Kuniworth
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Posts posted by Kuniworth
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Wow there is another one :eek:
Q inferno, podia ter perguntado isso antes ... Acho que algum deus maligno e louko projetou essa cidade para causar caos na vida humana... Sou de jundiai cara, naum é muito longe de sampa, mas muito mais tranquilo... A gente podia jogar uma partida de 1ª guerra, CtA q talz? :cool:
Dirige mais rápido, estamos num bairro perigoso.
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I'm from São Paulo....Que diabo…quem projetou esta cidade? Não faz sentido!
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Hi Kuniworth,
No updates just yet but I can at least give you a sneak peak of the official Fury Software world headquarters. This is me hard at work in my office with some of the latest equipment to help expedite the development of SC3:
Interesting game link there Bill, name of the game even sounds familiar too
Hubert
Quit the smoking mate. And what's up with this Waltero-dude looking down your pants? http://www.battlefront.com/community/showthread.php?t=104561
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And why is everybody white and my guy green? I see Hubert Is green also.
You should look at the screen and not down the pants.
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so that is not the new sc3? anyway cool stuff, seems like a copy of the sc franchise!
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Hey guys what's happening? Give us something, a screenshot perhaps?
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Huh my guy is red?
Well well what do we got here? Ole guardsman lurking. Greetings!
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I think stacking is rather dull, mostly for people who don't play the game strategically and just wants to mass units instead. As PzGndr said, the scale of the game makes this unnecessary. I like to keep the simplistic feel of sc1 with the add ons of later versions combined with great graphics and some brand new innovations. For instance more politics in a simplistic form maybe?
The difficult part is not to make a game complex, but make the complex simplistic and user friendly. Focus should be the game not on mechanics.
Same goes with air. It's fine an airunit occupies a whole hex without other units stacking or enter the hex. It makes the overview so much better.
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Stacking sucks.
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As I've said before, I'm willing to contribute. Playtesting, scenariomaking, research of commanders and historical facts etc. Just PM me.
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Anything new? Hello??? Give us something.
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Wow - that was a very creative post
I don't really think it was, but if you were impressed Im happy.
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We are talking about SC3
thanks for clearing that up.
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Hey Kuni, what's the deal? You must not have WW1 or Gold, don't you realize we have your highly sought after simple retreat rules?
I know. Do you really want to repeat all the discussions of pro and cons we have had over the last well let me see 10 years?
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There's no need to be bitter and offensive.
Well excuse me, but I strongly believe that in wargaming you need to be offensive to win.
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Hooray, Bill! Maybe we'll have the Panzercorps-style separated movement and and attack possible at different times in the turn. That alone would help a lot!
We would be able to use the "shift units" feature and still attack. However, often the rear lines are taken up by artillery, so it's good that other units further back could also move in to attack.
But in any case, I'm certainly eagerly waiting for 1.04. A huge load of improvements is sure to come.
speak for yourself.
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consider a swift pat on the back with the exclamation "Atta Boy"
Mohammed Atta was killed on 9/11 and will thus not be helping out with sc3.
Anyway bringing in a graphic designer would be really cool. Much of the game engine and other stuff is already developed over the years, we only lack simple retreat rules(eg retreat in normal terrain if lots of casualties, never retreat while on city hex) and hexes and some more stuff. Though what the game need is something brand new to seperate form the rest.
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This is excellent news. Official confirmation.
Glabro: I have no doubt hexes will the choice.
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Ok perhaps 2012 though?
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Any news? Anything at all?
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This is easy. WW2 is the must setting. Make one global scenario, one european theathre and/or pacific to be included.
Simplicity of sc1 with the possibility to expand and deepen the game as made in sc2.
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Glabro: Agreed, with the editor of sc2 the sc1 game could be great and make use of different scales. But hexes must come back, graphics must be super and editing perhaps be easier to do.
It can be done.
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I miss those SC1 days too. KISS = fast & fun. I have some ideas...
Well me and JerseyJohn proposed an enhanced version of sc1 2-3 years ago. Very quiet back then from everyone else.
If people no want to go back to basics of sc1 and with the improvements of sc2 series plus heavily improved graphics that would be nice.
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I think "Not a Step Back" directive had huge impact on the fighting performance of the Red Army and subsequently led to it's victory in the Battle of Stalingrad.
No. The reason the Red Army held Stalingrad was due to other reasons. First of all the STAVKA fed troops into the meat grinder just enough to hold the city, this exhausted the germans that had one chance to capture the city and that was on march in july-august. Remember that most of the 6th Army was locked on the flanks, just some of the divisions fought inside the city itself. In the end perhaps an infantry corps.
There are also other explanations when the battle well commenced inside the city. Paulus problems to capture the northern suburbs locked up a lot of his tanks and erradicate him more attacking options than from the west. Luftwaffe turning the city to rubble was another important factor why Chuikov's troops held on in september, along with unprecedented bravery.
I'm alone
in Strategic Command - World War 1: The Great War 1914-1918
Posted
Onde é o banheiro?