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_UXcva

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Posts posted by _UXcva

  1. Originally posted by Dave H:

    Axe, I served with MasterGoodale (the maggot), I knew MasterGoodale (the maggot), MasterGoodale (the maggot) was a friend of mine. Axe, you're no MasterGoodale (the maggot).

    Dave H,,, {tears in my eye} When the great mother maggott memorial is constructed, may your prophetic words [see above] be inscribed upon its holy base. :mad: :D :mad: :mad: :mad:

  2. Just a word about GaJ's mod in the CMBB section of CMMODS. Its labeled as "Steppe" when in fact its numbered for open ground. Open ground being 1550-1569. ;)

    One can use his GaJ_High_Contrast_Grass

    {1550-1569} and his GaJ_High_Contrast_Open {1570-1589} found in the CMAK section of CMMODS in CMBB also.

  3. Terrain tile #s/dates - CMBB & CMAK

    _CMBB:

    1470-1489 = deep snow

    1550-1569 = open ground

    1570-1589 = steppe (will show up as long as it is the dominate {half or more} of the tiles on the map)*

    1870-1889 = light snow

    _CMAK:

    1470-1489 = deep snow

    1550-1569 = open ground

    1570-1589 = open ground (only available Italy July/43 through Feb/44 and winter Dec/44 through Feb/45 [non-snowy ground]). Also Crete 05/41.

    ~~~ Tiles 1570-1589 were not included in the Macintosh version of CMAK. They are not necessary to use if you have a Mac but will show up during the above listed months if you have them installed.

    1830-1849 = arid

    1850-1869 = sand

    1870-1889 = light snow

    *I just tested (discovered) this with a square flat map equally divided between open ground and steppe initially; only the steppe tiles would show up. If I applied an extra row of open ground the steppe tiles would disappear showing only the open ground tiles.

    !edited in '07 to include Mac info.

    [ April 25, 2007, 12:56 AM: Message edited by: _UXcva ]

  4. As I mentioned prev., GreenAsJade's terrain sets are probably what you are looking for. If nothing else, BU your current set and try them out. Heres some pics comparing Gurra's Modified Magua open ground (top) vs. GaJ's open ground:

    gurra4.jpg

    gaj4.jpg

    He has arid and sand sets too.

  5. Under CMAK Mods, click SEARCH CMAK, then Country: ‘All’, Type: ‘Terrain’, then Unit: ‘Open Ground’ (other choices also in this cat.) GreenAsJade’s mods are good for discerning elevation. Take a look at the gridded ones too. I’m currently going for a “natural” look so I use Gurra’s. Lots of choices obviously.

  6. When you draw LOS from a unit to the area in question does it say "open ground"? That would be my guess.... the open ground tiles are 1550-1569, 1570-1589 {the stock macintosh install does not include 1570-1589 btw}

    *if you send me that particular scenario (address in my profile) I could assist more.

    [ October 29, 2006, 11:07 AM: Message edited by: _UXcva ]

  7. Originally posted by Lt Bull:

    I want to change the startup sound (a drum pattern) and the exit sound (explosion) for CMAK. What numbers are they? Is the exit explosion sound only for that purpose or is it also used (shared) in the game?

    Cheers

    Bull

    00000170=Drumbeat, 00000171=Quit game explosion.

    Both the above sounds can be discarded or replaced with others as they do not effect other sounds in the game. {These 2 files are

    identical in BB aand 'AK btw). Myself, I have removed 171 from my WAV folder or in the past replaced it with another sound file.

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