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gorski

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Posts posted by gorski

  1. Embarked corps are great scouts at sea too. Don't want to find that sub with your battleship the hard way? Send in that cheap corps to find it. Trying Sealion and unwilling to lose your cruisers? Add a few corps to your screening forces.

    Maybe embarked units should be able to be killed with 1 attack from a healthy naval unit. Possibly have attacks against embarked units just use action points, not take the entire turn. Lastly, an embarked unit that gets ambushed could die instantly without showing what killed it or how far it move down it's movement path.

    Gorski

  2. The thing is, you may choose NOT to invest at all, other than say, a small amount in Industry.
    I will probably choose not to invest in tech and try to kill England or Russia instead. Again, we are seeing similarities to Axis and Allies where investing in tech makes it impossible to win conventionally and you must rely on getting a good return on your tech investments.

    Gorski

    [ June 10, 2002, 04:54 PM: Message edited by: gorski ]

  3. Before throwing my 2 cents in, I would just like to say SC is a great game and I would buy the full version as it is today. smile.gif

    I don't like the randomness of acquiring tech. It feels too much like Axis and Allies, where you are gambling on tech. I invested 2500 mpp on tech and got level 5 anti tank in 9 turns and level 1 industrial by the end of the demo. I would like to be able to buy tech over a period of time somehow.

    Example: You need to spend 500 mpp to acquire level 1 in a given tech. The restriction being that you can only spend 50 mpp per turn without penalties. Just use a square root or log function to give diminishing returns on mpp spent beyond 50 a turn. (This is an example, not a suggestion of how I think it should be done.)

    Sure, there are problems with a 'buying tech' system, but it might work ok if done properly.

    Gorski

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