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Woofers

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    Dunnunder
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    In aluminium tubing, pointy end, right hand seat

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  1. Thanks for the advice, everyone. After checking some prices on the net, trundled off to the local computer dude to see what he had. The choices were (in Australian dollars, better known as Banana Republic Pesos): A Ti4200 with 128Mb at $240, a Ge4 64Mb DDRAM for $100 & a Ge4 64Mb SDRAM for $80. After some humming & hah-ing & discussions with the dude, decided that considering the computer it was going into (and the need to save up for a new system to run CM2), the best option price/performance wise was the DDRAM Ge4. Tried installing the little bastard , but was getting a series of 3 beeps (1 long, 2 short) as soon as the power came on & black screen. Checked it was properly seated, swapped back to the old card (worked OK still), back to the new, same problem. Back to the shop I go. Dude tries the card in another machine, card works. Try the SDRAM Ge4 in mine & works OK. The best we can figure is that my poor old motherboard (K7M) can't supply enough juice to run the DDRAM. Cut my losses, take my $20 refund & head home with the SDRAM card. Good news is, the card works very nicely & scrolling is much better, particularly on large maps, which were a real grind before. As far as other options go, it's a Slot A motherboard, so I've got just about the quickest processor you can squeeze in. The extra RAM is probably the next (& last) thing I'll do, just to cut down the amount of disk activity going on (just enough to annoy me every now & then). Thanks again for all the info.
  2. Evening all, I'm running CMBB (& CMBO) quite happily on a three year old stock standard HP Pavilion 9722, although the scrolling gets a little slow in CMBB on medium sized maps, even with most of the frilly bits turned off. The current specs are: 850MHz Athlon, 128 MB Ram & currently with an AGP 4X nVidia TNT2 Pro with 16 MB. I'm thinking a video card with more memory should speed things up a smidge & I'm trying to figure out what to buy. From what I can see, I stay away from ATI Radeon like the plague due to the fog problems, avoid Kyro & Kyro II chipsets and show caution when it comes to GeForce cards due to driver problems. What other cards does this leave (I'm a little behind the technology curve, as you may be able to tell)? Am I being unnecessarily cautious with respect to the above cards? All help/suggestions appreciated. [ July 03, 2003, 04:32 AM: Message edited by: Woofers ]
  3. With apologies to the original author (whoever that is). These may have popped up before, but it's always worth a refresher... 1) The important things are always simple; the simple things are always hard. 2) Friendly fire - isn't. (definitely seen this before!) 3) Suppressive fire - isn't. 4) If your attack is going well, it's an ambush. 5) The enemy invariably attacks on two occasions: when they're ready, when you're not. 6) When you have secured the area, make sure the eenemy knows it too. 7) Incoming fire has the right of way. 8) Field experience is something you get right after you need it most. 9) The complexity of a weapon is inversely proportional to the IQ of the weapon's operator. 10) If at first you don't succeed, call in a fire mission. 11) Airstrikes always overshoot the target, artillery always falls short.
  4. No, I'm afraid you haven't progressed far enough in the programmed instruction system yet. You need to wait for scenario 2 for the smoke, and later again for the concealment.
  5. Let me see if I've got this right... Strategy: Buying CMBB Tactics: Getting your wife to let you play it
  6. Lets not forget the Panther which mysteriously disappears only to surface a couple of days later, chewed to pieces and protruding from a dog turd on the front lawn.
  7. I figured out the 'how', I was just trying to work out the 'why'?
  8. Quick question for the digger: Why would a site like this be password protected?
  9. Correct me if I'm wrong (as if anyone needs an invitation ), but I was under the impression that the rotate line turning red is purely to do with what terrain your mouse pointer is sitting on top of. The line turns red if the pointer is on impassable terrain for that unit ie if you're plotting a rotate order for a vehicle and put the mouse on woods, the rotate line turns red. In short, I don't think the redness of the line is anything to do with LOS.
  10. My brain hurts. Wouldn't it be easier if we just turned this into a Peng thread?
  11. OK, so I'm a few posts behind here. So sue me. I always thought that "No Red Port Left" works pretty well for the old Port/Starboard scenario. Also helps to figure out which nav light is which on your private yacht/jet.
  12. I guess another way of looking at it is that in RL, there is unlikely to be such a sharp "corner" at the top of the hill i.e. a bit of a transition will exist between a 30 deg slope and level ground. Depending on how abrupt this change is, there still may be a good hull down position which requires a less severe barrel depression.
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