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Posts posted by Double Deuce
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29 minutes ago, Aragorn2002 said:
Interesting. Just reading a book in front of the fireplace about the fighting at the Eastern front in ww 1, thinking how neglected the fighting there is in history, but so much to learn from.
About 5 years ago, I got interested in the Russian Civil War and was amazed at who all was involved in that fighting. IMHO, it was really a continuation of WWI but inside Russia with many of the nations of that war involved in fighting against the Bolsheviks. Have learned a lot about that theater from that time frame.
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3 hours ago, Blazing 88's said:
Sweet! Thanks.
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I'm a late comer to CMRT and definitely need to check this out but with the BF Repository no longer available where can this be downloaded from??
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I guess now I have to purchase Final Blitzkrieg . . . but this is a good of a reason as any for sure!
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4 hours ago, Rinaldi said:
Looking forward to it - any ideas of what the scenario will be yet, generally?
Not yet. Need to do some reading/research, see what piques my interest.
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Finally decided to try my hand at scenario design in Red Thunder. I'll be starting with this small, 800mx640m map based on a large section of 2 ASL maps. and based on that, I'll probably keep armor to a minimum. There is more sloping terrain than the screenshots indicate but the western bank of the river definitely has a pretty large open area in the center.
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I stumbled onto that Pamyat Naroda site while researching stuff for use with ASL and it has been extremely useful. Maybe if I get back in CMRT (CMCW has been taking up all my spare time) I can put it to use.
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Holy Crap! It never dawned on me to add the AI/trigger information to the actual .bmp overlay, then use that for actually building everything out. You guys are genius!
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I've been using that for ASL scenario research. It's an excellent site.
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It's been a long time ago but iirc, when I got to Germany (Baumholder) in June 1983 we still had the M150's in 2/68 Armor, 8th ID. We were always at the end of the queue for new vehicles and had only just got the M60A3 about 2 months before I got there. I believe we got the M901's in my first year there so late '83, early '84.
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3 hours ago, kohlenklau said:
This is my long range, long term plan.
Scenario 1 is PRESENTED to be the summer of 1941. Actual scenario editor date of course must be June 1944. Germans attacking. Soviets defending. This scenario name can be "Scorched Earth"
Goal will be to mod the Soviet and German uniforms to make the scenarios seem to be 1941. I will try my best to purchase units with the best "1941 style weapons". This means I try NOT to have any panzershrecks, panzerfausts, MG42, STG44. The same with the Soviets to try not to see the PPsH-43.
I have a map, almost finished, that I was planning for use with my June 22, 1941 scenario (hopefully morphing into a mini-campaign based on a company of the Soviet 310th Rifle Regiment of the 8th Rifle Division). I am intending to use no mods and try to weed out (delete) from the OOB anything that was not present during that time frame although that's probably impossible at the individual squad level as far as their personal weapons. That being said, if there are mods available when this comes further in the design process, I'd certainly be willing to use them.
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On 6/22/2021 at 5:15 PM, BornGinger said:
I think the Stug had a shorter barrel at that time and the PzKpfW IV might have had another kind of barrel too and I think didn't have the side skirt to protect the treads againts AT-rifles.
But they existed, so they could probably be used in a 1941 mod.
Yes, both the early StuG III and Panzer IV had the short 75mm cannon. I think the only real tank that could be used without mod would be the Panzer IIIG from F&R.
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On 6/23/2021 at 6:32 PM, Artkin said:
I just use T-26 tanks for the Soviets, now we have valentines too. The t34-76 is ok as well, even though its the wrong variant.
Don't remember seeing T-26's in CMRT/FR. Is there a mod?
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I was a tanker (and also a scout) when I was in, but the infantry we deployed with (attached to our Task Force) talked about using their TOWs to target dismounts hiding/defending in buildings. The concepts sounds good by I can't confirm it would be that effective.
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I think as far as armor, only Panzer IIIG (in F&R) would fit and then some of the German armored cars/halftracks, but little outside of that. Soviets would be left without much but infantry, AT and artillery.
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Obviously, CMRT (along with F&R) cover a time frame well after the early war period, however, I am curious if anyone had success (or at least tried) making scenarios that take place in 1941. I know with the TO&E for vehicles available this would would essentially make these infantry based (a few German vehicles could still fit the date range and would have been in service that early). Thoughts?
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On 6/8/2021 at 1:24 AM, FogForever said:
Ok, just finished this one. A small 40 minute scenario w/US having about 2 platoons of infantry and MPs plus 2 M-48s, 6 M-113s and some HumVs. Myself, I really enjoy these smaller scenarios allowing close focus on the terrain and troop positioning. It was an excellent tactical exercise and the map offered several possible tactical approaches.
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This scenario was a lot of fun and a good tactical exercise. Definitely two thumbs up!!!
Should be M60A3 TTSs, M-113s and some Jeeps. Glad to see you were able to get a good result and enjoyed it. I know it seem to be a little easy to some, but the intent is for this to be the lead in scenario for a campaign I'm working on and refit/repair of losses will be little to none.
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If enough people are interested, I might look at making them form fillable. Only problem with that I see is it might limit to how much info you can enter into each field. Personally I prefer to print them out and just use a pencil but that's me.
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Yeah, it was like '88-'89 when they started really moving units around (mostly just reflagging them). I see a lot of OOB things that show as it was in 1980 and then again in 1989, lots of changes. Getting confirmed information between those times is a nightmare.
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On 6/3/2021 at 8:50 PM, Artkin said:
It's definitely after '87. When I left 2nd Brigade, 8th ID that summer, the 2x Mech Battalions in Baumholder were still 1/13 and 1/39 Infantry.
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For anyone that may find them useful, I tweaked the designs of “The Sheriff of Oosterbeek: A Scenario Design DAR/AAR” worksheets by Jon Sowden to get the theme to better fit, IMHO, the CMCW module. They are in .pdf format (but are NOT form fillable). I would recommend printing them in draft format so as to limit the use of your printer's color ink supply.
They can be accessed from my website at CMCW: Scenario Design Worksheets!
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I'll get them uploaded and message you a link.
For the map graphics and such I have been using multiple software (Inkscape and Paint.NET mainly) and online sites like Unit Symbol Generator - www.spatialillusions.com to cobble together stuff I need. I use Inkscape so I can use vector graphic. It's all very time consuming at least until I get enough prebuilt stuff put together.
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This is my first completed CMCW scenario and I'm hoping that it will be the 1st scenario in a campaign I am writing up the outline for. It does fall outside of the 79-82 CMCW module timeline (is set in July 1985). More details will be found in the Designer's Notes but in the end, I hope all who played this scenario got some enjoyment out of it. I welcome any feedback people are willing to provide.
It's designed for "Play as BLUE vs AI only (only the RED force has AI plans - x3). At some point I would like to tweak it for play as either side and H2H but we'll see as I'll need to learn some more stuff I'm sure.
Full description and download link are at: CC-s01 Baumholder Army Airfield!
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8 hours ago, theforger said:
I think I have that somewhere in my book stash. Gonna to have to see if I can locate it.
I am at a Delima. Stick to Normandy Bench with all it's module's or something more modern.
in Combat Mission - General Discussion
Posted
^ This right here! ^
If you have a preferred era/theater of the games that are available, I'd go with that one to start. Having more interest, imho, will help keep you interested and motivated to play, learn the interface and system. Then branch out from there.