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Panzer76

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Posts posted by Panzer76

  1. Originally posted by Michael Dorosh:

    It seems like he was struggling for ways to criticize it with a lot of his comments and just pulled stuff out of thin air.

    Right on quoue, MD is here to the rescue.

    What did he just pull out of thin air? And how many of them? Must be a lot, you say so yourself.

  2. Originally posted by Michael Dorosh:

    </font><blockquote>quote:</font><hr />Originally posted by dalem:

    </font><blockquote>quote:</font><hr />Originally posted by Michael Dorosh:

    Eventually, I'd prefer a "reactive" type AI that responds to battlefield stimuli rather than the clock.

    I'd also like it to cook me breakfast and cure the common cold. smile.gif

    So they did it once, and can never do it again, like the frikkin' Silmarils? ;)

    Anyway, is it true that units don't respond to fire? That seems... weird.

    -dale </font>

  3. Problem is that since the "start ai" now is made by the scen designer, it can range from sucky to good. And its only good one or two times, since there are only so many strat ai plans to choose from. So you quickly understand what the AI will do.

    Also, you are limited to what the designer think what you as a player are gonna do. Like, set up trigger points etc. If those arent triggered, the units just sits there. Looks awefully dumb.

    Further, the TacAi is poor. Yes, not mediocre or anything, its poor. It will sit there in face of overwelming firepower and just die. It will stand up and casually walk into the street under heavy fire. It will stand and trade MG fire with a tank.

    I really hope the TacAi will get improved, and I think it will. But I also thing it was a mistake to remove the strat ai and leave it to scen designers, alone. You wil find some good ones, but on average, Im not impressed by the quality on the included scens.

    There are also, bigger issues with SF, but since its not of this topic, I ll not go into that.

    I see there is a gem in here somewhere, but I doubt it will ever shine as bright as the CMx1 series. Infact, I dont think it wil shine at all. Here's for hopeing.

  4. Originally posted by Battlefront.com:

    And who here remembers the massive, wounded, bloody, outcry from CMBO fans when we introduce things like the improved Machinegun behavior? That was a fairly modest change and people hated it because the German SMG rush was no longer possible.

    I think you guys suffer from collective memory failure. You NEVER like it when we introduce something new :D

    Steve

    What a load of hogwash. I think its YOU who suffers from memory failure. The community told *loudly* after CMBO that your representation of HMG left something to be desired, but you guys defended it in post after post. It was an "abstraction" dotcha know. Then, CMBB came, and lo and behold, the HMG was "fixed" but YOU never admitted anyting about it being broken in CMBO.

    Just say it, you were wrong in CMBO, and "we" were right.

    So please, dont play us for fools, we were here 7 yrs ago also, and I can remember what happend then.

  5. Originally posted by Childress:

    Did notice one thing: the enemy doesn't surrender any more! No more marching the prisoners off the map edge as in previous CMs. Do the Syrians posses more of that fight-to-the-death spirit than their Iraqi (Or Egyptian, or Jordanian or...) confreres?

    Or indeed the US forces.
  6. Originally posted by Moon:

    Panzer76, after playing a "blue-only" scenario from the wrong side and citing that as an example, you are now using Meeting Engagement QuickBattles as examples for less than stellar AI performance?

    I didn't want to ride on it, but I think that I can now official demand that you alter your thread title to say and add "...and I have egg on my face." Thank you.

    Im sorry, are you saying that ME battles are not a playable single player feature of CMSF?

    Yes, my bad that I cited that other battle as an example, but it does not mean that the TacAI is strong. Its outright weak. Or, atleast in my eyes it is.

    Its reassuring that you say that it will be one of the focus areas for the future.

  7. Seems some people think that the ability to "cherry" pick was no more than seeing King Tigers in game after game.

    As a player that played LOADS of TCP IP battles with CMBB and CMAK I can tell you that there is much more behind force purchase.

    For instance, you had to take into account what terrain there was, heavy tree? Well, Stugs wont be nearly as useful, since it has no turret. Early 43? Well, as a Allied player, you should bring something that can tackle a Tiger tanks, which the opponent might buy. The real kicker is that you would "know" after some experience what certain types of players would buy, and you had to tailor your purchase after that.

    So no, its not a mindless cherry picking. Ofcource some unit will be more powerful than their pts would indicate, but thats no problem, just to tweak the value. And if you dont want to play with it, well.. then just .. dont? Simple.

    The only argument I can understand is that there is a core element in the game that restricts it (CC). If so, I accept the argument, but I would submit to you that it was a poor design descision.

  8. Originally posted by Steiner14:

    </font><blockquote>quote:</font><hr />Originally posted by Panzer76:

    </font><blockquote>quote:</font><hr />Originally posted by Moon:

    Panzer76... that screenshot is from Al Amarah. A great scenario! If you follow the advice written in the scenario lead-in: "play as blue only"

    Martin

    Hehe, egg on my face on that one. But Ive played other scenarios also were the attacking force does not do much, and if it does, its in dribs and draps as I said above. So my point still stands. </font>
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