Panzer76
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Posts posted by Panzer76
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So they did it once, and can never do it again, like the frikkin' Silmarils?Originally posted by Michael Dorosh:</font><blockquote>quote:</font><hr />Originally posted by dalem:
</font><blockquote>quote:</font><hr />Originally posted by Michael Dorosh:
Eventually, I'd prefer a "reactive" type AI that responds to battlefield stimuli rather than the clock.
I'd also like it to cook me breakfast and cure the common cold.
Anyway, is it true that units don't respond to fire? That seems... weird.
-dale </font>
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Only way to multiplay online is RT, WEGO is not an option.Originally posted by pipilongbeard:How, was the game in multiplayer when doing turn based? Did that resolve any of the performance issues?
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Long story short, dont play anything vs the AI but attack vs enemy in static posistions... yet.Originally posted by Salkin:Long story short, don't play quickbattles vs the AI...yet.
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Problem is that since the "start ai" now is made by the scen designer, it can range from sucky to good. And its only good one or two times, since there are only so many strat ai plans to choose from. So you quickly understand what the AI will do.
Also, you are limited to what the designer think what you as a player are gonna do. Like, set up trigger points etc. If those arent triggered, the units just sits there. Looks awefully dumb.
Further, the TacAi is poor. Yes, not mediocre or anything, its poor. It will sit there in face of overwelming firepower and just die. It will stand up and casually walk into the street under heavy fire. It will stand and trade MG fire with a tank.
I really hope the TacAi will get improved, and I think it will. But I also thing it was a mistake to remove the strat ai and leave it to scen designers, alone. You wil find some good ones, but on average, Im not impressed by the quality on the included scens.
There are also, bigger issues with SF, but since its not of this topic, I ll not go into that.
I see there is a gem in here somewhere, but I doubt it will ever shine as bright as the CMx1 series. Infact, I dont think it wil shine at all. Here's for hopeing.
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I think the review sums things up quite nicely. Ofcos, the regulars will come and explain to us all how the reviewer didnt "get it" (seems few of them do) and we can dismiss it out of hand.
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The answer to your question is: yes. Hopefully patches will make it better in the future. In the meantime Im sure you will hear all sorts of fanciful suggestions from the fanboi crowd about how really, its AOK. Oh wait, you already did. My bad.
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I recommended CMx1 to anyone that bothered to listen to me. I wont recommend this game to nobody, atleast until its been heavily patched.
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I love how the soldiers can suddenly stand up and casually walk over the street while under heavy fire.
I said it before, the TacAI is downright poor, and so is the pathfinding.
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The coolest moment I had with this game so far was detonating a large IED, man, it was nighty nighty time.
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Totally agree!Originally posted by Ryan Crierie:It's not a improvement it's a degradation.
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What a load of hogwash. I think its YOU who suffers from memory failure. The community told *loudly* after CMBO that your representation of HMG left something to be desired, but you guys defended it in post after post. It was an "abstraction" dotcha know. Then, CMBB came, and lo and behold, the HMG was "fixed" but YOU never admitted anyting about it being broken in CMBO.Originally posted by Battlefront.com:And who here remembers the massive, wounded, bloody, outcry from CMBO fans when we introduce things like the improved Machinegun behavior? That was a fairly modest change and people hated it because the German SMG rush was no longer possible.
I think you guys suffer from collective memory failure. You NEVER like it when we introduce something new
Steve
Just say it, you were wrong in CMBO, and "we" were right.
So please, dont play us for fools, we were here 7 yrs ago also, and I can remember what happend then.
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Path finding is.. errmmm.. not good.
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Ofcos we are!Originally posted by Battlefront.com:Hmmmmmmmm.... me thinks you guys are a glass half empty crowd
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Oh, I thought I was playing a revolution (dev term) in terms of gameplay compared to CMx1. I didnt realize that meant keeping (or dumbing down it seems) the TacAi from CMx1.Originally posted by InvaderCanuck:I'd like to add that the AI was terrible in ME's in all of the CMx1 games as well ;p
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Seen this too. I think there are way too many pacificst troops in this game.
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Gone from 5 to 4.
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Or indeed the US forces.Originally posted by Childress:Did notice one thing: the enemy doesn't surrender any more! No more marching the prisoners off the map edge as in previous CMs. Do the Syrians posses more of that fight-to-the-death spirit than their Iraqi (Or Egyptian, or Jordanian or...) confreres?
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Well put MrSpkr
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So, now the list of hardware/software that gives you problem is narrowed down to, ATi, nVidia, dual core CPUs and Vista? Great, this game is rock solid!Originally posted by JasonC:I think it is ATI giving you trouble.
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Im sorry, are you saying that ME battles are not a playable single player feature of CMSF?Originally posted by Moon:Panzer76, after playing a "blue-only" scenario from the wrong side and citing that as an example, you are now using Meeting Engagement QuickBattles as examples for less than stellar AI performance?
I didn't want to ride on it, but I think that I can now official demand that you alter your thread title to say and add "...and I have egg on my face." Thank you.
Yes, my bad that I cited that other battle as an example, but it does not mean that the TacAI is strong. Its outright weak. Or, atleast in my eyes it is.
Its reassuring that you say that it will be one of the focus areas for the future.
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Same here. My troops fired at and recived fire, through a wall that seperated the two. Kinda stupid when I was couting on the wall for protection while quick moving my troops.
Also note that they were NOT "hugging" the wall, as in, they did not clip through.
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Seems some people think that the ability to "cherry" pick was no more than seeing King Tigers in game after game.
As a player that played LOADS of TCP IP battles with CMBB and CMAK I can tell you that there is much more behind force purchase.
For instance, you had to take into account what terrain there was, heavy tree? Well, Stugs wont be nearly as useful, since it has no turret. Early 43? Well, as a Allied player, you should bring something that can tackle a Tiger tanks, which the opponent might buy. The real kicker is that you would "know" after some experience what certain types of players would buy, and you had to tailor your purchase after that.
So no, its not a mindless cherry picking. Ofcource some unit will be more powerful than their pts would indicate, but thats no problem, just to tweak the value. And if you dont want to play with it, well.. then just .. dont? Simple.
The only argument I can understand is that there is a core element in the game that restricts it (CC). If so, I accept the argument, but I would submit to you that it was a poor design descision.
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Hehe, egg on my face on that one. But Ive played other scenarios also were the attacking force does not do much, and if it does, its in dribs and draps as I said above. So my point still stands. </font>Originally posted by Steiner14:</font><blockquote>quote:</font><hr />Originally posted by Panzer76:
</font><blockquote>quote:</font><hr />Originally posted by Moon:
Panzer76... that screenshot is from Al Amarah. A great scenario! If you follow the advice written in the scenario lead-in: "play as blue only"
Martin
Eurogamer Review
in Combat Mission Shock Force 1
Posted
What did he just pull out of thin air? And how many of them? Must be a lot, you say so yourself.