James, very true !!
CM really focuses on the small slice of actions were troops massively clash together.
I would really like to have more choices in that respect, for instance to simulate a whole day for instance, but that's asked to much and we have to wait some time before that. Maybe flexible roundtimes could be an aspect to achieve correct "passage of time".
I'm also of the opinion that fighting in CM ,though tightend up, also is less "dangerous" then in real, i could list many, many examples of that (When an enemy squad is down to 1-2 men surrounded by 3-4 squads within 10 m they regularly live for 1-2 turns for example, or a squad running in the open into crossfire of 4 HMG, they survive for some minutes always..). So the cramped time and space leads to more static fighting then in real where things changed very rapidly and firefights were very short but much more murderous and dangerous (Of course the God like view of the player is an important aspect too..).
Every move of CM towards expansion of time and space is highly welcome...