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tracer

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Posts posted by tracer

  1. Well according to "Old Dogs" manual "modmakers basics", Old dog states and I quote "Gordon Molek will assign you a rule number", this is written in the Rule or Rules paragragh, under the heading of "THE RULES PACKAGE". And I don't think anyone mentioned anything about Gordon being "snobbish" in my dealings with him he is always, and I'll say it again, always helpful.

  2. The CMMOS is a good idea, the only problem with it, in my opinion (and everyones got one)is that the folks who aren't to computer savvy have a problem with the installing of it. Other then that I think it's a good idea, and does make it easier to use mods. But then you come to the next question. If you have to get a special tag for you to use to make the mods compatible for CMMOS( you know like the w_w_12345.bmp)you will have to get it from a individual, who will assign it to you so there aren't any conflicts with others, THAT IS IF THAT INDIVIDUAL WANTS YOU TO HAVE IT. meaning that if he (or she, not to offend anyone}feels that your mod is good enough in thier opinion for CMMOS then you will be assigned one, if not, well I guess you keep on posting at the mod data base (great site}

  3. Well Mr. Bob Toole put out a manual about how to add a mod to the CMMOS, you have to get a prefix for your BMPs from Gordon Molek (he will give the modder sorta like a I.D.}example Joe Bob's I.D. j_b_12345.bmp, and joe bob would have to put this in front of his mod bmps, I think that a ruleset# would also be assigned to joe bob so his mods would work in CMMOSm a little complicated, but not to bad

  4. I notice that there are a lot of long forum topics that really don't do anything as far as info goes, so I was wondering if modders could leave a reply with a modding tip, here. since there isn't a modders forum, this would help out people who are new to modding, and maybe give a tip that the older modders could use to.

    thanks to any that would leave a modding tip

  5. One thing you have to be sure of, is the mod your downloading compatible with CMMOS?? if it is not there will be a conflict with the BMPs.

    If you notice the BMPs are named differently, for example a CMMOS mod bmp will have a name somthing like this ww_2345.bmp, whereas a mod that is not compatible will have 1234.bmp, I think that is probably what is happening.

  6. I know that there is one rail on the front of the Pz that is not done, but for some reason I couldn't find the bmp that went to it, I know it is somewhere in all those thousand's of bmps. I'am going to try and contact someone from BFC and find out where it is, then I'll post a update zip to fix it. Other then that it is a minor thing and still looks better for winter battles.

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