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gorski

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Posts posted by gorski

  1. I delete unit names if I think it might give the enemy a clue as to my deployments. Is that malta AF still there? Where did that corps in the med come from? I have not started using active deception yet. Such as renaming the home AF with the Malta AF name.

    Gorski

  2. However, as I'm playing German in a pbem game I notice that, out of the blue, my HQs units drop from being supply 10 one turn to 8 or even 6(!) in some cases on the next.

    If your HQ is within 10 hexes ,counting terrain, of a level 10 city, it will have a supply level of 10. If you your HQ is 1 hex closer than the city value of a city that has a value less than 10, then the HQ will have a supply level of 8. Regarding your HQ with 6 supply, I can only guess that you are playing v1.04 and that another HQ was providing that supply level. I have not played in the east with v1.04 yet.

    Gorski

  3. By the third turn of Barbarossa in every game that I've had as the Allies, I've managed to create a defensive line that will not permit one pincer, let alone two, to break through.
    I think you need to play against somone else. I attack Russia as late as possible with 5 Fully utilized HQ's and a smattering of corps. I kill or surround 7 armies and 1 tank corps on turn 1. This is just what I have done. I am sure there are more effective strategies for turn 1 Barbarosa that others have developed.

    RE gameyness in Russia: I have never actually surrounded Moscow or driven to the eastern edge of the map. If all it takes for Germany to win, is to surround Moscow, then Germany can't possibly lose a game of SC started in 1939.

    Gorski

  4. I think that a good German player will defeat a good Allied player seven or eight times out of ten.
    I can't argue with that. With HQ's being able to supply each other in 1.04, the Germans will have an even easier time in barbarosa.

    Anybody have any bright ideas for stopping Germany?

    Gorski

  5. I find the battle for the Atlantic in sc very interesting. The allied player can't kill all the German ships in the beginning. After France falls, the axis player can achieve air superiority off the shores of France and have the combined Italian and German navy operating under air cover. This would be especially effective with long range air craft. At this point, building one or two subs could result in a decisive victory in the Atlantic.

    Eastern Front: I think pushing to the edge of the map in order to prevent the Russians from gaining mpp from the Caucasus is just as gamey as surrounding Moscow. I will not use either of these tactics against a human.

    Gorski

  6. At last! An intelligent discussion about pbem. I am in the middle of my first full length pbem game, so this is more theory than proven strategy. I don't agree with the many corps plan. I like armies/tanks with HQ's. The idea is to kill German tanks whenever they try to outrun their supply lines. I don't fight hard for the first half of the map. I just try to keep my units alive and slow the Germans a little where possible.

    Gorski

  7. im not disputing that the bombing offensive produced results, but i believe that the amount of resources used and the tremendous amount of allied airmen lost (>50,000?) was way disproportionate to the results achieved, especially during the first 2 years of such bombing
    You need to read books on the air war, not just general books covering the entire war. The luftwaffe only flew and attacked when they felt they had an advantage until daylight strategic bombing forced them to fly and fight against every raid. Without the attrition caused by daylight strat bombing, the luftwaffe would have been able to contest the air over the beaches on d-day. The luftwaffe was also forced to redeploy many of it's fighters far away from Normandy to fight the bombers.

    Gorski

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