was invited to play-test this beauty.

    It is already so much fun to play this beta version against a human opponent.

    The scenario is so unbelievable fresh and well done.

    The whole WW1 campaing is so fresh -just like new snow in a dark night under the moon light.

    Undiscovered, magical, all new, shiny and glimmering, just simply awesome.

    It is about time to accept that tiles work well in the SC engine.

    At least in the SC WW1 engine they do work very well.

    Honestly.

    Wait till you have played this game...

    Cheer leader stuff is not working on me. I want my hexes.

  8. Again, the mechanism is there. What keeps units from reinforcing? Low supply, right? So, if their supply is reduced through strategic attack on the facilities they are deployed within, ie ports / cities, then they will be unable to reinforce to a degree.

    Here's my reasoning, what a loss in combat strength represents is men and machines incapicitated in the enemy attack, and then in the ensuing friendly turn a brief respite in combat occurs allowing some of those machines to be repaired and some of the injured to be patched up and returned to the fight.

    Now who's going to tell me that's not a reasonable assessment? One thing I will stand with is it is pretty tough to reduce both a port and a city in one turn and that is one reason I'm an advocate for double strike bombers. I also think ground units attacking those facilities should also have a strategic attack value to further erode the supply levels.

    Shouldn't be that tough to institute with this SC engine.

    That is already simulated through supply level and morale. Problem is a unit can rebuild to 10 over and over again. That makes it dull. Units cut off from friendly lines in fortressess and cities should not be able to reinforce. A cut off unit in open terrain is canon fodder and the same should apply for all encircled units. They should not be able to reinforce.

  9. units cut off from the supply sources, regardless of being in cities, forts or else should not be able to reinforce. And you should not have to use 8 units to keep a surrounded units from reinforcing above 5r. All in all, cut off units are cut off from supply and reinforcements. Then if the surrounded unit wants to break out it can of course try it so and then it becomes the question if the enemy guarded the encirclement well enough. But that is another question.

  10. Al, in my battle for russia mod there is trouble with scripting this as we are talking about hundreds of units. And also not all should pop up next to a resource.

    Anyhow another feature that is weird is how resilient enenmy forces is to encirclement. Say you cut off an enemy army in a fort. The enemy can keep fighting and reinforce despite no connection with the rest of the enemy's lines. The units value should begin to drop immediately but doesn't.

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