Bogdan
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Posts posted by Bogdan
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Hi all,
While google-ing, I found this japanese website about panzers and digital modelling.
Have a look :
See the detail of the JgdPz IV frontwheel :
Is that high level of graphic quality could be handle in the next CM engine ? I guess that the main drawback would be the CPU power and calculation abilities of our computers. Unless you buy a brand new NASA machine, these sharp details will stay a dream for the CM fans
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It would be a nice job if the players are paid for : I easely imagine that many guys here would prefer playing CM for money during 20 years than going to work everydayOriginally posted by JasonC:You'd need a staff of thousands, ten thousand players, and twenty years. With all concerned doing nothing else, for that entire period.
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Interesting point, but to select and control the ammo loading for each tank and/or gun you've got on a battlefield would be a nightmare of micro-management ! I cannot imagine what would have been my last PBEM game, where I had 5 Pz IVG, 4 SPW 251/9 and 4 PSW 222...!Originally posted by flamingknives:For instance, in WWII, Canadian armour crews were instructed to have an HE round loaded, although troop commanders were permitted to load AP or smoke. From what I've read, carrying HE loaded was pretty common - you can at least distract anything with it.
Of course, the human player would not have to select carrefully, for each unit, after each round fired, what to load next in the main gun. I suppose the AI could easely handle that management, taking in consideration the various disciplines of fire, for each army. As far as I know, it was very common to systematically load an HE round "by default" in the gun.
But, in some occasions, the human player might want to select a specific type of round for this tank here, or these guns there, just because he's trying to set up an ambush against a specific kind of target. This sort of micro-management could create some interesting situation as, we all know, everything could happen in a battle, and especially something we didn't expect !
I played some tank simulations before (Panzer Commander and Panzer Elite) and selecting the good ammo depending of your task and the particular tactical situation was an important part of the game. The problem in CM is here : the tanks and guns have always, miraculously, the right ammo at the right moment ! If Cmx2 can handle this detail, it could have great consequences during a tank duel for example : your tank suddenly encounter another tank, you promptly fire what you've load in the gun before ! Unfortunatelly, it was an HE round... ...what can happen next ?
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Hi all,
(I hope I won't beat a dead horse with this subject, but some threads about CMx2 possibilities are sooo long that I can't remember if it has been treated already. Sorry if it is)
As CMx2 will probably handle infantry squads and crews in a "1:1 mode", I'm curious about the possiblity to also handle the ammo selection for AFV and artillery pieces.
HE, AP, smoke are common types of rounds for guns. In the actual CM serie, during an engagement, the firing unit seems to automatically select the good ammo for the selected target, without any delay. As soon as a tank engages infantry, it chooses HE, it then engages a tank, it chooses AP... ...I tend to think that the loaded ammo magically switches between AP and HE in the tube :confused:
It's hard to explain it in my bad english : why not alloying the player to select the ammo type for his guns/AFV... It could create some frightening situation, where a T-34, loaded with HE, suddenly encounter a Panzer...! What can he do : fire the HE, reload an AP round ?
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The eternal rumour about the effective engagement about the IS-3 in western Europe... No proof in favor yet !
Axis History Forum topic about the IS-3
Sources even lack about the Manchuria campaign !
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Oh oh ! Keep cool Mr Prince ! There was no offense at all... ...have you notice that graemlin ( ) in my post ? Is it the fuze-designing that make you so "susceptible" ?Originally posted by Polish Prince:Busily working designing fuzes for military ordnance for 37 years and playing wargames for the same amount of time. Do you know what a fuze is?
And, for your information, I know what is a fuze.
Ok then, just for my pleasure, let's add some more !
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Woot, only one post in almost four years ! :eek:
Busy or... ...lazy ?
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Oh boy ! I was so young
Dooh !
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:cool: Hurrah !! :cool:
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Oops, wrong forum !
Is it possible to move the topic to the CMAK section ?
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Hi,
Just this little topic to publically wonder : "is there any news about the Normandy building mods ?"...
I've also heard about a "Siegried line mod project" and its set of building mods, with a screenshot, but nothing else since many months
Nothing in the pipeline ?
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I particularly appreciate those mortar halftrack, like the SPW 250/2 or 251/2. They are always ready to fire, no setup time.
The lack of MG isn't a problem, as I always try to use them behind a hill/ridge. In sight of an enemy unit, halftracks tend to withdraw...
The good combo may be to deploy them behind on obstacle, in command with a section/company HQ which could lead the firing. Using a Jeep/Kübel to mount and dismount the HQ unit is also good to make a fast "mobile mortar section" for mobile operations
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Nice to see that one of my mod could help someone I can only congratulate you, Pat, for this initiative : there wasn't any winter versions for late Panzer IV models on my HD since years !Originally posted by patboy:Thanks to all people are contributed for these mods.
Maybe was I too lazy to do the job myself ?
Nice work.
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Take care, Ô respected master modder
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Hi Tarkus,
This is a wonderfull artwork !
Did you noticed that you just sent me a jpeg file in your last email ? It was a bit difficult to test the mod then... ...sorry to just tell you that now.
No matter, that's really REALLY nice !!
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** Shameless bump **
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Great ! Sincere congratulations
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Really nice. Thanks for sharing
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Hi Gen. Colt,Originally posted by General Colt:There is a new CMWiki under development at CMWiki . Can I STEAL your post for addition there? I'd like to change Marder to TD, otherwise I'd leave it untouched.
This new websie is a very good idea, IMO. I hope you'll find some good articles and hints, here and there, to fill your site with
That sounds promising !
(Edited : Maybe it would be usefull to post topics starting by "How to... ?" and glad some precious informations delivered by certified grogs...?)
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"de rigueur", Mister Dorosh, "de rigueur" !Originally posted by Michael Dorosh:...I don't think that was de rigeur...
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Walls never satisfied me in CM. These are too small and not acceptable to correctly depict european cities and villages. The small walls may be usefull only for mediterranean coutryside, but not for Normandy.Originally posted by Agent-006:In the map editor, you could make it possible to build a stand alone 'wall' for a house, and allow the designer to choose the size of these walls.
Also, in the editor, a small fix could make a big change in designing : put the wall in the tile's edge, instead of the middle...
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I would be glad to test it, as the former CMAK interface
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:cool: Bonne année 2005 !! :cool:
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Ah, Ok ! Thanks and Bonne année tooOriginally posted by patboy:BALL BULLET
Bonne Année
Pat
Macphail, don't shoot at your cat with 6mm HE BB !
--== Eichenbaum's OSF Mission 3: Kuib'ishevo ==--
in Combat Mission: Barbarossa to Berlin
Posted
Man, I always love to see some CM map screenshots !
Should be obligatory with the release of a scenario
Great stuff.