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Cani

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  1. I too wish I was allowed to preorder an english or US version
  2. Thanks Moon, I guess I saw that one coming. Wished for more, but it's good enough for me.
  3. I'm a programmer. As a programmer I know how much I can do in what timeframe. Because of that I can set a date when I'm ready. Marketing can't do that. I deliver my product at a specific date with a specific set of new features. My customer knows what they're buying 10 months before the release date, which never slips more than one month. Marketing tells the customers why the product is so good, why they should upgrade and why other similar products are so bad. Marketing doesn't tell me what to do, their task is to sell as many copies as possible as expensive as possible. Edit: Forgot to mention that I'm not screaming for a release asap. I want BTS to tell us which year they're aming to release it. Why can't they give us an official statement (including a year)? [ May 24, 2002, 10:24 AM: Message edited by: Cani ]
  4. My apologies to Tanaka and the CM community for the language I used. I've had a lousy day and Tanakas sarcasm hit a rather soft spot. Let's just say that I didn't get my experience from TV. To add (sort of) anything to the topic I'd say Tanaka is on the right track. Just because other games run well it doesn't mean CM is faulty. Tanaka knows this better than me, but there probably is a conflict between CM and another TCP/IP program or your ISP.
  5. My opinion is that each level should have a default increase in bonus, ie a Company HG is always better than a Platoon HQ. Better yet would be to have more than three different steps, then this could be made visible. Second, I think that Platoon HQs should suffer a penalty when the Company HQ is eliminated or when only one or two members of the HQ squad is remaining. I assume there are some heavy changes in C&C in CMBB, as this was rather different for the russians.
  6. I can live with hackers having a party in my PC, but I'll tell you what's not funny. When those pedofiles use your PC to store pictures of 3 men raping a 6 year old boy and the government find out it's no longer fun. They take your PC, you're in the local newspapers (although not with a name but in a small town most people will find out), you're part of a big investigation (risking 3-8 years) and you end up as a witness in court before you get your PC back (with a brand new HD). [Edit]Foul language removed.[/Edit] Oups, sorry, but someone had to say it. [ April 04, 2002, 03:54 PM: Message edited by: Cani ]
  7. I'm fairly new myself, but I'll give it a go. You need to distinguish between spotters (offboard arty) and mortar (onboard arty). Spotters call in arty from the big guns while mortar crews carries their mortar equipment around the map. Onboard mortar requires LOS. (Don't say anything about this, the CM horde will flame you to death.) Offboard arty doesn't require LOS but have a much longer response time, especially if the spotter hasn't LOS and is not in command. All units have a delay to simulate the time it takes for commanders orders to reach the squads. More experienced squads reacts faster, so do squads that are in command. Taking out bungers from 300 meters is about hitting the firing slit, which is fairly small. I don't think you're spotted from 250 meters. It's more likely another closer enemy that has spotted you and told the bunker where you are. What one enemy see all enemies see.
  8. Sorry for jumping in here, is this the thread where I post the improvements I want? Here's some minor onesI want in CMBB or the next sequel. Sorry if this has been mentioned before, I think they are kind of obvious. Railroad/road crossings. Terrain mixes (including water) that are split on the diagonal, so that the map isn't just squares. Streams, with the same combinations as roads to connect them. Streams should be passable by all, tracked vehicles only or infantry only. More house types. Train station, barns, three story buildings etc. There should be no open ground between scattered trees and woods. There should be a possibility for briefing in quick battles as well, to state your requirements (no gamey tactics, max 5 SMG squads bla bla) A commanders log. If you process one turn every second week you need to take notes in order to remember your overall strategy and why you did some unorthodox orders last turn, if you have asked for a cease fire, when the opponent goes on vacation and won't read mail etc. Nice if that could be implemented in the game. Just a plain text file is enough, a bonus if the game keeps track on when when (date/turn) entry was created.
  9. A few persons in this forum have asked what's on the 2nd disc. This is it. I've removed all the bmp files from the CMMOS directory to reduce the size of this post. D:\CLICK ME FIRST.html D:\Index.html D:\Mod Authors.html D:\Mod List.html D:\READ ME.TXT D:\Scenario and Operations List.html D:\cmweblinks.html D:\utilities.html D:\Mac Utilities\Mac Mod Manager v1.6.sit D:\Mac Utilities\WS_FTP.LOG D:\Scenarios\49thRecce.cmb D:\Scenarios\5th Glosters go east.cmb D:\Scenarios\A Long and Bloody Mile.cmb D:\Scenarios\A Matter of Honor.cmb D:\Scenarios\A Melee at Marvie.cmb D:\Scenarios\A Second Job - Vossenack.cmb D:\Scenarios\A Tiger Hunt.cmb D:\Scenarios\Ardennes-Team DeSobry01.cmc D:\Scenarios\Armored Ambush.cmb D:\Scenarios\Assenois v1.cmb D:\Scenarios\Battle in the Shadow.cmb D:\Scenarios\Blood and Bocage.cmb D:\Scenarios\Blood_on_the_Vines.cmb D:\Scenarios\Bridgehead at Benicourt.cmb D:\Scenarios\Bure.cmb D:\Scenarios\Casey Jones' Ghost.cmb D:\Scenarios\Chateau de Neffe.cmb D:\Scenarios\Combat!.cmb D:\Scenarios\Cut Off!.cmb D:\Scenarios\Death of the Titans.cmb D:\Scenarios\DerBerg.cmb D:\Scenarios\Driel Ferry.cmc D:\Scenarios\Elsdorf2.cmb D:\Scenarios\Far From Over-Paderborn.cmb D:\Scenarios\Field of Trouble.cmb D:\Scenarios\Firefight at Weinbourg Pass.cmb D:\Scenarios\Herrlisheim-Cut Off.cmc D:\Scenarios\Into the Eastv1_1.cmb D:\Scenarios\Just another town.cmb D:\Scenarios\Kapelsche Veer.cmb D:\Scenarios\LeCamp_Crossroads.cmb D:\Scenarios\Leading the Way.cmb D:\Scenarios\Malmedy.cmb D:\Scenarios\MilitaryIntelligence.cmb D:\Scenarios\Mouton-Bocage.cmb D:\Scenarios\Raid across the Rhine (AI).cmb D:\Scenarios\Raid across the Rhine (TCP).cmb D:\Scenarios\Ramelle-Saving Private Ryan.cmb D:\Scenarios\Relieving the Rangers.cmb D:\Scenarios\Rest of the Red Devils.cmc D:\Scenarios\Reut Canal.cmb D:\Scenarios\Schwarzwald Bridge.cmb D:\Scenarios\Sollies-Ville.cmb D:\Scenarios\Steckenroth Roadblock.cmc D:\Scenarios\TF Butler.cmb D:\Scenarios\The Royal Regiment.cmb D:\Scenarios\Tin Tanks.cmb D:\Scenarios\To the Last Man2.cmb D:\Scenarios\To the last man V2.cmb D:\Scenarios\Toulon_Nightlife.cmb D:\Scenarios\TrunV2.cmb D:\Scenarios\Village_les_Moulins.cmb D:\Scenarios\WS_FTP.LOG D:\Scenarios\Wittman's Last Hour.cmb D:\Scenarios\XXX Corp Breakout.cmb D:\Scenarios\switchback.cmc D:\Stand Alone Mods\Andrew Fox D:\Stand Alone Mods\Dean Chernois D:\Stand Alone Mods\Fernando J Carrera Buil D:\Stand Alone Mods\Gordon Molek D:\Stand Alone Mods\Juju D:\Stand Alone Mods\MDMP D:\Stand Alone Mods\Marco Bergman D:\Stand Alone Mods\Marcus Bloess D:\Stand Alone Mods\Mike Duplessis D:\Stand Alone Mods\Paul McMahon D:\Stand Alone Mods\READ ME.txt D:\Stand Alone Mods\WS_FTP.LOG D:\Stand Alone Mods\Andrew Fox\Action Pack 1.zip D:\Stand Alone Mods\Andrew Fox\Action Pack 2.zip D:\Stand Alone Mods\Andrew Fox\Action Pack 3.zip D:\Stand Alone Mods\Andrew Fox\Action Pack 4.zip D:\Stand Alone Mods\Andrew Fox\Kubelwagen.zip D:\Stand Alone Mods\Andrew Fox\WS_FTP.LOG D:\Stand Alone Mods\Andrew Fox\volkssturm.zip D:\Stand Alone Mods\Dean Chernois\WS_FTP.LOG D:\Stand Alone Mods\Dean Chernois\clipboard.zip D:\Stand Alone Mods\Dean Chernois\gunmetal.zip D:\Stand Alone Mods\Dean Chernois\healthbar.zip D:\Stand Alone Mods\Fernando J Carrera Buil\Mono Panther G Options.zip D:\Stand Alone Mods\Fernando J Carrera Buil\PSW 234.zip D:\Stand Alone Mods\Fernando J Carrera Buil\PVIV Camo.zip D:\Stand Alone Mods\Fernando J Carrera Buil\PZ IV Hasty.zip D:\Stand Alone Mods\Fernando J Carrera Buil\Panther A Lehr.zip D:\Stand Alone Mods\Fernando J Carrera Buil\Panther A Mono.zip D:\Stand Alone Mods\Fernando J Carrera Buil\Panther G Ambush.zip D:\Stand Alone Mods\Fernando J Carrera Buil\Panther G Lehr.zip D:\Stand Alone Mods\Fernando J Carrera Buil\Panther G Lehr late.zip D:\Stand Alone Mods\Fernando J Carrera Buil\Panther G Mono.zip D:\Stand Alone Mods\Fernando J Carrera Buil\Panther G Tri.zip D:\Stand Alone Mods\Fernando J Carrera Buil\Panther Options 2.zip D:\Stand Alone Mods\Fernando J Carrera Buil\PzIV 2nd.zip D:\Stand Alone Mods\Fernando J Carrera Buil\SdKfz 250.zip D:\Stand Alone Mods\Fernando J Carrera Buil\SdKfz 251 pack.zip D:\Stand Alone Mods\Fernando J Carrera Buil\SdKfz 251 support pack.zip D:\Stand Alone Mods\Fernando J Carrera Buil\SdKfz 251 tracks.zip D:\Stand Alone Mods\Fernando J Carrera Buil\StuG Tri.zip D:\Stand Alone Mods\Fernando J Carrera Buil\WS_FTP.LOG D:\Stand Alone Mods\Fernando J Carrera Buil\Winter Jagdpanther.zip D:\Stand Alone Mods\Fernando J Carrera Buil\Winter StuG.zip D:\Stand Alone Mods\Fernando J Carrera Buil\panther_options.zip D:\Stand Alone Mods\Gordon Molek\Daimler.zip D:\Stand Alone Mods\Gordon Molek\WS_FTP.LOG D:\Stand Alone Mods\Juju\Explosions.zip D:\Stand Alone Mods\Juju\Fire.zip D:\Stand Alone Mods\Juju\Treebases.zip D:\Stand Alone Mods\Juju\WS_FTP.LOG D:\Stand Alone Mods\Marco Bergman\Saurer Truck.zip D:\Stand Alone Mods\Marco Bergman\WS_FTP.LOG D:\Stand Alone Mods\Marco Bergman\Winter Saurer.zip D:\Stand Alone Mods\Marcus Bloess\Flak Gunshields.zip D:\Stand Alone Mods\Marcus Bloess\JagdpanzerIV.zip D:\Stand Alone Mods\Marcus Bloess\M10 M36 Wolverine Achilles.zip D:\Stand Alone Mods\Marcus Bloess\M18 Hellcat.zip D:\Stand Alone Mods\Marcus Bloess\Ostwind Wirbelwind.zip D:\Stand Alone Mods\Marcus Bloess\SdKfz 7.zip D:\Stand Alone Mods\Marcus Bloess\SdKfz 7 flak.zip D:\Stand Alone Mods\Marcus Bloess\WS_FTP.LOG D:\Stand Alone Mods\MDMP\Hi Res Grass.zip D:\Stand Alone Mods\MDMP\Low Res Grass.zip D:\Stand Alone Mods\MDMP\MDMP1.zip D:\Stand Alone Mods\MDMP\MDMP2.zip D:\Stand Alone Mods\MDMP\Thumbs.db D:\Stand Alone Mods\MDMP\WS_FTP.LOG D:\Stand Alone Mods\MDMP\mdmp2.jpg D:\Stand Alone Mods\MDMP\mdmp2-jagdtiger.jpg D:\Stand Alone Mods\MDMP\mdmp2-jagdtigertn.jpg D:\Stand Alone Mods\MDMP\mdmp2-mark4.jpg D:\Stand Alone Mods\MDMP\mdmp2-mark4tn.jpg D:\Stand Alone Mods\MDMP\mdmp2-tiger.jpg D:\Stand Alone Mods\MDMP\mdmp2-tigertn.jpg D:\Stand Alone Mods\MDMP\mdmp2-winter-tiger.jpg D:\Stand Alone Mods\MDMP\mdmp2-winter-tigertn.jpg D:\Stand Alone Mods\MDMP\mdmp2-winter-uniforms.jpg D:\Stand Alone Mods\MDMP\mdmp2-winter-uniformstn.jpg D:\Stand Alone Mods\MDMP\mdmp2tn.jpg D:\Stand Alone Mods\MDMP\winter-halftrack.jpg D:\Stand Alone Mods\MDMP\winter-halftracktn.jpg D:\Stand Alone Mods\Mike Duplessis\Allied Field Guns.zip D:\Stand Alone Mods\Mike Duplessis\Churchill VI.zip D:\Stand Alone Mods\Mike Duplessis\Hetzer.zip D:\Stand Alone Mods\Mike Duplessis\ImprovdM8_M20.zip D:\Stand Alone Mods\Mike Duplessis\Jagdpanzer IV.zip D:\Stand Alone Mods\Mike Duplessis\M10 M36B2.zip D:\Stand Alone Mods\Mike Duplessis\Nashorn Hummel.zip D:\Stand Alone Mods\Mike Duplessis\Realistic Faces.zip D:\Stand Alone Mods\Mike Duplessis\Sum_WintWoodBunkr.zip D:\Stand Alone Mods\Mike Duplessis\WS_FTP.LOG D:\Stand Alone Mods\Mike Duplessis\Wood Pioneer Bridge.zip D:\Stand Alone Mods\Paul McMahon\Hetzer.zip D:\Stand Alone Mods\Paul McMahon\Panther A.zip D:\Stand Alone Mods\Paul McMahon\Panther G.zip D:\Stand Alone Mods\Paul McMahon\WS_FTP.LOG D:\support files\Info.gif D:\support files\ModAuthors.gif D:\support files\ModList.gif D:\support files\Mods.gif D:\support files\ScenOper.gif D:\support files\Thumbnails D:\support files\Utilities.gif D:\support files\WS_FTP.LOG D:\support files\Websites.gif D:\support files\button2.jpg D:\support files\lefthand.jpg D:\support files\opslist.jpg D:\support files\scencopy.jpg D:\support files\scenlist.jpg D:\support files\top.jpg D:\support files\upperleft.jpg D:\support files\Thumbnails\3toneZimmerittn.jpg D:\support files\Thumbnails\AlliedFldGnstn.jpg D:\support files\Thumbnails\Hetzer1tn.jpg D:\support files\Thumbnails\HiResWdBrdgtn.jpg D:\support files\Thumbnails\HtzSkodCamoutn.jpg D:\support files\Thumbnails\Jagdpantherbisnt.jpg D:\support files\Thumbnails\PantherAZimmPreviewtn.jpg D:\support files\Thumbnails\PantherAtertn.jpg D:\support files\Thumbnails\Panther_A_monocolortn.jpg D:\support files\Thumbnails\Pumabicolorfinaltn.jpg D:\support files\Thumbnails\RealFacestn.jpg D:\support files\Thumbnails\SdKfz-251_1-TriSStn.jpg D:\support files\Thumbnails\StuGinvernalnt.jpg D:\support files\Thumbnails\TreebasesTN.JPG D:\support files\Thumbnails\WS_FTP.LOG D:\support files\Thumbnails\daimlermmtn.jpg D:\support files\Thumbnails\fireTN.JPG D:\support files\Thumbnails\m18tn.jpg D:\support files\Thumbnails\mdmp2jagdtigertn.jpg D:\support files\Thumbnails\mdmp2mark4tn.jpg D:\support files\Thumbnails\mdmp2tigertn.jpg D:\support files\Thumbnails\mdmp2winterhalftracktn.jpg D:\support files\Thumbnails\mdmp2wintertigertn.jpg D:\support files\Thumbnails\mdmp2winteruniformstn.jpg D:\support files\Thumbnails\ow_wwtn.jpg D:\support files\Thumbnails\saurer_6x4tn.jpg D:\support files\Thumbnails\sdkfz7updtn.jpg D:\support files\Thumbnails\tdtn.jpg D:\support files\Thumbnails\winter_saurer_6x4_tn.jpg D:\Utilities\CMMOSv3_00PKG.exe D:\Utilities\FileLists D:\Utilities\RuleSet001 D:\Utilities\RuleSet020 D:\Utilities\RuleSet501 D:\Utilities\WS_FTP.LOG D:\Utilities\FileLists\Tracks_and_Treads.txt D:\Utilities\FileLists\Vehicle_Sherman_v.txt D:\Utilities\FileLists\WS_FTP.LOG D:\Utilities\RuleSet001\Advanced001-510-000.txt D:\Utilities\RuleSet001\Advanced001-510-001.txt D:\Utilities\RuleSet001\Advanced001-510-002.txt D:\Utilities\RuleSet001\Advanced001-510-003.txt D:\Utilities\RuleSet001\Advanced001-510-004.txt D:\Utilities\RuleSet001\Advanced001-510-005.txt D:\Utilities\RuleSet001\Advanced001-510-010.txt D:\Utilities\RuleSet001\Advanced001-510-011.txt D:\Utilities\RuleSet001\Advanced001-510-012.txt D:\Utilities\RuleSet001\Advanced001-510-013.txt D:\Utilities\RuleSet001\Advanced001-510-014.txt D:\Utilities\RuleSet001\Advanced001-510-015.txt D:\Utilities\RuleSet001\Advanced001-510-020.txt D:\Utilities\RuleSet001\Advanced001-510-021.txt D:\Utilities\RuleSet001\Advanced001-510-022.txt D:\Utilities\RuleSet001\Advanced001-510-023.txt D:\Utilities\RuleSet001\Advanced001-510-024.txt D:\Utilities\RuleSet001\Advanced001-510-025.txt D:\Utilities\RuleSet001\Description001-510.txt D:\Utilities\RuleSet001\Description001-511.txt D:\Utilities\RuleSet001\Description001-512.txt D:\Utilities\RuleSet001\Description001-513.txt D:\Utilities\RuleSet001\Description001-514.txt D:\Utilities\RuleSet001\Rule001-504.txt D:\Utilities\RuleSet001\Rule001-510.txt D:\Utilities\RuleSet001\Rule001-511.txt D:\Utilities\RuleSet001\Rule001-512.txt D:\Utilities\RuleSet001\Rule001-513.txt D:\Utilities\RuleSet001\Rule001-514.txt D:\Utilities\RuleSet001\WS_FTP.LOG D:\Utilities\RuleSet001\ca1hus_si.bmp D:\Utilities\RuleSet001\ca1hus_siii.bmp D:\Utilities\RuleSet001\ca1hus_sv.bmp D:\Utilities\RuleSet001\casalb_si.bmp D:\Utilities\RuleSet001\casalb_siii.bmp D:\Utilities\RuleSet001\casalb_sv.bmp D:\Utilities\RuleSet001\m4_turret.bmp D:\Utilities\RuleSet001\po_si.bmp D:\Utilities\RuleSet001\po_siii.bmp D:\Utilities\RuleSet001\po_sv.bmp D:\Utilities\RuleSet001\shermani.bmp D:\Utilities\RuleSet001\shermaniii.bmp D:\Utilities\RuleSet001\shermanv.bmp D:\Utilities\RuleSet001\uk11_si.bmp D:\Utilities\RuleSet001\uk11_siii.bmp D:\Utilities\RuleSet001\uk11_sv.bmp D:\Utilities\RuleSet001\uk4_si.bmp D:\Utilities\RuleSet001\uk4_siii.bmp D:\Utilities\RuleSet001\uk4_sv.bmp D:\Utilities\RuleSet001\uk_track.bmp D:\Utilities\RuleSet020\Advanced020-280-001.txt D:\Utilities\RuleSet020\Description020-280.txt D:\Utilities\RuleSet020\Description020-280-001.txt D:\Utilities\RuleSet020\Info020.txt D:\Utilities\RuleSet020\Makjager_JgdPz_V.bmp D:\Utilities\RuleSet020\Rule020-280.txt D:\Utilities\RuleSet020\WS_FTP.LOG D:\Utilities\RuleSet501\Ambush.bmp D:\Utilities\RuleSet501\Ambush_disabled.bmp D:\Utilities\RuleSet501\Description501-001.txt D:\Utilities\RuleSet501\Description501-002.txt D:\Utilities\RuleSet501\Info501.txt D:\Utilities\RuleSet501\Rule501-001.txt D:\Utilities\RuleSet501\Rule501-002.txt D:\Utilities\RuleSet501\TRP.bmp D:\Utilities\RuleSet501\TRP_disabled.bmp D:\Utilities\RuleSet501\WS_FTP.LOG
  10. Ok, thanks, I'll see what I can come up with...
  11. Maybe I've stared too much on the screen in the map editor, but I can't find any railroad crossings (railroad and dirt/paved road). Is there any?
  12. Forgot to mention one thing. The manual indicates that there is a difference between Probe, Attack and Assault. Is there any or is it just flags, points and setup zones that are affected by this? (Probe: you only have to advance a little bit, Assualt: you need to take control of a big part of the map.)
  13. Oups, forgot to search the archives, I assume it's this one(?) http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=16;t=019346
  14. Sorry about this newbie question, but I couldn't find anything in the search. So, how does it work? I think I read that each unit is worth something similar to their price, but how is that transferred to the final score (which is usually less than 100)? If I kill 50% of the men in a squad, will I get points for that? Is morale part of the calculation? Terrain (except for the obvious flags)? What else is considered? I'm trying to figure out when to stop my attack.
  15. I also miss that unit info when purchasing. Shouldn't be very hard to implement that, can't figure out why it's not available.
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