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Major Concussion

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About Major Concussion

  • Birthday 12/17/1987

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  • AIM
    Return Of Bob

Converted

  • Location
    US of A
  • Interests
    World War II, no doubt; the Armed Forces in general

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  1. Either that, or the Germans have finally put their new "Memory-Eraser gun" to use. With awesome results, might I add.
  2. I agree. I'd like to see that too, I think it would make the game much better.
  3. On a different note, before I forget: Railroad crossings. Perhaps not fancy ones with the lights and gates, but when you're editing a map and you throw a railroad through your road and preview it, the road just ends abruptly at its tile, then the railroad, and another abrupt ending. Perhaps instead, there could be road ending pieces where the road (I'm referring to dirt road mostly) begins to blend in into grass and fade in a sense. This would obviously not only be used in crossings, but other places as well. Or I could just ignore the abrupt endings and just play, one or the other.
  4. Ah, I see. But, I mean, hypothetically lets say, the tank or other vehicle is Abandoned rather than Knocked Out and burning? Then they could grab those weapons unless of course its abandoned because a Tiger is barreling down the road. And even then, after a crew has bailed out they get that little "!" symbol which means they become routed easier and they are always reluctant to fight, preferring to flee. Obviously to discourage people to use them as scouts or regular troopers. But having said this, even with an occassional crew of say 6 carrying 2 carbines, they would still be ineffective in fighting or scouting. Its just I don't like the fact my crews are so helpless all the time after bailing out (not that it happens often :-p). [ August 23, 2004, 02:45 PM: Message edited by: Major Concussion ]
  5. I was surfing around the net today, in one the links on the Resources page, more specifically under Groglinks and the Olive-Drab website. After looking at some pretty cool pics of vehicles I moved onto firearms and I read something cool. According to this website the M-1 Carbine was used as an alternative for crews and officers to the Colt 1911. Now I know some of the troops in the CM series carry Carbines, but the crews in the game just carry "Pistols". I probably should have put this under the "What do you want to see in CMX2?" post because it is in fact a suggestion, but then again its also a question. Did the CM team ever consider giving some crews Carbines in addition to or instead of pistols? Or is this information I read incorrect, or what? Just curious. EDIT: A little linkie here: http://www.olive-drab.com/od_other_firearms_rifle_m1carbine.php3 ANOTHER EDIT: After further research I've read that it was pretty much just issued to troops off the frontlines and such, or so it seems. But that raises another question for me: What was the point of issuing the Carbines to the crews that didn't need them? Sites I am reading say it was tested in lots of combat during WWII, so I'm thinking paratroopers and as one site says "company grade officers". I dunno, I'm just curious, I think it would be cool to add it to the game, and I'm still curious why it was never implemented in the first place. Perhaps to discourage a player from using crews as regular infantry or scouts? Help me out here. I'm no expert... [ August 23, 2004, 02:35 PM: Message edited by: Major Concussion ]
  6. If its not too late, I do quite a bit of scenario creating, and I'm always looking for something to create for. Plus I like maps. If I'm not too late, then "goldengalleon@yahoo.com" and you asked to specify a few things: JPEG and ZIP formats, unless its easier otherwise because all those formats will work for me.
  7. First off, I'd like to apologize to the CM community as a whole. I've been absent from these forums for literally two years, inexcusable. I'm posting for the first time since July of 2002 mostly because I see this thread as a fun opportunity. Plus you guys are awesome. Anyways: I like a lot of these ideas. My particular favorites, plus a few of my own which may have been stated and I just forget were: *The complete replays where you could save as a movie file and watch the entire battle over again (like a movie) *The post where someone reccomended using short combat footage video clips when certain events happen like artillery fires and it shows a clip of 105's firing or what have you *The bunker system, and "embarkable" pillboxes *More fortifications *Cavalry units *Perhaps add some trains or something of the like, like the Big Bertha gun or whatever it was (sorry, I just don't feel like researching the real name right now). Of course guns like that are long range, possibly further than even the largest CM maps, but they would make a worthy objective for someone to capture. *Embarked troopers firing from vehicles. Its always driven me insane when you have a squad in the back of a truck just sit there while the truck is idle and being fired upon. Of course at high speed, precision fire is difficult when you're on the back of a duce and a half, but at least suppression fire, they seem so helpless! *Buildings that aren't simple squares. Make rooms or stairs or something. When a squad travels to the second floor it seems as if they brought their portable elevators with them or something because they just rise straight up. *More terrain. There's always something I wish I could add to a scenario. *Guns that can be placed in buildings. *I agree with the notion to customize squads to an extent. Changing a squad so it has 10 BARs would be a little dumb, even if you were doing "a Commando mission". On the other hand, if you wanted a certain squad to be missing their leader or one or two soldiers you could select that. Or even mixed units where some troops are experienced and others green. Things like that. *Pre-set destructions for engineers and the like. For example, if an attacking force gets too close, you can have an engineer squad detonate a bridge. *Creeping artillery fire, although this can also be done just by adjusting fire every turn but this option would be nicer. *CM does a lot on strategy, and to an extent logistics, but I'd like to see more of that. *A lot of little things. *EDIT: Make it so atleast a limited amount of troops can enter church towers. I think I might have watched SPR one too many times, but a sniper in a tower would be nice. *EDIT: More scenario editing options. The thing I love doing most in CM other than actually playing is creating scenarios. When CM:BO first came out and I read there was a scenario editor, I was overjoyed. Of course, it has gotten better, and I really like it, but more options would be grand. Things I don't agree with: Everyone is entitled to their opinions and I respect that, but then again I'm entitled to mine: *Making the graphics better. I don't have a really Uber computer or a really old junk one either. Its about normal, but you see, I don't know about you guys, but I don't play CM for the graphics. I play it because its awesome and its all about your tactics and what not. Since when in Day of Defeat can you cooperate a platoon to ambush a Tiger tank or actually outwit your foe rather than snipe him out? Plus I feel pity for some of the lower-lower-lower-end users out there. *Viewable planes. The shadow is fine for me. Like I just said, I don't play CM for the gfx. Frankly, the planes are kind of annoying. I'm trying to coordinate my attack and all of a sudden some planes come and scatter my forces. Its war, I get it, but that's really annoying. If this was a Combat Flight Simulator versus Combat Mission, i would expect that. But since its Combat Mission versus Combat Mission, I expect my opponent to be worthy enough to bring the fighting to the streets like a true soldier. Not through some sudden blitzkrieg. Yeah I'm sorry, I got carried away, I just really hate those planes... However I like the planes crashing on the battlefield idea! OK, done. Sorry for the extremely long, slightly redundant, incredibly specific post, but this is two years of suppressed thought compiled into one post here. Anyways... CM is awesome. [ August 22, 2004, 01:41 AM: Message edited by: Major Concussion ]
  8. I have a gigantic cache of scenarios I created. Just tell me what you are looking for in an e-mail and I'll send you the scenario. Chances are I have it. I have like 20 scenarios. From June '44 to May '45. From Normandy to the heart of Germany. Scenarios-"R"-Us will have it... Okay okay, so the name is pretty bad, I'll think of something better later. When you ask for a scenario, say specific things, like allied defense july of 44, armor battle, air support, german defense in the winter, whatever... Someday I'll put them all on a CM:BO website rather than this. [ July 06, 2002, 08:01 PM: Message edited by: Major Concussion ]
  9. [ July 06, 2002, 08:00 PM: Message edited by: Major Concussion ]
  10. I have a May '45 scenario. It's pretty fun, I guess... E-mail me if you'd like to try it. Also about that building trick: It works with everything, not just AT guns. I usually make tanks completely empty of ammo, put them in a heavy building and call it "in the garage for repairs". It's fun to watch allied or axis soldiers take out the unarmed and immobile tank. [ July 06, 2002, 07:46 PM: Message edited by: Major Concussion ]
  11. I use txt formats and they come out fine. In what way do they screw up for you? [ July 06, 2002, 07:36 PM: Message edited by: Major Concussion ]
  12. So to pretty much sum up what everyone has said: You can't make a lone squad. The best you can do is the HQ and one squad. About that "half-squad" thing, I'm gonna research that a bit more... Here's an idea: Make a squad and HQ (not an entire platoon, just the one squad and HQ). Put the HQ in like 10,000 minefields all placed on top of each other. As soon as the game starts, the HQ will be blown to smitherenes. The HQ doesn't die all the time, or atleast not completely, but it's a start.
  13. And if there is no flag or exit points, it's usually just a plain old fight to rid of the enemy. Most of my maps do that, and though it may seem pretty dumb because there generally is no objective, most people who have played them say they liked them a lot. Well, hope I was of help. [ July 06, 2002, 07:25 PM: Message edited by: Major Concussion ]
  14. This is about choice number 1 and how the shermans usually lose to the tigers: Yeah, that's the thing you kind of have to watch out for while making scenarios: quick wins. This is what I usually try to do if such an event, like shermans vs tigers happens. Just because the Tiger is a better tank then the Sherman doesn't mean it would always win. Put many of the Shermans in the cover of trees or set up an ambush for them when designing the level. I do this a lot while designing levels to make sure it's fair for both sides. Also, I don't know if it's historically accurate for this particular scenario you're working on but maybe you could just have the shermans outnumber the tigers... That sometimes works . I am assuming that this thread was more of a nuisance than a help, but I figured what the hey... [ July 06, 2002, 07:16 PM: Message edited by: Major Concussion ]
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