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V

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Posts posted by V

  1. Originally posted by Shosties4th:

    IIRC the Blue Division, Spanish volunteers who fought as part of the Heer on the Ostfront, were issued the 08/15 works (slang for stardard German issue). I think they had Spanish colors painted on their helmets in place of the familar black, gold, and red shield, but that was about it in terms of any thing that distinguished them in outward appearance.

    There were a number of scenarios regarding their actions included in the game East Front II by Talonsoft which had background information about them included in the scenario introduction blurb.

    But back to the original topic, it can't be them in that screenie, as it is the Germans who are fighting them... and really putting them through the meat grinder too! :eek:

    Could they be the "Black Death"?

    you are right about the Blue Division.
  2. Originally posted by redwolf:

    Charging the credit card for something that is known not to be shipped for some time should be a strict no-no, shouldn't it?

    My company usually waits until the product is in the hands of UPS before we bill or run credit cards.

    However, I don't see anything wrong with the practice if the company in question gives notice of this policy beforehand. Which BFC did.

  3. Originally posted by Bastables:

    </font><blockquote>quote:</font><hr />Originally posted by Shosties4th:

    </font><blockquote>quote:</font><hr />From me, in C & C and Buttoned Up Tanks:

    I can see it now: QBing with Guards units (veterans+ say) with lend lease M4s prior to the 34/85 becoming available will be seen as gamey when the ground conditions are dry.

    The spotting ability and responsiveness of radio-equipped tanks with a non-distracted and unbuttoned tank commander counts big time.

    ;)

    Based upon how those M40s handle in Yelnia Stare, would you want to take them in an attack or ME against Mk. IIIs and IVs?</font>

  4. Originally posted by Barrett's Privateer:

    But in a way that's part of the problem. CMBB doesn't 'feel' like CMBO to me.

    Well, I don't think thatthat is its purpose. CMBO is going to play differently than CM:BB is. CMBO has a faster pace which some say is un-realistic, CM:BB has a slower pace which I have heard is more realistic.

    I prefer CM:BB, judging by the demo only, over CM:BO mainly because CM:BB is a far better war game. I am much more interested in the East Front. And I flat out enjoy watching the game system grow and get better. I also enjoy more realism and added options to CMBB which were not in CMBO like the death clock, command tanks andtank formations, the "uh-rah" of the Soviet infantry, the extreme fog of war.

    One of the better parts of the CMBO experience for me was playing QB with my brother in Nevada via the TCP/IP.

    CMBB will still be able to provide that, the demo depicts most green Russian troops, I am sure they would not be as frustrating to play in 1945 with regs or vets being a little more common in fair fights.

    Sorry to ramble, but I think that the demo is being unfairly judged by the scenarios which were chosen to be included. Mind you, I think they are excellent scenarios, but would maybe question why not a more even combined arms late war scenario or street fight was not included, as it seems like this has bothered many people. (not me, I'm a happy camper as is!)

    Judging the game by the demo scenarios is wrong and does little justice, I think, to what is a fine tactical wargaming system which will do nothing but get better as crack scenarios are released by the design community and beautiful mods make the game gather new life.

    So, yes, CMBB does not feel like CMBO, but to me, with an eye towards realism and not so much "game-ism" (no offense intended by the use of the G word) which CMBB brings to me. Actually, CMBB will play a better "game" than CMBO, albeit more detailed and maybe frustrating to the Lay person.

    Sorry for bad grammar and spelling, just trying to help.

    -V

    [ September 10, 2002, 03:48 PM: Message edited by: V ]

  5. Originally posted by Michael Dorosh:

    Just curious if anyone has any Cross of Iron sound mods in the queue? I would love to hear

    "Good Kill" - Steiner's opening line of the movie

    "Calm Down, Stransky! You are not alone!"

    "We are winning!"

    "Get back to your positions, damn you!"

    etc.

    On a related topic, look what some sick bastard is selling on ebay

    I can see getting your own copy signed, but to get a sick old man to sign multiple copies so you can make a profit - unconscionable - I like the part where he says that he hopes Coburn dies soon so the price will go up (well, not in as many words).

    If nothing else, I would hope Coburn's favourite charity make a dollar or two off of these. I am going to email the seller, would advise others to do the same. Perhaps the guy is just graceless and a poor writer - or maybe he really is taking advantage of a sick 76 year old man.

    Picture of James looks like he is in the wheelchair...

    Thats pretty damn sad...

    Still woudl like to have a signed box!

    smile.gif

    great movie

  6. Originally posted by demoss:

    For the record, I've managed to spot enemy AT assets before they opened fire (and had it done to me - I think - as well). Heck, I've managed to knock them out before they opened fire OR I spotted them! Area fire is your friend.

    It's interesting how this scenario plays out after a few tries - at first, I was having more trouble with the left flank (from the German perspective), but now that I've figured it out I'm having more trouble with the right. Not being able to drive through OR swing left of those trees limits my options dramatically, and I'm not entirely sure what to do about it.

    My first and only try with this one as the Germans, I had no idea what lay ahead of me. So I kept the Mk IV's right where they were and sent the 2 platoons of Mk III's forward on each flank...

    As they advanced, the IV's provided great overwatch positions, so when a ATG popped up to take a shot at the III's, the IV's would lay dvestating fire upon them.

    the cover arc worked really well there.

    I also kept the IV's back because I figured if the III's got ambushed and mauled, I would still have the whole platoon of IV's to finish the job.

    The AI also, stupidly, crested the first hill with its KV's and were destroyed one by one

  7. Originally posted by K_Tiger:

    </font><blockquote>quote:</font><hr />Originally posted by V:

    Brilliant.

    I had allot of fun with this one against the Nazi AI. Of course, you have to set the AT guns up totally different than the scenario default, but it is worth the time, watching the Nazi tanks fall right into the kill zone.

    Which gremlin gave you milk in your youth-time?? What in .... is a NAZI-AI???

    Isnt it possible to left out such political designations?? :mad: </font>

  8. Originally posted by Prinz Eugen:

    </font><blockquote>quote:</font><hr />Originally posted by Chad Harrison:

    All this demo has showed us is how hard it can be to adjust to change.

    Sure is. Yesterday I played a tcp fight in CMBO. That was my first one after having played the CMBB demo, and boy was that obsolete ! I didn't have any difficulties adjusting to the CMBB type of play, on the contrary. I adjusted so well, that in fact, I'm finding it hard to come back to CMBO at this stage, with only a demo to entertain me...</font>
  9. Originally posted by Scipio:

    </font><blockquote>quote:</font><hr />Originally posted by V:

    </font><blockquote>quote:</font><hr />Originally posted by Puff the Magic Dragon:

    I second Scipio.

    Just a question. Imagine CMBO and CMBB are two different games, both costs the same, and you mom (or wife smile.gif ) allows you to buy only one of them. You base your decission only on the fun with the scenarios in the demo : which game would you buy?

    CM:BB no question.</font>
  10. Brilliant.

    I had allot of fun with this one against the Nazi AI. Of course, you have to set the AT guns up totally different than the scenario default, but it is worth the time, watching the Nazi tanks fall right into the kill zone.

    I put all the AT guns in a cicrular position behind the big hill in the middle of themap that the Germans have to crest.

    Once they pass it, I open fire from the right, as they turn to engage and destroy the guns over therer, I open up on the left and get allot of flank and rear shots (key to using the 45)

    Finish them off with the KV's

    Whoever made this scenario, my hats off to ya, I had great fun with it last night.

    Posting screnshots soon

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