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jiggles

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Posts posted by jiggles

  1. Originally posted by bodman:

    Is there a version of Nvidia detonator Drivers that provides ansiotropic filtering in direct3d and anti-aliasing with out screwing up the 2d text. I use win xp pro. The 30.82 drivers work perfectly for me with anti-aliasing turned on but do not provide the ansiotropic filtering in direct3d. The 40.72 drivers that I have tried provide the ansiotropic filtering that I want, but cause the screwed up text when I turn on anti-aliasing. Any suggestions. I have all the latest mobo and direct x drivers etc

    Bodman

    Look on www.guru3d.com for an application called aTuner. This allows you to turn on anisotropic filtering with the 30.xx series drivers.
  2. Originally posted by cyberlettuce:

    i had a few 50mm mortars but every time i tried to move them to a spot where (a) they were in range and (B) could see the target they got pinned as well or eliminated. but yes this sounds a likely course of action to try out thankyou... (i usually forget all about the poor mortar chaps.) tricky thing on the last senario was that there were three guns right in the corner all capable of giving crossfire to anything targeting one of the guns...nasty! damn i could really have used a nice stuka would have been very satisfying to see all three go up in one blast...

    the damn guns are so hard to spot as well.

    You know you can get HQ units to spot for your mortars? This way your mortar can target the gun even when it's out-of-sight. Just make sure a) your HQ unit has LOS to the gun and B) your mortar is in command radius of the HQ unit.
  3. Three things:

    </font>

    • AI </font>
    • AI </font>
    • AI </font>

    And better graphics of course. Honestly if I was writing a CM-like game write now, the potential of the up-coming crop of graphics cards would give me wood. They do anyway, and I'm not writing a CM-like game!

    They also make graphics pretty much free from the CPU standpoint, and with the capabilities of current high-end processors (which will be very much low-end , ie. obsolete) in two years, I think there should be sufficient horsepower around to do something about one of the AI.

    I know writing AI engines is terrificly difficult (I've done it, at a simple level), but more available horsepower allows for more sophisticated algorithms to be implemented, and this has to be very exciting for the future of CM-like games.

    Just my €0.02.

  4. Yeah, I'll second pretty much everything Highlife said. Response time is quite important, even for desktop-based work. Some monitors in the Samsuns range have a good reputation for having fast response times (~25ms). There are other panels on the market with this sort of response time, so you should be aiming for that sort of performance.

    My flat-panel is just great for Combat Mission. Much of the criticism flat-panels get from the gaming community comes from the first-person shooter brigade, to whom every frame-per-second is critical. For more sedate games like Combat Mission they're just fine.

    The lack of any flicker and the higher contrast makes them easier on the eye too, when spending hours plotting out your shoot-'n-scoot moves ...

  5. Morning,

    In a PBEM I'm playing with a mate (he's Italian attacking my Rooskie home-boys), he's sneaking his anti-tank rifle up my left flank (for nefarious reasons, no doubt -- I've got my eye on you Steve tongue.gif ).

    He crept it into a foxhole in a convenient patch of trees ... which was already occupied by one of my sharpshooters.

    So far as we can tell they only exchanged the time of day, no lead or anything like that. Maybe cracked a beer and chatted about the weather, that sort of thing.

    Erm, I know he's green and a bit shaken up and all, but why didn't my sharpie put some holes in the presumptuous Italian *!@$"@%* ???

    Any ideas? This is with 1.00.

    closefriends.jpg

    [ November 24, 2002, 06:59 AM: Message edited by: jiggles ]

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