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_UXcva

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Posts posted by _UXcva

  1. Just to clarify a bit... the BFC purchased Macintosh version of CMAK does come with a manual - in .pdf format - as Wicky's screenshot shows. As far as a printed manual, no, not with the BFC version at least. From the FAQ located here - http://www.battlefront.com/products/cmak/cmak_faq.html

    Will CMAK have a printed manual?

    In order to reduce costs on this game and be able to sell it for only $35 we have decided to ship it with the main manual as a 210+ PDF file which is installed along with the game from the CD. The manual is very similar to the previous CMBB manual and we feel the vast manjority of players of CMAK will already own CMBB. CMAK will also ship with a 32 page printed Player Guide with a detachable Quick Reference Card.

  2. Originally posted by John Kettler:

    [snip] even stranger, bushes which transmogrify into crater graphics rising sideways into the air, then back into bushes. No craters on ground!

    John, I had that happen once too. It was an older Mac with a budget nvidia graphics card. Trees became craters depending on angle etc. It wasn't that scenario but the problem went away once I rebooted.
  3. I was having the turquoise problem at the highest elevations (Italy) with my somewhat ancient ATI card even if I renumbered the open ground tiles. My current solution was to blend Gurra’s/Magua’s grass with RM’s/GAJ’s tiles. The lines are a bit subtler but I get no turquoise bits at any elevation now.

    {See pics in post further down}

    [ May 08, 2007, 01:47 AM: Message edited by: _UXcva ]

  4. Originally posted by patboy:

    Answer has already been done by Gautrek with this link :

    http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=30;t=005230

    Pat

    Pat, I am familiar with Gautrek’s mod tutorial; I’ve used it to add dirt, grime etc. to other modders mods. Also familiar with layers and so forth. My question then is how you fixed specially the bad pink areas in 3900.bmp. You’ll notice in the Cabe version the magenta is a different shade(s) towards the edges in spots; how did you offset that and make your edges so crisp/uniform? Did you use any painting as part of the process? When I tried the layer/similar/invert technique I still had to go in and paint to make the pink area uniform. Maybe my magic wand settings are off, though I’ve tried different combinations. -- and If anyone else has any advice I’d be glad to hear it smile.gif

    Thanks

    (ps, I use Photoshop 6 or CS2 if that matters)

    2pinky.jpg

  5. Originally posted by Cabe:

    any suggestions on how to get rid of my pinks spots under the front chassis? I tried painting them out. Maybe I need to paint further out?

    I very much like your version Cabe, it matches the other NA HTs. This is probably unrelated to your pinky problem but on a Mac the pink transparency has to match the default pink (R:255 G:0 B:255) otherwise you get some bleed through problems. I'm a hack modder at best but I'm sure an expert will be along shortly with suggestions..
  6. Ok, I've reposted Patboy's DAK 251/9 Stummel at CMMODs. {It originally was at cmmods but was lost in the great crash of '05 or was it '06 (?)}. Perhaps someone could recolor/recamo it so it matches the other Desert HTs.

    I'm looking forward to your StuG IIIF late Cabe and that is an attractive looking 251/9 Pat.

    [ March 14, 2007, 05:43 PM: Message edited by: _UXcva ]

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