Brent Pollock
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Posts posted by Brent Pollock
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Silly me - I was trying to get there via the Canadian Soldiers site.
Danke.
Originally posted by ParaBellum:I did a translation for the CMBB demo some time ago. The full game has more voice files but it's a good start. Michael Dorosh was so kind to upload it to his Grossdeutschland web site. Direct link to the translantion: here.
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Here're the Russian wavs. The links for the German list seem to be broken...possibly wiped out during the last "crash".
I dug it out of the "translation" search I did on the CMBB forum, which produced this link. [Kaiser Soze 71's bit].
Keep digging...I could swear that another www site has a table of all the translations...I thought it was Michael Dorosh's site, but I didn't see it there. I didn't log it into my favourites nor download it anywhere obvious.
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[Edit: on my keyboard, the "0252" has to be typed using the number pad, not the number/symbol row.]
Thanks, JonS, I'll try to keep that info someplace handy.
BF.C - please make this a sticky forum or place this keyboard tidbit in the FAQ.
Originally posted by JonS:to get the umlaut over the u, press 'alt' and type 0252 (alt+0252)
ΓΌ
It should work in most text editors, including MS Notepad (for scen briefings)
Regards
JonS
[ April 08, 2004, 09:19 AM: Message edited by: Brent Pollock ]
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Yah - weird, eh? Looks like it's made out of little pieces of paper. The grey ones are the dirt road tiles. I didn't bother looking at what made the big tiles different from the smallest ones [edit: hmmm...I guess the big ones are the underlaying grid, and the tiny ones are fill-ins to the big ones]. If you stare at it enough, you'll be able to pick out AFV Sound Contacts, fences and such like.
[ April 07, 2004, 12:33 PM: Message edited by: Brent Pollock ]
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I don't know about favourite, but this glitch just showed up...maybe I caught it just at the right time before the CD had finished booting: bizarre overhead shot
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Ooo....I like that plan...
Originally posted by WarHawk:Alternative to step 2
Hit lotto and quit work.
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Surprisingly [to me], my English-German dictionary has a listing for it:
"der Knu:ppeldamm".
[the ":" represents the umlaut over the "u"...haven't figured out how to post that typeset.]
And here I was just going to guess it would be "Kord-von-Kaiser"
Originally posted by Hans:In American a road covered with logs to improve trackability is called a corduroy road - what is the German term?
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Ditto: just had a platoon HQ toss one on the fly during an Advance move. No height advantage though. Hit it with a Top Penetration and the crew bailed out a few seconds later and surrendered. The crew showed two casualties. The HQ has the Pz III in the kill stat section, too.
Originally posted by edgars:I guess i got really lucky in one of my PBEMs.
The PzIII was knocked out with top penetration from molotov.
The squad that threw the molotov was on higher ground, than the tank.
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Step 1: invent 48 hour day...
Originally posted by WarHawk:Brent Pollock,
How about Posting that plan using snap shoots at the MZO site. My plan failed maybe some comments there by you might help.
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Yah - John nails it fairly well. I've found sometimes with mech-infantry forces that they can face the decision of having to abandon prisoners or escort them at walking speed. It'd be nice to force them into the taxi at gunpoint.
I can see not allowing prisoners unescorted into vehicles (e.g. no friendlies in the truck except fot the driver).
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Played it as Axis vs AI many moons ago...won at least a Tactical victory....let's see what all I remember.
***SPOILERS****
Initial Plan (labels/directions based on Warhawk's map from the above link):
A Coy (west edge group) massed to dart south across the street under cover of a smoke barrage from the OBA (about all that < 105 mm is good for in urban fights). Then head east along the south edge.
B Coy and the tank platoon set up east of the road in the NW quadrant. Tanks are placed to be out of enemy LOS and will only move out once the infantry has had a chance to draw out/spot ATGs. They'll head east to the NE corner, then south to take the flag.
Assume that anyone stepping out into the big square is an idiot and deserves the bullet they'll get in the head.
Execution: Went pretty much according to plan. Surprises included finding out that the map editor can be manipulated such that mines and ATGs can be placed in buildings/rubble. Sturmoviks were a nasty surprise but could've done more damage than they managed. Russian AI had the habit of sending men out into the square to hop to the next building: ick! Progress on the left flank was slow but steady and really paid off. The engineers helped them out and I knew things were going my way when the FT teams started firing and the DCs started getting placed.
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Sure wish I could load prisoners onto a transport under guard.
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*Bump* for those just joining in on a Sunday morning (in the Americas, anyway).
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*Bump* for those just joining in on a Sunday morning (in the Americas, anyway).
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Originally posted by Brent Pollock:
...and it works for CMAK, too.
Mucho thanks!
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Just to make it clear (although I see that "Green as Jade" needs no clarification):
"Schonhult" made the mod, not me; he deserves all the credit.
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FYI - Useful crater mod posted at CMBB forum (same BMP in CMAK):
Originally posted by Schonhult:Hi.
I have made a small mod that enable you to se the craters that can be used as cover without using the LOS tool within the game. This will decrease the micromanagement a bit.
I have used this a long time, but a fellow CM:er who I shared it with thought it was great, so Ill post it here for you to enjoy.
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...and it works for CMAK, too.
Mucho thanks!
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3.7 ???????? Hmmm...maybe the original attachment was still in the one I responded to with another copy.
Try, try again...
It's cleaned it just doesn't like the 3.7 meg files you sent if there is anything else in there.Originally posted by Panther Commander:</font><blockquote>quote:</font><hr />Originally posted by Brent Pollock:
Yo - Panther Commander (Steve Overton) - clean out your INBOX.
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Your message was rejected by mx1.mail.yahoo.com for the following reason:
delivery error: dd Sorry, your message to sro_cm@yahoo.com cannot be delivered. This account is over quota. - mta147.mail.sc5.yahoo.com
The following recipients did not receive this message:
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So send away buddy.
Panther Commander </font>
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3.7 ???????? Hmmm...maybe the original attachment was still in the one I responded to with another copy.
Try, try again...
It's cleaned it just doesn't like the 3.7 meg files you sent if there is anything else in there.Originally posted by Panther Commander:</font><blockquote>quote:</font><hr />Originally posted by Brent Pollock:
Yo - Panther Commander (Steve Overton) - clean out your INBOX.
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Your message was rejected by mx1.mail.yahoo.com for the following reason:
delivery error: dd Sorry, your message to sro_cm@yahoo.com cannot be delivered. This account is over quota. - mta147.mail.sc5.yahoo.com
The following recipients did not receive this message:
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So send away buddy.
Panther Commander </font>
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3.7 ???????? Hmmm...maybe the original attachment was still in the one I responded to with another copy.
Try, try again...
It's cleaned it just doesn't like the 3.7 meg files you sent if there is anything else in there.Originally posted by Panther Commander:</font><blockquote>quote:</font><hr />Originally posted by Brent Pollock:
Yo - Panther Commander (Steve Overton) - clean out your INBOX.
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Your message was rejected by mx1.mail.yahoo.com for the following reason:
delivery error: dd Sorry, your message to sro_cm@yahoo.com cannot be delivered. This account is over quota. - mta147.mail.sc5.yahoo.com
The following recipients did not receive this message:
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So send away buddy.
Panther Commander </font>
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Yo - Panther Commander (Steve Overton) - clean out your INBOX.
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Your message was rejected by mx1.mail.yahoo.com for the following reason:
delivery error: dd Sorry, your message to sro_cm@yahoo.com cannot be delivered. This account is over quota. - mta147.mail.sc5.yahoo.com
The following recipients did not receive this message:
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Yo - Panther Commander (Steve Overton) - clean out your INBOX.
------------------
Your message was rejected by mx1.mail.yahoo.com for the following reason:
delivery error: dd Sorry, your message to sro_cm@yahoo.com cannot be delivered. This account is over quota. - mta147.mail.sc5.yahoo.com
The following recipients did not receive this message:
-------------------
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Yo - Panther Commander (Steve Overton) - clean out your INBOX.
------------------
Your message was rejected by mx1.mail.yahoo.com for the following reason:
delivery error: dd Sorry, your message to sro_cm@yahoo.com cannot be delivered. This account is over quota. - mta147.mail.sc5.yahoo.com
The following recipients did not receive this message:
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What's missing from wargames in general?
in Combat Mission: Barbarossa to Berlin
Posted
What about the "Turning Point: Stalingrad" approach? Generally, once the unit attacked, it had to wait another few days before it could do anything other than defend and move very slowly. Fairly simple mechanic without the detailed replacement pool. "The Longest Day" also had a bit of this, then threw in replacement units too.