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Phantom Rocker

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  1. Andreas, if people called whinners because they have an own opinion and tell them here, then I think this is poor. BFC is not a wellfare company. I find it funny that Steve remembers us that Scipio has started a SS/Waffengrenadier threat some time ago, but forgets that it was Scipio, too, who tried to bring light into the issue when he made interviews with Moon and someone from CDV about it. You don't like the 5-minutes idea - I wonder if you are in sales biz. It often just works this way. All what Scipio has said is : the scenarios are not an eye catcher for somebody who is new to CM. I agree, and the experience with my workmates shows the same.
  2. First, please excuse my clear language. I really wonder why so many people feel the need to ram their heads into the arses of the BTS crew. Really, there is no need for it - we shouldn't forget that they do it FOR MONEY. This is their JOB. They SELL games to buy a second Lamborgini for each of them. Even if they care a little bit more about their curstomers then other companies: they PROFIT from our ideas and critics, they return a good game, but they surely don't do it for free. So any kind of justified, serious or even honest critic should be welcome here! Just wanted to say this once. And about the demo. I'm in a new job since some weeks. I played the demo with two of my workmates - after 15 turns (this means ~an half hour) they frequently ask thing like : well, this looks nice, but when happens something?). You know, the point is just, there are so many good games out there. If you don't catches somebodies eye within 5 minutes, you have already a problem. If you din't made it within 10 minutes, you have lost a customer. It is not that the demo scenarios are bad - if you are a CM fan. Or at least a wargamer. But for anyone else is the demo just to difficult. It takes to much to learn to understand what is happening and to much time UNTIL something is happening. In the CMBO demo, you just sit back and have fun, shells raining on your head tanks moving around and you think - wow.
  3. Well, to make it simple, BTS believes that the German law says 'no' to Waffen-SS, so BTS say no, too. Period Steve says this is only an unimportant issue, it's just one damn word and one or two different BMPs. As far as I can see, the most people has agreed that it is absolutly unimportant if the thing is Waffen-SS or Waffengrenadier. But why do they make two different versions for the US market and the European market to make a needless difference? Just call them 'Waffengrenadier' in the US version, too. This would end all bla blah about the better 'original' US version, and no one can say they were cheated, no discussions about feared incompatibility etc etc. Of course I assume that the US costumers are as willing to buy the 'Grenadier' version as the EU costumers. So why make a difference at all? [ July 11, 2002, 08:13 AM: Message edited by: Phantom Rocker ]
  4. BTS fears about the money? Most of my friends PURCHASED CM:BO (in the USA), just to support BTS. (I guess that's really unique for a game). Those who purchased in Germany felt a bit cheated because the embarrassing translation and CDVs well known 'service'. Several of my friends already stated that they will piss on every law & loality and illegaly download an US CM:BB. Not because of swastikas, runes or Waffen-SS. Because of CDV. I guess BTS made not the best decission to save his money. [ July 10, 2002, 01:57 PM: Message edited by: Phantom Rocker ]
  5. Yes Sometimes it appears to me that CM:BO has started as a simple 'icon-moving' game with a 3d environment. A lot of things still work that way - like the well known MG that can hold down only one enemy unit. The engine of course is much more complex right now. However, from some point of view, it still works like a 2D icon moving game. It is a 3D tactictal game, and the best we have, for sure. But it is still an abstratction. I guess this is written somewhere in the manual, too. A barrage causes X damage. This is what the engine calculates. The chance to hit a tank is x. The chance to destroy with this hit is y. Period. There is nothing hidden in this calculation. It is - maybe a bit more complex and with more used datas - in princip the same way how damage is calculated in 'Steel Panthers', or example. Some people seem to believe CM is a 3D battle simulation, like a tank sim, only with a lot of different units. What is not right. Not yet . And that causes a lot of missunderstandings. BTW, Redwolf, I hope to see everything in future games what you have mentioned!!!
  6. LOL Michael, thanks for the lesson. Thanks god I'm not born with an English tongue .
  7. Michael, it's unwritten law not to blame people because there English isn't perfect. This is an international forum, and not everyones mother tongue is English. Another wish: I WANT CM:BB RIGHT NOW!!!
  8. Different levels of 'dig-in'. From fast improved foxholes to large and deep WWI-style trenchsystems.
  9. Madmatt Before I forget : whatever I have said, the new ruins are for sure better then nothing . Kwazydog I don't expect less then this
  10. If there is only one person that knows how it works, how can you know that he doesn't need help? To me it seems more like this person could use all help he can get. BTW, someone said that there were rumours about the possible and dangerous big company concurrenz that BTS must fear already two years ago. Well, you should keep in mind that BTS makes a very big secret about the number of CM copies they have sold. It must be at least enough that 4 people can live from it, and still don't need to worry after two years about the release date of CM:BB [ March 12, 2002, 04:12 PM: Message edited by: Phantom Rocker ]
  11. First, CM is for sure the best looking tactical wargame. Apart from that : it appears to me that the graphical engine is not so good as it could be. But we should have mercy - a four men company with only one programer must make downstrokes. And as long as CM has no serious competitor this won't be a problem. But how long will they stand alone when CM:BB will be so successfull as it can be expected? It is never a good idea to spare money at the wrong things. About the compatibility to old computers, seen from an biz point of view : I can't remember a single game that wasn't sold only because it's hardware requirements were to high. My personal opinion here is very 'Darwinian': tough luck, all pre-500Hz Athlon processors. Goodbye, less then 32MB graphic cards. Farewell pre-Geforce era.
  12. I don't see the problem. They were still available when I checked the site this evening.
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