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Panzer76

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Posts posted by Panzer76

  1. Originally posted by PseudoSimonds:

    But both those names were abandoned over a year ago. Maybe some other projects that didn't make it?

    When did they start to plan for CMx2?

    Yes, what you say is a possibility, but look at their names, BOTH implies Iraq. Now, it seems clear they had Iraq in mind at that point in time of their design stage, but abanonded the names. I would argue that CMx2 will still be Iraq, or at least modern combat, but with a different name.

  2. Well, with all the speculation going on about what the next game would be, I thought I would use the logical approach.

    BFC, if they have a name for their game, will trademark it, right?

    Well, guess what, that information is available for all to see, so here you go guys. BFC has registered two names:

    STRYKER BRIGADE

    and

    OPERATION IRAQI FREEDOM

    Well, I don't think you have to be a genious to figure out that WWII will not be their first game for CMx2..

    Edit: removed bad link, use the one in my next post.

    [ June 18, 2005, 03:46 AM: Message edited by: Panzer76 ]

  3. Originally posted by izsmolenska:

    JasonC – (or anyone else) Please excuse the noobness of the question, but why did you use the 'move' and 'move to contact' commands initially and not the 'fast' command, especially in a ME? Was it so the support weapons could keep up and maintain formation/spacing?

    Dunno why JasonC used it, he must explain that tactical choice himself. Byt, vs a human, where you can't stroll around and take your time like in this battle, you would use the fast command to move up to cover for the 1st round. As long as you could so so in relative safety. Unless you had to move through trees etc (and tire quickly).
  4. Originally posted by Michael Dorosh:

    </font><blockquote>quote:</font><hr />Originally posted by Panzer76:

    When are you going to demonstrate tactics vs a human player, and a decent one at that? Playing vs the AI is next to useless when you are faced with a human player as the AI is predictable, and the human is not.

    On that not, I seem to remember you abandoned a game you where had a running AAR going (not Dorosh). I also seem to remember that things didn't go too well on that one.

    JasonC and I played two games after a discussion in the Tactics forum - other than that we haven't done any AARs together. I believe the argument was SMG companies vs rifle companies defending in towns? Was very instructive as I recall, though in all honesty the AI would have probably put up a better fight than me. ;) </font>
  5. Originally posted by Cameroon:

    I'll throw in my 2 cents and say that I feel that it's 99.99% unlikely that Apple is going to switch to an x86 (aka Intel/AMD) architecture. It would be suicide in every conceivable area for Apple as a company.

    BUSTED :D Kneel to the PC supremacy Mac users! tongue.gif
  6. Originally posted by Michael Dorosh:

    </font><blockquote>quote:</font><hr />Originally posted by Panzer76:

    I can understand the grogginess of debating the hulll angle of X, as it affects the game. But this, arguments of semantics... proves to me, as Steve mentioned, the limited usefulness of the grogs really. Oh well, have fun guys.

    LOL - limited usefulness when it comes to creating games? Well yes, rather. Unfortunately for BF.C I don't come to this forum for the sole purpose of Steve Grammont making money off every single thing I say. Lucky for both of us.

    </font>

  7. Steve,

    When you guys relase a GAME, will you also announce how many, and which modules that will follow?

    Will there ever be a chance to play on the scope of CMBB with your new system? With this I mean, you make the East Front GAME and X amounts of MODULES, that in sum will be as comprehensive as CMBB.

  8. Steve,

    When you guys relase a GAME, will you also announce how many, and which modules that will follow?

    Will there ever be a chance to play on the scope of CMBB with your new system? With this I mean, you make the East Front GAME and X amounts of MODULES, that in sum will be as comprehensive as CMBB.

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