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RockinHarry

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Posts posted by RockinHarry

  1. 8 hours ago, chuckdyke said:

    Much appreciated, luck was on my side in this engagement. I thought I was dealing with a STUG going by the sound contact behind a house. Let the 6PDR ATG do area fire on the building hoping for a response. Well that came as a full contact. Let everything fire at it and one lucky shot hit the muzzle brake. I could easily have lost two or three Churchills and retreated. Now I could carefully probe with infantry. Reversed the Churchills for the time being. 

    sound and clever tactics! 😎 What CMBN mission (?) is that if I may ask?

  2. 8 hours ago, JM Stuff said:

    My god Harry you are really meticulous in your explanations well Nigel is also not bad ...NO I will tell you why, In fact is because I made a vehicle from ww2 in Black Sea so yes the orange appear a little but dont ask me whish month the rain come on to turn it as rusty         !!! 🙃🤣

    JM

    Hehe.... I´s also refering to mission design options. I.e if you want replay a particular historic battle that you´ve good info for, you´d surely take known ground and weather conditions into account as well. 😬 Say... a particular Berlin battle day had wet ground, temperature slightly above zero and light snowfall historically (yes that could happen in germany even late in april, see chart above) I´d set these conditions in CM mission data as well. BUT.... what if selected terrain, vehicle and FO sets look like it was dry and sunny day? Not everything can be tweaked with CM shaders and even ReShade has some limits. So for my own mission designs I usually do bits of adapting vehicle, uniform and any objects textures where I find necessary. Not a huge effort in GIMP (or PS-CS2) for me. Here´s some my earlier examples...

    O8M5e3S.jpeg

    frome thread here

    It´s bits of modified Aris vehicle texture set, but I´d do on uniforms and terrain as well. It´s just an approximation and thanks to CM graphics engine we can´t do more shiny and reflective materials. 😛 Basically I try avoiding any object sticking out for it looking like beeing made for a different environment (dry, sunny...) Using CM shader is quite a tricky affair here. Do I switch shader (ALT-R) and shadows (ALT-W) on or off? Do I use crappy CM fog and hazy FX or rather try with ReShde? Can be pretty hard getting a convincing overall looks from it all. And I like having it while playing the game and not as Post FX made in Phostoshop or Gimp. So am I a meticulous detail freak? F*ck YES! 🤣

  3. 1 hour ago, chuckdyke said:

    Yes, no 17pdr in this scenario. But once fired he gives his position away. 17 PDRs better kept mobile on a TD such as an Achilles. 

    ah okay, no choices then. Though found your described actions and those from "a veritable victory" (link in my post above) story bits of comparable and thus interesting (canadian M10 and Churchill vs Jagdpanther).

  4. 45 minutes ago, NPye said:
    Harry it happens almost instantly after being hit, I found this:..
     
    How come that wrecked Russian armor in Ukraine rusts so quickly?
    Profile photo for Andy Duffell
     
     
    Armourer, engineer, nerd.Author has 6.4K answers and 27.1M answer viewsApr 6

    Flash oxidation.

    Corrosion is a thermally-activated process. Which is just a fancy way of saying that the hotter the thing is, the faster the reaction occurs. If something is really, really hot (because a few hundred kilos of flammable fuel and ammunition propellants have all burned inside it) then the metal is going to react with the oxygen in the air really fast. Critically, once you get over a certain activation temperature the rate of oxidation really goes through the roof:

    main-qimg-4cc7565e56e0d0815047ebea2edd3795

    This isn’t just a tank thing. If you ever see a burned out car you can see the rust on it too:

    main-qimg-839469fad7fe2d74e44accc539062965-lq

    That orange hasn’t turned up after the fire, it happened during the fire when the steel was hot.

     
     
     
     

    Yep, hard to judge from the almost all b/w footage from Berlin 1945. Most pics that come to my mind that time saw rainy and wet weather so overall looks were darker usually. Yep, I know the ukraine pics and saw discussion earlier. Hard to tell if it´s really comparable taking all possible factors into account here. But do as you see fit! We don´t want delay V2 any further, do we? 😁

    44 minutes ago, NPye said:

    I will get it done...promise...lol

    cool then. 😅

    Btw, here´s some useful weather data from Radebeul weather observatory near Dresden city. Not far from Berlin so should match fairly closely IMO.

    http://www.klotzsche-wetter.de/1945/1945-04.gif

    http://www.klotzsche-wetter.de/1945/1945-05.gif

    from here http://www.klotzsche-wetter.de/1945/1945.html

  5. On 11/24/2022 at 11:46 PM, Vanir Ausf B said:

    Years of playing CM have taught me that LOS through trees is less static than the LOS tool indicates. What trees in CM really seem to do is reduce spotting chances rather than prevent spotting altogether. When the tools says "no LOS" that is true at that moment but it could change at any time. I have had vehicles suddenly spot enemy vehicles through trees (and vice versa) when both vehicles have been stationary and out of LOS of each other (according to the target line) for several turns. You can't trust trees for concealment unless there are A LOT of them. It's kinda random and unpredictable but it's not a bug.

    __________

    The game does make some gross generalizations about foliage in order for it to work.  The big one is the same one that is pervasive throughout the game.  Specifically that LOS is not pixel by pixel, millisecond by millisecond.  There is no home computer on Earth that can do that and be a viable game.  Which means the LOS is determined by more-or-less the same sort of rules that one expects to see in a paper and dice game.  More sophisticated and nuanced, for sure, but inherently similar.

    The way it works is the LOS line is "degraded" as it is drawn from point to point.  The more cumulative crap in the way the less strong the line becomes.  The quality of the spotter, the less restrictions on view, etc. give the line a higher starting value than a LOS line drawn from a unit with negative factors.  Some of the factors are specific (restrictions on range of view or height for example), others are general (optics of X type vs. eyeballs is the best example).  Each piece of terrain has ratings which determine how much the line is degraded when it comes to that piece.  At some point the line is so degraded that it is considered "blocked".

     

     

    Ah...nice reminder to what Steve said about "LOS is not LOF" necessarily.

  6. 9 hours ago, chuckdyke said:

    I think the AI fell short here. A human player would have reversed and withdrawn. The Jagdpanther needed a new barrel. Just played on carefully with my overwhelming power of artillery and plenty of TRPs.

    Yep, the AI falls short in many areas unfortunately. Think a 17pdr would have made this a 1-2 shot affair.

    ZRkwm4C.jpeg

    interesting little story on this Jagdpanther (of 655th Schwere PanzerJäger Abteilung) btw. 😎http://overlord-wot.blogspot.com/2018/02/a-veritable-victory.html

    and damage from a 17pdr in operation Veritable It was a US M36 at Remagen bridgehead battles. This particular pic seems erroneously associated to different battles it seems.

    nn492hgr5qy41.png

  7. 8 hours ago, Falaise said:

    @RockinHarry little problem comrade (light!!)
    it seems that the file is common in cm normandy between allie and german
    Suddenly, the gunners bow on their cal 50

    1r8e.jpg

    Merci mon ami! 😎 Yes that was to be expected. Until I maybe find a solution for CMBN later, just delete "unarmed-standing-in-hatch-gunner-kneesbent.ani" file from "Z\RHZ SdKfz250-251 Ani Mod V0dot9\Animation\HT lMG gunner" in CMBN again. For US/UK I got to check and make special adaptions to crew positions (lowered) anyway. When I come to it later. ATM I try completing file set for CMRT/FR then maybe followed by BN and FB. Since CMRT includes the lend lease HT (M3 etc) I´ll check this in short.

    Let me know about any other oddities and issues as well if you find some. 😎

  8. 3 hours ago, NPye said:

    Converted the IS 2 to the 7th Independent Guards Heavy Tank Brigade, that's the polar bear unit seen outside the Brandenburg Gate.

    REA6Cq.png

    REAB0k.webp

    REARq3.png

    REAEhD.png

    nice....but.....take notice the air identification stuff goes round the top as well. Unless you´ve bits of taken some artistic freedom off course. 😎

    https://www.diecast.es/en/isu152-berlin-hobbymaster.html

    1 hour ago, Lucky_Strike said:

    Great stuff, perhaps a couple of impacts where it got hit by a panzerfaust or two?

    Good craftmanship (as always) but I find it looks like it stood and rusted there for months already. I´d more prefer something freshly burned out and grimy and hit marks sounds like a nice idea as well. 😎

    1 hour ago, JM Stuff said:

    Strange, normaly is always Harry that want to destroy all on the CM story 😆

    JM

    Psssst 🤫😅

  9. 4 hours ago, chuckdyke said:

    I think once the gun was damaged they would have withdrawn from the battlefield. This is what Michael Wittman did on occasion. After all you can repair an AFV a good crew is hard to come by. I just turned into a test. It was obvious the gun was damaged after the first encounter. Thank you for your comments.

    Yep, could well be the gun (damage) was deciding factor here. Then crew maybe just needed some more headaches before deciding to bail. 🤕 In RL it may be a deciding factor if you´re either at eastern or western front. On western front a german tank crew may count on the "mercy" of allied troops when bailing. At eastern front maybe not so much. Also... could the crew expect some quick support from friendlies nearby or are they´re all alone. In case for your Jagdpanther I´d suspect it was fairly high morale and maybe experienced one. So it took a lot of pounding before they´d enough I guess. How many these JPanther guys survived btw? It sure was a fairly exciting encounter. 🥶

  10. 14 minutes ago, chuckdyke said:

    From Wikki Imo it should penetrate distance was around 300 meters. The game just kept using AP which is I think accurately modelled Imo opinion full penetration was achieved with a 75mm from the flank. All I wanted to see is what the APDS which is sufficiently accurate at that distance. 

    6pdr.jpg

    Think "vertical armor" is key term here. Your data is close to the one given from my link, but at 30 degree it drops down to 138mm then compared to Panthers frontal 160mm/30° at <500m. For some the other spots IDK. That´s how I understand this thing, but don´t know otherwise. CM TacAI might draw its data from such a table, then decides it can´t effectively penetrate/kill, also having just few of the APDS on board (and thus is hesitant to use them up). AP/APCBC then might be considered doing the job as it did in your example (the crew abandoned the Jagdpanther) with vehicle maybe having multiple internal spalling damages as well as beeing immobilized? And damaged gun off course.

  11. 7 hours ago, JM Stuff said:

    What I dont like from CM, is when vehicles seam to be to close from each others, they stop all the time to trying to avoid the vehicle ahead, when in fact a lot of place is in the front or on the side, I was making a test when two vehicles are crossing, they take a lot of time and place to avoid the others.

    I hope a lot will change with the new engine.

    Yup, they bits of need of a stand off range so the TacAi pathfinding preserves some movement and reaction options. A minimum of ~30m (3-4 AS´s) works usually unless the leading vehicle decides to stop or needs more time for turning and such. Here the TacAI can´t foresee nor predict what the trailing vehicles is about to do. They stubbornly follow their given movement orders which is some the main weaknesses of CM TacAI capabilities. Inflexibility and lack of coordination. Maybe it´s also decision making cycles which are too long, maybe due to game performance reasons. Who knows...

  12. 5 hours ago, Sven said:

    I don't know if it's me searching badly, but I haven't seen a readme or a changelist for update 2.12.

    What's new?

    I went from 2.02 also, so my PBEM friend and I have missed all patches after 2.02. 

    It gets into CM main folder where the game exe file is usually.

    content for 2.12

    Patch Notes:

    This patch conatins all of the content for Combat Mission Red Thundar Battle Pack 1. If you have purchased the Battle Pack, use the Activate New Products utility and enter it's license key to "unlock" it's content.

    BUG FIXES

    * FIXED: The game correctly overwrites existing saved games when directed to
    * FIXED: M3A1 scout car no longer has functioning non-WW2 thermal sight
    * FIXED: APDS and turret speed now factored into QB prices
    * FIXED: Blast values for some HE shells
    * FIXED: APHE lethality versus infantry
    * FIXED: 251/2 vehicle mounted mortar now able to fire when vehicle ammo used but mortar and crew still have ammo
    * FIXED: Building entry bug and troops breaking & running towards the enemy is corrected

    but I believe there´s some small yet undocumented game play changes well.

  13. 43 minutes ago, Lucky_Strike said:

    Okay so I updated to 2.12 on my Mac - so far I've noticed the patch contains all the brz files from red thunder v201.brz through to red thunder v212.brz as well as new .exe/.app, the new battles, scenarios, campaigns, master maps and a few other bits - this explains why it's so big. The ONLY new brz is red thunder v212.brz all the rest are exactly the same as we already have. All the engine updates, other than new scenarios, maps etc, must be in the .exe/.app and associated files. I noticed on my Mac that quite a few files that are part of the app bundle were updated. No new textures or mdrs to worry about 👍

     

    Yep, guess it´s mostly F&R related changes and additions. Haven´t compared in detail, but I always base my mods on latest BFC files, whether they´re changed or not. Just to go safe. Did you as well noticed any different infantry behaviors with V2.12? Other undocumented things? 🤔

  14. 6 hours ago, NPye said:

    They Inf units seemed better spaced when moving and also when laying on the ground they seperated into 2 units with space between them and I noticed the AI troops seemed a bit more aware and layed down when shot at rather. But they may have been on Assault orders??? I'll keep an eye out. Cheers

    Thanks bud. 😎 Although none of all this is mentioned in BFC readme (or elsewhere) I wouldn´t exclude they did some the observed improvements. Needs more play testing to go sure. However... I hate when BFC adds or changes things not beeing documented. Just like the silent removal of ammo dumps in both CMFB and CMRT. 🙄 WTF... 😒

  15. 8 hours ago, JM Stuff said:

    And this massive steel weight was probably knocking out from a "Pimpf" (young guy from the Hiltler Youngs) with a simple panzerfaust or panzerschreck (just a though) !

    JM

    could well be. There were 2 of these Pimpf battalions employed and Striegauer Platz was at western and outer periphery of the city. Couldn´t find something more detailed in my Breslau book. But seems both Pimpf and Volkssturm units performed fairly well during the 3 month siege. They received some Wehmacht cadre and were constantly trained during the battles and had time to improve. Unlike most and many other Volkssturm, that either run away (went home) or were beeing incorporated into wehrmacht units.

    judging from the photo it seems the IS-2 received half a dozen (penetrating) hits on its side armor, supposing it moved into an ambush of which there were many in (successful) Breslau defenses. So my guess would either be a Pak 75mm or some the handful of armor germans had in the city (1 x Jagdpanzer 4  w. long Panther 75mm gun, few Stug 3 and some Marders). There were also a rather big amount of 88 incorporated in the defense and that in some fairly clever ways. Just from reading my Niehoff/Ahlfen book, I already got a big amount of ideas for possible scenario making. 😎 We´ll see...

  16. 23 minutes ago, JM Stuff said:

    Thanks Harry yes I have some Ideas again similar as your but I need "your horse on live" I  mean stand up, not dead I have to see where you put to download...

    PS air conditoner are for me already all used but ok I can use another one, this is why I will put on line the file that I was talking about the FOs use in exel format !

    JM

    Here you go bud. 😎

    https://www.dropbox.com/s/2eu5f5vqytewwxf/RHZ CMBN Horse and Cow.zip?dl=0

    https://www.dropbox.com/s/jsb21psk24anepk/RHZ Horse cart flavor2.zip?dl=0

  17. 58 minutes ago, NPye said:

    Only 46 Tons but has a massive D-25T 122 mm gun (28 rounds)... it could knock out all German Armour. Only Soviet Guard units got this bad boy in Berlin. Cheers

    but they weren´t invulnerable either. Here´s some pic from Breslau 1945

    1582052014_is_2_537_breslau_1945_1mu8na0

    Caption: IS-2 No. 537 Lieutenant B.I. Degtyarev of the 222nd Separate Tank Ropshinsky Red Banner Order of Kutuzov, 1st Class Regiment, shot down at Strigauerplatz in the German city of Breslau.

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