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GWDWD

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Posts posted by GWDWD

  1. Originally posted by Compassion:

    I feel like I'm in one at the moment... <snip>

    Actually, Compassion and Geordie, you took the words right out of my mouth.

    First game ever I played (as the Allies versus the AI at the default settings), I managed to halt the German assault in the east and it quickly turned into a war of attrition. "Wow, this feels like WWI", I thought to myself. "I bet a WWI game like this would be fun."

    I second (or third or fourth or whatever) the motion, but it's obviously going to have to be a new game rather than a mod. But the idea is a great one.

    Guy

    [Edited for spelling. Attition? What the heck is that??]

    [ August 14, 2002, 07:55 PM: Message edited by: GWDWD ]

  2. From the review...

    On several occasions, German air units would attack an Allied ground unit with friendly fighters nearby. The Allied fighters would only scramble and defend against the German planes if a unit of the same nationality was the object of the attack. <snip> In my opinion, Allied aircraft should intercept all attacking enemy aircraft in range regardless of the intended target.
    This bugs me too. I don't remember it being discussed before. Did I just miss it?

    Guy

  3. Let's pretend for a second that the Allied player is unable to hold France despite his/her best efforts. smile.gif

    The Vichy France government is established and it goes the whole war without being attacked by Axis or Allied powers.

    When Paris is captured/France is liberated, should Vichy France still exist as a seperate country? Why/why not? You're not dealing with a history genius here, so...

    Guy

  4. Noooooooooooooo!

    Two term papers due in the next two weeks, and now this. I knew I shouldn't have pre-ordered.

    Maybe I'll get lucky and the USPS will lose mine.

    Maybe I'll be able to resist opening the package once it arrives.

    Maybe I'll have to take the same courses again next semester... ;)

    Guy

  5. Originally posted by BloodyBucket:

    Buy a bunch of SC copies and give them to people you think might enjoy the game. It is a great way to introduce people to the hobby.

    I'd love to, but I don't know enough people who might be interested. Only 2 brothers, ya know. Only one would be into this sort of thing...

    That leaves 9 copies left courtesy of GWDWD...

    Guy

  6. Pirating software (or music or movies) is wrong wrong wrong wrong wrong wrong wrong wrong wrong wrong wrong wrong. Having said that, I would venture a guess that everyone on this board has done it before. Why is it so different this time? Here's my $0.02...

    What made this so egregious is that this is a COMMUNITY, and this jackass crossed over the line of the community’s standards in a BIG way. I can’t imagine stealing from BFC, let alone boasting about it on this board and the newsgroup mentioned earlier. (Not that I condone stealing from other, perhaps larger, software companies.)

    I would never approve of what Hags did, but I wasn’t as outraged as I am now until I went and read his posts on the Usenet group mentioned. Apology, my ass. What really ticked me off was the other Schweinehunden there whining about how awful “company boards” are and how BFC is just out to get this guy... give me a break. If they spent more than 15 minutes in this COMMUNITY they would see how wrong they are, which of course they don’t, because they don’t want to.

    BFC has earned their money from me many times over. Just take a look at CMBO, which cost me say $60 including shipping and handling… had it for 8 months = $7.50/month... I play 1 hour/day on the average (actually it's much more but I'm trying to hide my addiction). That works out to... $0.25/hour. Try finding something as engrossing for a freaking quarter an hour. Can’t be done. I’d pay 10 times a much in a heartbeat, and I still wouldn't expect the support and commitment that BFC provides. That's not even mentioning these bulletin boards, which are the most entertaining I have found so far. They ain't free, and I haven't spent a penny for them.

    I just can’t believe someone would steal something that costs $25 and brag about it. These people obviously have issues much deeper than wanting to steal software.

    But just for kicks, let’s make it like that old TV show whose name I can’t recall (help me out here). Email me with your hardship story about why you can’t afford SC and I will take your case into consideration. I am NOT rich by virtually anyone's standards but I make far more money than I can spend. (Has a lot more to do with few material wants than a high income.) I pledge at least $250 out of my own pocket to support BFC, and if I don't make it that far because people think I'm a crackpot (they wouldn't necessarily be wrong), I will donate the difference to a charity of BFC's choosing.

    Respectfully and thankfully (though donning a flame-retardant suit just in case),

    Guy

  7. In a QB against the AI tonight (not my fault, I'm waiting for turns in FOUR PBEMs), a regular British rifle squad took out a SP Gun? from 400 meters. Eliminated, mind you, not abandoned.

    In any case, WOW!! That's some shootin'!

    I'll post the screen shots once I figure out how...

    Guy

    EDIT: I beg your pardon. It WAS eliminated, not abandoned.

    [ July 01, 2002, 11:08 PM: Message edited by: GWDWD ]

  8. Not that I'm qualified to give advice to anyone about anything, but...

    First: Have fun! It's a game after all.

    Second: Learn as much as you can. Watch what he does, and ask why. You never know, your current tough opponent might soon turn into a great mentor.

    Third: Keep it realistic unless this is a gamey "anything goes" tournament. Sometimes it seems like the greatest challenge is how to get as many guys as possible out of a deathtrap... but you learn and go on.

    Guy

  9. Originally posted by PiggDogg:

    Guy,

    I don't think that rockets care if they are spotted or not. They scatter about 10 miles (or so it seems) in all directions no matter what one does. :eek: :eek:

    So, stay far away from the spotted or unspotted aim point.

    Cheers, Richard tongue.giftongue.giftongue.gif

    Yeah, well, I don't remember seeing THAT in the manual! :confused: ;) Live and learn, I guess.

    (Well, all my volksgrenadiers are dead now so they won't learn, but...) ;)

    Guy

  10. Great job again, Ted! I knew your AARs were good, but it was only after seeing in the demo how quickly the game moves that I realized how much work it must be to make note of everything that happens.

    I found this picture a little creepy with all of those German transports in the Channel. Heck, we ALL might be drinking lagers from Munich had this actually happened and succeded. ;)

    Maybe I'm just missing it in all the detail, but what have you been trying to develop from a research standpoint? Also, are you happy with the fight the AI is putting up?

    Thanks for your time and effort. HC and BFC certainly knew what they were doing when they asked you to be the guy for this. Now, will someone PLEASE take my $25 and send me the game!? :D

    Guy

    [ June 02, 2002, 01:42 AM: Message edited by: GWDWD ]

  11. In a foggy scenario with visability limited to about 200m, I painfully learned tonight that the German 210mm rockets land pretty much wherever they feel like it, even when the spotter has LOS to the target area. :mad: Be careful with them! Your troops will thank you.

    Everyone else probably already knew this, but I just started playing the Axis side after playing as the Allies pretty much exclusively for the 6 months or so I've had the game.

    Guy

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