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antawar

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Everything posted by antawar

  1. I don't know if it impacts the squad's firepower in the game engine but the german volksgrenadier heavy submachinegun squad in 45 has two Light MG-42 machinegun with only 40 of firepower combined at 40 meters instead of a 100 FP like it should normally be. The rest of the ranges are okay since the two have 78 FP at 100 meters. I have a screen shot to show you: | | | | You can see that the total firepower rating for the squad is also bugged. Regards, Patrick
  2. Rebus Badger, try my page at http://pages.infinit.net/antaress
  3. Hello everyone, I think you will find some very interesting links under misc links on my page. http://pages.infinit.net/antaress Enjoy! Patrick [ October 06, 2002, 02:51 PM: Message edited by: antawar ]
  4. thank you panzerleader.. hehe I would start with the winter tanks mods and the factory mod.. [ October 05, 2002, 06:35 PM: Message edited by: antawar ]
  5. Well it finally worked. I could update my site. The mod page now contains many new mods and two new mods that I'm hosting. Patrick http://pages.infinit.net/antaress [ October 05, 2002, 06:16 PM: Message edited by: antawar ]
  6. Hello everyone, I had to close my site temporarily because of problems on the side of the provider. The webpage server is not functionning properly and I cannot update my site. All screenshots are down because I made them smaller (byte size, not image size) but when I tried to update them, the server wasn't responding. So instead of having an incomplete site with links not working and all, I closed it down. This is also valid for the Mod page, which I tried to update all week long with all the contributions and error correcting without success. I hope the situation will be resolved soon. My apologies, Patrick.
  7. You guys seem to forget that most statistics about today's weapons are still classified and that the numbers you see in games are at best "educated guesses". Doing a game like combat mission, with the level of detail about armor penetration would be next to impossible and would run the risk oif being totally unrealistic or even biaised.
  8. I finally managed to win that damn scenario hurray !!
  9. slappy, did you try playing it with the default deployment.. computer deployment is pretty bad sometimes.. but try to win with the default deployment hehehe
  10. Tell us your horror stories. The best I managed is a draw and I played it 9 times. I'm getting obsessed. Luck plays a big part since I tried the same strategy twice and I got a total defeat and a draw. Go figure..
  11. I was playing that dreaded scenario of mine called "cemetary hill" and my german engineers blew themselves up by throwing a satchel charge at russian infantry close, blowing up the light building they were taking cover in. VERY frustrating especially since it's the sitxh time I play this scenario and I was getting very close to the church.
  12. Winning cemetary hill as the germans is impossible.. I tried your stratedy mannhein .. it failed like all the other plans.. your win was probably a stroke of luck.. this scenario is too difficult.. the game is so much more difficult I think it will hit casual players so hard they will not want to play it again. This is a game for grogs and professionnal military officers. Maybe I'm too dumb to play it or do not want to invest time in learning the "art" id war.. some have it.. some don't.. Totally frustrated armchair officer
  13. I tried your startegy manstein.. it failed miserably.. your win was a stroke of luck I think.. this scenario is unwinnable and unrealistic... you must do the impossible to win as the germans.
  14. Mannhein tanker, you're right.. it's impossible to suppress enough soviets to reach the line to make a frontal assault even supported by meager smoke. I tried my plan. Another disaster. I'll go with my first idea all along... and yours.. which is a flanking maneuver with the tanks, one platoon of recon and the pioners on the right.
  15. SPOILERS * * * * * * & * * * * * * * * * * * * * * * Hi, I played the Cemetary Hill scenario four times (yeah, I'm obsessed) and the last time I managed "only" a tactical defeat as the germans: my best result. :mad: I had the 75mm gun and the two mg-34 in the woods providing covering fire for my recon platoon and the 3 skd-222 and the spw-251-10 advancing right in the middle. Lot's of heavy infantry fire came in immediately and the recon platoon fell back in disarray with heavy casualties. Meanwhile, I had the other recon platoon making a flanking maneuver to the far right and it worked. it wiped out the mortars and the guns (since it was the fourth time I played, the free to deploy option was on). Then I decided on the main attack after my mg-34 and my armored units had softened up the defenders in the central part of the town. The pionners made good progress at first under the cover of smoke. But when they came close to the first demolished house (I had the 75mm gun destroy many houses) a maxim MG that I thought dead (1 men left) opened up for the far left and pinned down my men. Then all hell broke loose and the one AFV left alive (2 other were destroyed and one had it's gun torn off) withdrew. The MG-34's were not enough to provide effective suppression and the russian infantry massacred my pioners in view of their objective (the trench). Meanwhile, the platoon doing the flanking maneuver managed to get into the first building but soon found itself unable to advance (too small) and that was it. Next time I will do the following, the AFV's will keep some distance and supress the infantry in the middle of the town. The Mg-34 will suppress the same area. The two recon platoon will BOTH be providing supressive fire in addition to the vehicules, the 75mm gun and the MG's. After a 5-6 turns of hellish fire, I will lay smoke with the 75mm gun to the left and right of an assault corridor smack in the middle. The pioners will then proceed with an assault that will hopefully overwhelm the defenders already pinned down and supressed by unrelenting heavy fire. I think the key is: win the firepower battle then insert the infantry. I just wasn't laying enough supressive firepower and was splitting my force for no benefit. Concentration of firepower, isolation of an assault corridor with smoke then an assault. I hope it works.
  16. SPOILERS * * * * * * & * * * * * * * * * * * * * * * Hi, I played the Cemetary Hill scenario four times (yeah, I'm obsessed) and the last time I managed "only" a tactical defeat as the germans: my best result. :mad: I had the 75mm gun and the two mg-34 in the woods providing covering fire for my recon platoon and the 3 skd-222 and the spw-251-10 advancing right in the middle. Lot's of heavy infantry fire came in immediately and the recon platoon fell back in disarray with heavy casualties. Meanwhile, I had the other recon platoon making a flanking maneuver to the far right and it worked. it wiped out the mortars and the guns (since it was the fourth time I played, the free to deploy option was on). Then I decided on the main attack after my mg-34 and my armored units had softened up the defenders in the central part of the town. The pionners made good progress at first under the cover of smoke. But when they came close to the first demolished house (I had the 75mm gun destroy many houses) a maxim MG that I thought dead (1 men left) opened up for the far left and pinned down my men. Then all hell broke loose and the one AFV left alive (2 other were destroyed and one had it's gun torn off) withdrew. The MG-34's were not enough to provide effective suppression and the russian infantry massacred my pioners in view of their objective (the trench). Meanwhile, the platoon doing the flanking maneuver managed to get into the first building but soon found itself unable to advance (too small) and that was it. Next time I will do the following, the AFV's will keep some distance and supress the infantry in the middle of the town. The Mg-34 will suppress the same area. The two recon platoon will BOTH be providing supressive fire in addition to the vehicules, the 75mm gun and the MG's. After a 5-6 turns of hellish fire, I will lay smoke with the 75mm gun to the left and right of an assault corridor smack in the middle. The pioners will then proceed with an assault that will hopefully overwhelm the defenders already pinned down and supressed by unrelenting heavy fire. I think the key is: win the firepower battle then insert the infantry. I just wasn't laying enough supressive firepower and was splitting my force for no benefit. Concentration of firepower, isolation of an assault corridor with smoke then an assault. I hope it works. [ September 30, 2002, 03:00 AM: Message edited by: antawar ]
  17. Hi everyone, The only battles I've been able to win are the iron roadblock and a warm place to sleep as the germans. Every quickbattle I've played has ended up in slow, murderous advances with me finally out of ammo or having taken too much attrition and stalled in front of the objective. I was an above average combat mission player before that. QB as the finns, in the snow.. with infantry only and support weapon is next to impossible. The guys are on skis, they are fast... but when they lose the skis (unavoidable) they end up tyring to advance though snow with advance and assault commands useless since they tire the soldiers in just 20 meters. Also, the ratio of attacker to defender is 1:1. I took veteran finns and the russians low qwuality troops but it has the side effect of evening up the numerical odds in favor of the defender. Believe me, attacking through snow with two veteran platoon supported by 2 batteries of 81 mortars + 2 light machien guns and one Maxim is not enough to beat a well entrenched soviet green infantry company supported by two machine guns and a 45 mm gun. I've tried three times with different strategies. THe ratio was actually 1:1.2 in favor of the defender. This should be addressed as all were attack scenarios where the odds should be higher. Even taking less experienced troops is not enough to increase the ratio in favor of the attacker. Well, This game demonstrate the validity of the military axiom of a ratio of 3:1 if you want to make a successfull attack. PS. I won't even mention the scenario cemetary hill were my germans were slaughtered. Not enough firepower. I think the object of the scenario is to decide when it's wise to withdraw and come back with stronger forces since this is a probe scenario.
  18. Hello everyone, I make an appeal to all modders to send me information about the mods they have created as soon as possible. See for more details on my site. I've updated my web site with new screen shots and Louie the Toad will be happy I think I've also started the index which includes many mods from scipio, Small arms from juju, the first sound mod I think (rain), swatiska flags and a grid overlay. http://pages.infinit.net/antaress Happy CMBB'ing
  19. I posted 8 new screenshots on my site... go check them out... and for the java script error.. you must tell the counter company about that.. I know next to nothing on java scripts
  20. The burning open ground is from german 300mm incendiary rockets
  21. hi, I used the scenario editor to make myself a nice town to blow up with corps and army level rocket artillery fire. Well, plotting on turn 1, the delays were the same as normal, 12 mins delay before the rockets start pounding. And the fire was very innacurate. I tried doing the same with 152mm and 122mm and the same thing happened, no prep bombardment on turn 1. It seemed to work fine in the demo, so why is the full game not working ?
  22. I use Dreamweaver and fireworks 3 working together. I use dreamweaver for the layout and ftp site updating and fireworks for the graphics and styles. this is 600$ software though
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