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V

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Posts posted by V

  1. Originally posted by Tigrii:

    To all the people who say things like "attack it with pioneers" and "get flank shots with light guns" it is almost impossible against an opponent of equal skill. The presence of a KV means the Axis player must be a lot better than the Allied to have any chance of KOing it. Any player with brains will guard the heck out of his biggest, most valuable investment, and open ground/MGs and the KV itself with HE, MGs, and canoster will stop cold any clever pio charge. As for towing guns around it's flanks, I'd like to play the player who can't kill an unsupported, blind HT or truck.

    If playing an opponent who is skilled, insist that he either not chose the KV tank in these early invasion battles, or tell him he has to use green or conscript tanks if you really feel that it would be unfair.

    Or try setting the map to be tree heavy.

    Or, just let him use the KV and bask in the great joy which comes when you actually figure out how to kill the bitch. Or when you see the crew panic due to mortar fire and back up right into one of your pioneers!

    smile.gif

    [ February 27, 2003, 01:09 PM: Message edited by: V ]

  2. Originally posted by Leutnant Hortlund:

    </font><blockquote>quote:</font><hr />Originally posted by V:

    What other games do you plan on playing?

    IL2- Forgotten battles

    In fact all my latest computer upgrades -ram, HD & processor -has been motivated by this game alone.

    Operation Flashpoint +Resistance

    Star Wars Galaxies (whenever that one is released)

    Civ 3 play the world.

    Oh, about our game. As soon as I get my email working again, I'll send you a new one...I've got something like 3 broken halfsquads cowering in some corner of the map left in our old game. </font>

  3. Also, the weather might help a schreck to miss at short distances.

    I have always wondered why people are shocked when a hand held AT weapon missed at a short distance?

    Think about the situation realisticly. The team is in the middle of a savage battle for life or death. Nerves can force even the best shot to miss some of the easiest shots when there are bullets flying around, shells exploding, enemy infantry appearing out of nowhere in their rear (industrializers situation).

    These kind of things will rattle anyone.

    A miss at short range could also be a defective round in some way.

    maybe the first shot was defective round and when he made his second shot, he was not so sure of himself and missed all together.

    Any number of variables can be at fault for why they would miss.

    Excellent post, YankeeDog!

  4. If you can, get the bundle pack of both CMBO and CMBB. Start with CMBO then ease your way into CMBB.

    I have had CMBO for years, and that was by far my favorite game until CMBB arrived at my house. CMBB is the best game I have ever played.

    I thought the demo was great. It should have had one more scenario maybe, but it worked for me as is. The full game is certainly worth the investment.

    [ February 27, 2003, 12:14 AM: Message edited by: V ]

  5. LOL JWX...

    I never listen to an opponent in TCP/IP. I don't play that way very often, but I usually will not believe whatever they say relating to the game or what they might have.

    The vast majority of my TCP/IP games are against my brother. I remember a game of CMBO when I talked him into thinking he had me beat, he had knocked out all of my Tigers and had 4 Shermans going strong.

    Earlier in the game, using smoke as a cover, I rushed one platoon of split squads into this village in the middle of the map. He rushed his entire force into the same village. He thought that this wasmost of my force, but in reality, it was just one platoon of almost 3 companies of infantry.

    I was able to sneak one platoon onto each flank, which forced him to spread out his shermans, he wasted his arty pounding the platoon in the village, who would be mangled in savage fighing against what amounted to reinforced company of American infantry. Once he had dispensed his shells, I had my platoon on his right flank firing into his support weapons on the rear. shreks were used to take out his tanks and a couple were destroyed by close infantry assault after he panicked and moved them too close.

    Once his tanks were dead, I laid more smoke and sent the rest of my infantry, over an infantry company and a pioneer platoon, racing into the town. My brother would later dub it a "chinese horde."

    His company of infantry had to this point been bloodied fighting the street battle against my first platoon and he had recieved a beating from my platoons overrunning his flanks and attacking into his rear.

    I had destroyed what mortars and MG's he had sitting in the rear and had him effectively cut off.

    My infantry pouring into the village quickly pushed him back, house by house, until what remained of his units were bottled up into a church, in the rear of the village.

    I put a tight ring around the church and fired on him from all angles. I ordered him to surrender now or die.

    He refused. I called for the 300mm rocket artillery, which I had been saving for just such an occasion, and proceeded to blast his silly little soldiers to bits.

    The church explodes after a couple of direct hits and what remained of his infantry spilled onto the lawn, to be brutally cut down by rifle and machine gun fire.

    The few who remained in one piece surrendered on the spot.

    In CMBO, it was my finest hour.

    But, using smoke and a few well placed words when things were going well for him, made him overconfident. he got wreckless with his tanks and paid the price!

    P.S. My brother is the king of the gamey tactics, so its no holds barred against him. In the real world, I ****e upon gamey tactics and units such as 300mm rockets!

    :D

  6. Originally posted by Redmow:

    Playing the Prokhorovka scenario (finale) and had a tense moment happen. Very tense.

    Three PzIV's and 4 Marder III's advanced up the north side of the playing area unmolested in order to support the main thrust from the flank. Half way up the map the support group stopped and realigned for a flank advance on the next objective (around turn 5 or 6).

    I clicked the end turn button and whammo, sitting in the midst of my group was 3 T-34's and 4 T-70's (or was that T-60's?). This sucked. My PzIV's had their butts pointing at the T-34's and their flanks to the little Russian tanks. But right behind the Russians sat my Marder III's.

    I gave the PzIV's orders to blast the little guys while the Marder III's were to blast the T-34's at point blank range. At the end of the crazy battle, I lost only 1 Marder III and destroyed all the Russian reinforcements.

    Now for some help...I want to take a picture and post it here but I don't know how...can anyone help me with this? Thanks in advance...I will keep looking thru the manual while waiting.

    simply hit the "print screen" button on your keyboard in the game, then minimize CMBB and go to some paint program and "paste" the image into the program.

    save it as a jpeg after you do whatever touch-ups you want to do and then upload the picture to a web site and post the picture link here.

  7. Originally posted by Bone_Vulture:

    I was wondering: are there some less obvious factors that affect the probability of a tank bogging? Meaning other than ground pressure, crossed terrain and weather?

    It is starting to bother me, as my assault/attack missions are foiled over and over again when my panzers (today it was a PzIVH) always get stuck in the mud. Or not mud, simply in plain grass with a "move" order and damp weather conditions.

    speed is a factor and the weight of the tank.

    I tend to use "hunt" when I go through suspect terrain which I think I might bog in.

    Although sometimes, it's just not possible and you have to risk driving through soft ground at high speed.

  8. Originally posted by MG-42:

    Hi all,

    I'm currently interpreting a number of maps I have in various book titles with the goal of creating a couple of CM:BB scenarios. However, despite having a fair background in historical research, I'm struggling to fully interprete the myriad of division/unit map symbols. Now I know a number of hex based groggy wargames operate solely on the use and understanding of these symbols during gameplay but I've never really played any (not enough eye candy for me smile.gif ) so I know that plenty of people outwith pure researchers have indoctrinated an understanding of these symbols. However despite an intensive web search I can find no comprehensive resource that explains them all. So, finally getting to the point..damn I talk **TOO** much..can anyone point me to a website that lists and explains them all?

    Incidentally if you don't know what on earth I'm talking about (which would be no surprise) THIS LINK shows an example of some.

    TIA

    MG

    The link you have shows NATO map symbols.

    These are what people use nowadays.

    this link may be of use

    http://www.cafes.net/mcozart/bwsym.html

    this also:

    http://www.army.mil/cmh-pg/books/korea/ebb/sym.htm

    Directly from the worlds best, the US Army!

  9. It got me for the first time tonight. I was playing one of the Grossdeutschland scenarios. The one where the Soviet tanks must exit the map, I think it is called "Delaying Action."

    I was able to exit 4 tanks off of the map and 3 were knocked out during the course of the game. Their crews were left behind.

    After I exited the 4 working tanks, the game ended saying it was a cease fire.

    I assume this is because the counted what I had alive after the exit, a couple of tank crews, and considered I did not have enough left to fight and just ended it with a cease fire.

  10. Originally posted by SonBae:

    Got a quickie for the grogs and our Finnish brothers out there...what is the history on the Continuation War helmet with the skull painted on the front?

    And example can be seen at

    Continuation War Helmet

    Thanks!!!

    A book I have shows Finnish troops in action wearing those helmets and in the caption it said they were memebers of a Finnish SS unit.

    I have no idea if that is correct or now, FWIW

  11. Originally posted by Aaron:

    </font><blockquote>quote:</font><hr />Originally posted by laxx:

    What about Captured or lendlease Tanks in the Allied Camps ? Did they have a name like "StuG IIIF(g)" for Captured StuG originating from Germany ? or just simply "StuG IIIF".

    The only use of a captured tank by the Allies that I know of is Oddball's Tiger. I'm not sure what it was designated.

    I have seen pictures of americans using captured 251 halftracks though.

    Aaron </font>

  12. Originally posted by Sergei:

    </font><blockquote>quote:</font><hr />Originally posted by Nightshade:

    We (UK/US) call them tanks because the first one's were transported in large tanks liquid tanks.

    Sorry to interrupt, but wasn't it originally a codename given by the Brits when they were taken to the front in WWI? Maybe I'm wrong, but that's the version I have seen up until now.

    Hmm, my memory seems to faulter. The first tanks used in Somme in 1916 were given the designation The Heavy Section, Machine Gun Corps. But why would they be named after a method of transportation, and why would they be transported in liquid tanks? So that spys couldn't see them? </font>

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