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V

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Posts posted by V

  1. Originally posted by CombinedArms:

    </font><blockquote>quote:</font><hr />Originally posted by Kanonier Reichmann:

    I would say the British myself mainly because of the availability of 3 inch mortars, Wasps, Churchill Mk VIII's, Fireflys and 2 inch mortars for quick supression jobs.

    Regards

    Jim R.

    Hi, KR!

    I would also tend to go with the Brits as modeled in CMB0--esp. because the tanks are cheaper relative to fighting value than the American tanks, where you have to pay a lot for every minor improvement in the Sherman. The Firefly can be cheaper than some less capable Sherm76s and the Churchill VIII really packs a punch and can stand a lot of punishment.

    BUT...I'm also coming to appreciate the powers of the Russian forces: the T-34/85 is cheap and plentiful, you've got some good infantry options and lots of capable HE chuckers, plus scarcity limits a lot of the more arcane German weapons.

    I think the pricing structure and some of the infantry modeling worked against the Yanks in CMBO. Scarcity rules and some minor modifications in pricing would have made the American armor more effective against the Germans. And the new CMBB suppression model would have really favored the US infantry, as would the removal of penalties for split squads. That is, the US infantry company has an organic suppression unit--the heavy weapons platoon--that could really keep the defenders heads down. And those large squads could be freely split, with a suppression unit (BAR) and an advance unit (SMG). Organic 60mm mortars in the coy would really count for something. And each battalion has its own heavy weapons coy. MORE suppression. Plus the arty advantages of the highly evolved US system would really show themselves, I think. So, I'd love to see the US post-D-Day forces at work in the CMBB environment. </font>

  2. Originally posted by MasterGoodale:

    Yeah I have to agree the community (including myself) puts out enough scenarios to keep me happy for years to come. If they made an Add On Pack I wouldn't buy it to tell you the truth.

    CMIII. . .mmmmmmmmmmmmmmmmmmmmmm. . .the day that hits the shelves there will be one very, very, very happy man in the world in he's sitting right here in the same chair I'm sitting in.

    Shelves????

    This is the USA, we don't need no damn shelves...

    Go back to Europe!

    ;)

  3. My scenario, Minor Victory, has been downloaded over 100 times already at the depot. I was hoping I could get a few comments on this one.

    Since I have submitted it, I have noticed a few things which I should probably change. I could probably make the map more challenging. It could probably stand to be bigger, also.

    So, if anyone gets to play this one, please review it at the depot, or post some constructive comments here. I would really appreciate it. I am trying to get good at this scenario design stuff. I don't think I am quite there yet, but I can use all the help I can get.

    Thanks,

    -V (btw, you can link to the scenario at the depot on the link in my sig.)

  4. Originally posted by -E:

    Why does no one ever thank the rest of us for not putting out crap mods? We do all the hard work and refrain from modding, just so the modders will do good work. Do we ever get thanks for that? I thought not. Does everyone not realize how hard it is not to whip up some piece of [censored] to fill a dire need? No sir. I submit that it is us, who haven't modded for CMBB that keep the bar high.

    LOL....
  5. Originally posted by SS Pieper:

    As i live in a democracy i assume it my right to choose a name of my choice and not to b told which name to assume.Maybe we should stick to the original question rather than take history lessons as everyone reads the facts slighty differently . tongue.gif

    regards to all

    J Lad

    I don't see what you have to worry about.

    Peiper, as in Joachim Peiper, as in Kampfgrüppe Peiper, as in SS Standartenführer Peiper, are spelled EI, which in German makes an "I" sound. As in "Piper."

    Your name, however, is SS Pieper, the IE makes an E sound, so you would be SS Peeper!?!?!

    ;):D

  6. Originally posted by Renaud:

    Achtung,

    The major problem with the ones you noted is that the scenario designer intended them to be played in a certain way (AI on one side specifically, human-vs-human only, etc.) but sometimes failed to note that in the description. Sometimes it's obvious how the scen is intended to be played, other times it would be helpful if the designer would supply some specific instructions in this regard. This IS a pretty severe oversight I think.

    You're not going to prove anything in particular or make people sign a 'I think the scenarios suxors!' petition, so i'm not sure what good further examples of supposedly crappy scenarios is going to accomplish.

    The best thing would be for you to take what you have learned and design some kick-*ss scenarios for us to play.

    Ren

    Very well said...
  7. Originally posted by Achtung Stef:

    Im back to deal with you angry angry people, to quote some scenarios that I thought were badly designed

    1:- Message from goetz, I went germans And retreated to the ridge line by turn 10, I was expecting a good bloody fight but the russians had not got close enough to engage me in any way by the end of the battle, to me thats either bad AI or scenario design.

    2:- Maxdorf, me and my dear friend were partaking in this scenario, my friend went the soviets and yours truly went the germans, from the amount of german equipment in this scenario my friend commented that the scenario was impossible to win from the soviets point of view, the crack king tiger could easily destroy the T-34s from distance and the troops in halftracks could easily overcome the defenders of the village, thats not much fun is it.

    Also I have noticed that some of the scenarios have only one way to win, where the tactical thinking in that, I will return to quote some scenarios shorlty, Ill BE BACK.

    BTW, in the future you might want to think of using SPOILER ALERTs to warn other gamers that you give sensitive information about a scenario which they may want to play eventually with a clean slate.
  8. Originally posted by Achtung Stef:

    [QB]Im back to deal with you angry angry people, to quote some scenarios that I thought were badly designed

    1:- Message from goetz, I went germans And retreated to the ridge line by turn 10, I was expecting a good bloody fight but the russians had not got close enough to engage me in any way by the end of the battle, to me thats either bad AI or scenario design.

    2:- Maxdorf, me and my dear friend were partaking in this scenario, my friend went the soviets and yours truly went the germans, from the amount of german equipment in this scenario my friend commented that the scenario was impossible to win from the soviets point of view, the crack king tiger could easily destroy the T-34s from distance and the troops in halftracks could easily overcome the defenders of the village, thats not much fun is it.

    I have not played these scenarios, but your opinion is probably valid.

    But what is not valid is claiming that most of the scenarios you played in CMBB are badly designed. Don't see how it is possible to play enough scenarios in the span of ONE week to start a thread about "bad scenario design" which implies that you are saying that most of the scenarios in CMBB are badly designed, IMO.

    In your first post on this thread, you said: "I have been playing CMBB for just over a week now and I have noticed that most of the scenarios Ive played have been mostly unbalanced and badly designed,"

    If you have a problem with scenarios, that is fine, and I would strongly reccomend going to the CM Scenario Depot and using the REVIEW THIS SCENARIO link for the scenarios you have played. It really does help designers look at their scenarios in other ways if done in a constructive and fair manner.

    Personally, I have only played a handful of scenarios and I would not feel so free to make blanket comments like that. And I wonder just how many scenarios one person can play, paying enough attention to give a fair review, in the short span of ONE week.

  9. how about the bottle hit the top, but the flame did not spread as you would have liked it?

    the bottle hit and broke as planned but the enemy crew did well to put the fire out quickly?

    maybe the wick went out on the way down?

    maybe Ivan forgot to light it?

    what I'm saying is that there are many variables. I will admit that 3 hits, that fast, with no knock out is odd, and I would imagine that it is very rare. You could probably not duplicate it.

    Make a test scenario and see what happens...

    But I would just chalk it up to bad luck.

  10. Originally posted by Schoerner:

    Have you already seen the "Schweinestall" previews?

    They are definately worth waiting.

    I guess the problem with Axis mods available at Tom's CMHQ is, that he has to be extremely careful not to be put on trial, due to censorship in "democratic" Germany.

    Yea, don't get me started on the Germany thing.

    smile.gif

    But I have not heard nor seen anything on the "Schweinestall" previews...

    do you have a link handy or should I search the forum?

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