Jump to content

gorski

Members
  • Posts

    110
  • Joined

  • Last visited

    Never

gorski's Achievements

Senior Member

Senior Member (3/3)

0

Reputation

  1. If the game is so simple, why do we still have undefeated pbem players here? and others with a very high win rate. Gorski
  2. I delete unit names if I think it might give the enemy a clue as to my deployments. Is that malta AF still there? Where did that corps in the med come from? I have not started using active deception yet. Such as renaming the home AF with the Malta AF name. Gorski
  3. Nahh. The Beta Boys probably just suck. <ducks>
  4. The allied players need your tips or they will be CRUSHED in your pbem challenge. Muahahaha Gorski
  5. Count me in for either side. I am currently playing my 4th and 5th pbem. Undefeated so far. Gorski
  6. Hubert, tell us your allied pbem strategies. Better yet, let the Beta Boys tell us so you can work on v1.05. Better still, send the Beta Boys into the ring so we can take a whack at em in pbem. Gorski
  7. Hoorah for 3 Russian capitals. Gorski
  8. I think MSN is having another snafu. I have not received your turn or Russ's. You emailed it about 2 hours ago? Can't wait till I get DSL. Gorski
  9. How about any unit using undo becomes visible for the current turn? I liked the way your undo's work, and it seems that none will want to use it due to the possibility of cheating. Maybe also keep track of the undo's. ie 'your opponent has done his xxth undo' Gorski
  10. If your HQ is within 10 hexes ,counting terrain, of a level 10 city, it will have a supply level of 10. If you your HQ is 1 hex closer than the city value of a city that has a value less than 10, then the HQ will have a supply level of 8. Regarding your HQ with 6 supply, I can only guess that you are playing v1.04 and that another HQ was providing that supply level. I have not played in the east with v1.04 yet. Gorski
  11. I think you need to play against somone else. I attack Russia as late as possible with 5 Fully utilized HQ's and a smattering of corps. I kill or surround 7 armies and 1 tank corps on turn 1. This is just what I have done. I am sure there are more effective strategies for turn 1 Barbarosa that others have developed. RE gameyness in Russia: I have never actually surrounded Moscow or driven to the eastern edge of the map. If all it takes for Germany to win, is to surround Moscow, then Germany can't possibly lose a game of SC started in 1939. Gorski
  12. I vote for the manual to contain everything. I am not looking for 'immersion' in a strategic wargame. I want to know exactly what happens and when re politics in SC. Gorski P.S. Still love the game, can't wait for tcp/ip
  13. I can't argue with that. With HQ's being able to supply each other in 1.04, the Germans will have an even easier time in barbarosa. Anybody have any bright ideas for stopping Germany? Gorski
  14. Russ, or anyone else, how many games have you won/lost and playing which side? I have won one game as Germans so far. Gorski
  15. I find the battle for the Atlantic in sc very interesting. The allied player can't kill all the German ships in the beginning. After France falls, the axis player can achieve air superiority off the shores of France and have the combined Italian and German navy operating under air cover. This would be especially effective with long range air craft. At this point, building one or two subs could result in a decisive victory in the Atlantic. Eastern Front: I think pushing to the edge of the map in order to prevent the Russians from gaining mpp from the Caucasus is just as gamey as surrounding Moscow. I will not use either of these tactics against a human. Gorski
×
×
  • Create New...