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Brightblade

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Everything posted by Brightblade

  1. There´s no need to detect every single mine in the minefield (at least not during the hot stage of a battle), but AFAIK that´s what a mine-detector team good for: clearing every last mine in the field to eliminate the threat completely. That was _not_ what I asked for. It is understandable that not everybody (least of all fast moving vehicles) can spot a minefield at once, otherway they would loose a great deal in effectiveness, but troops who are trained to create minefields themselves,just as enigneers, should be able to detect indicators, when they are near. In the desert, it may be possible to burry mines without leaving any trace (though even that is improbable), but in middle Europe that is quite impossible. I´m not talking about the occasional explosive trap, which can be hid almost anywhere, but about a certain area of purposely placed mines. To make certain that practically no one crosses this area without triggering one of the mines, the mines can not be placed only where no one will be able to detect them without special equimpent. Mines may not be burried to deeply, else the trigger is ineffective. Have you ever seen a AT-mine? Even nowadays they are quite big, but in WWII times they were even bigger, because modern AT-mines use shape charges whereas former mines simply had a big load of explosive. So there have to be traces - for a trained eye at least. [ June 17, 2002, 05:29 AM: Message edited by: Brightblade ]
  2. Igniting the houses where they are fired from happens also to Panzerfaust, as I had to lern in a not so funny way when the whole squad ran out of the now happily burning house, right into the fire of some waiting Grayhounds... Well, lerning often consists of much pain, but most of the painful lessons have to be taught only once :cool:
  3. The mortars were not by any chance closer than 100 m to their targets, were they? If they were, they couldn´t fire, because they have a minimum range of 100 m.
  4. According to the manual my posting was correct. Daisy chain mines are cleared by engineers without using satchel charges. Both of the other two mine types require satchel charges. BTW, I also did it that way in a few scenarios, so the manual seems to be correct on this point. [ June 23, 2002, 03:53 PM: Message edited by: Brightblade ]
  5. Engineers are able to clear all sorts of detected minefields (at the range of about 25 m) as can be read in the manual (as long as they have satchel charges; no satchel charges needed for daisy chain). I´m interested in any way of detecting minefields _without_ sending anyone to his (quite) certain death. So if anyone knows... [ June 14, 2002, 03:31 PM: Message edited by: Brightblade ]
  6. Is there any way to detect mines (besides the daisy chain) without sacrificing units? I tried once placing mines myself and then directed engineers to the very places. I let them walk over anti tank mines several times without any success. Leaving them near anti personnel minefields for several turns also had no success. Mines may not be spotted too easily, of course, but AFAIK there is no way of placing mines without traces, so at least engineers walking nearby should be able to spot them, shouldn´t they?
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