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Kuniworth

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Posts posted by Kuniworth

  1. Wow there is another one :eek:

    Q inferno, podia ter perguntado isso antes :P ... Acho que algum deus maligno e louko projetou essa cidade para causar caos na vida humana... Sou de jundiai cara, naum é muito longe de sampa, mas muito mais tranquilo... A gente podia jogar uma partida de 1ª guerra, CtA q talz? :cool:

    Dirige mais rápido, estamos num bairro perigoso. :)

  2. Hi Kuniworth,

    No updates just yet but I can at least give you a sneak peak of the official Fury Software world headquarters. This is me hard at work in my office with some of the latest equipment to help expedite the development of SC3:

    Fury Headquarters

    Interesting game link there Bill, name of the game even sounds familiar too :rolleyes:

    Hubert

    Quit the smoking mate. And what's up with this Waltero-dude looking down your pants? http://www.battlefront.com/community/showthread.php?t=104561

  3. I think stacking is rather dull, mostly for people who don't play the game strategically and just wants to mass units instead. As PzGndr said, the scale of the game makes this unnecessary. I like to keep the simplistic feel of sc1 with the add ons of later versions combined with great graphics and some brand new innovations. For instance more politics in a simplistic form maybe?

    The difficult part is not to make a game complex, but make the complex simplistic and user friendly. Focus should be the game not on mechanics.

    Same goes with air. It's fine an airunit occupies a whole hex without other units stacking or enter the hex. It makes the overview so much better.

  4. Hooray, Bill! Maybe we'll have the Panzercorps-style separated movement and and attack possible at different times in the turn. That alone would help a lot!

    We would be able to use the "shift units" feature and still attack. However, often the rear lines are taken up by artillery, so it's good that other units further back could also move in to attack.

    But in any case, I'm certainly eagerly waiting for 1.04. A huge load of improvements is sure to come.

    speak for yourself.

  5. consider a swift pat on the back with the exclamation "Atta Boy"

    Mohammed Atta was killed on 9/11 and will thus not be helping out with sc3.

    Anyway bringing in a graphic designer would be really cool. Much of the game engine and other stuff is already developed over the years, we only lack simple retreat rules(eg retreat in normal terrain if lots of casualties, never retreat while on city hex) and hexes and some more stuff. Though what the game need is something brand new to seperate form the rest.

  6. I think "Not a Step Back" directive had huge impact on the fighting performance of the Red Army and subsequently led to it's victory in the Battle of Stalingrad.

    No. The reason the Red Army held Stalingrad was due to other reasons. First of all the STAVKA fed troops into the meat grinder just enough to hold the city, this exhausted the germans that had one chance to capture the city and that was on march in july-august. Remember that most of the 6th Army was locked on the flanks, just some of the divisions fought inside the city itself. In the end perhaps an infantry corps.

    There are also other explanations when the battle well commenced inside the city. Paulus problems to capture the northern suburbs locked up a lot of his tanks and erradicate him more attacking options than from the west. Luftwaffe turning the city to rubble was another important factor why Chuikov's troops held on in september, along with unprecedented bravery.

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