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R.C.

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Everything posted by R.C.

  1. Thanks for your response Philippe. When I said "patches" I meant certain grass squares will recieve the mod, usually a few joined together, but no more than 20% map coverage. I dowloaded all CMMOS Rulesets and CMMOS V3 first. I installed these to desktop. I opened CMMOS V3 first, then each of the CMMOS Rulesets. The 2 patches (Hi and Low Resolution) I unzipped directly into the bmp. Next I download and installed the mod packages. (except most Allied and Axies vehicles as I already had them) This was the second instalation, I couldn't get the grass mods to work in the first one either. Iniforms, shurbs, music all work fine. When I view the CMMOS Log it says (low res.)txt" does not exist. With the second instalation I only installed two grass mods to see if I could get them to work first, before installing the rest. After yesterday's post, I looked into the bmp file. I had allot of folders in there, I removed them. I re-installed all the CMMOS's again in the order previously mentioned. I downloaded and installed DD's grass mod for testing purposes, it didn't work. Did I miss something? Thank You again for responding.
  2. I can't get the grass mods to work. At best, they show up as a few patches only. I wasn't able to locate a solution when I did a search. Anyone know what's wrong?
  3. The movie was "Enemy at the Gates". I tried to setup a sharpshooter on sharpshooter duel too. Movement seemed more effective when I included Exit Zones for the "shooters" as well as VL's. But then I noticed when playing the AI if you hold you're position the enemy will come to you. It ends up more or less a turkey shoot.
  4. I would like to thank SuperTed for a GREAT scenario and DD_Rob for playing it with me. That was my first ever internet game, I'm now hooked, God help me! I am curious to know what strategies other players use when playing this scenario. Great Fun!
  5. Hey Ted, Just saw the prizes! "TANKS A LOT" Okay,okay...I Know, but somebody had to say it. Then again maybe not.
  6. I skip around. The number of turns and time often determine what I play.
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