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Tripps

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Posts posted by Tripps

  1. Originally posted by Andreas:

    </font><blockquote>quote:</font><hr />Originally posted by Berlichtingen:

    Andreas!

    Less taunting and more turn sending.

    If you had seen what I just saw in the movie, you would be less eager, let me tell you that. it is amazing how RL tactics work in CMBB, eh wot.

    Irrepressible in action mate, irrepressible. My lot, not yours. They seem to be hankering for Mutter's Rockzipfel.

    Edited to provide a link to an article that will be educational for the sourly one.</font>

  2. Originally posted by Michael emrys:

    I agree with you, Scorpy old boy. These silly linguistic affectations can be quite annoying. But it's too late, I fear. The rot has taken hold.

    Michael

    Ah yes, language has not changed at all in the last few thousand years...

    I wonder if my 'rot' by way of including the letters 'ah' will be to difficult for people to understand... :D

  3. hey, on that first page, 3 pics along, the German flamethrower in the, scattered tress maybe, well, there is another German unit right next to it, with a couple Russian stars no more than 5 metres in front of them, is this EFOW?

    Sure, i dont know if that particular unit is panicked or whatever, but looks ok, and looks like its not sure if right in front of them is up to like 15 soldiers or something smile.gif

  4. Originally posted by redwolf:

    The morale loss is limited to the unit in question, though. There is no global morale drop when units panic or rout in withdrawl.

    ahhh true, i thought the morale hit in question was actually global morale, and stopped using the command! smile.gif

    i usually reserved it for crews to scat real quick like out of harms way, or for impending arty strikes...

  5. Hmmm, i'm not really after personal opinions and stuff, i'm just more looking for the general consensus as to wether they are considered playable or not, Fionn's and Scipio's rules say no, not allowed, and wondered if that was pretty much the rule of thumb for most games in most situations. (i know there will be times when with a friend anything goes, under a tourney its a no, so i'm after a "most times" kind of answer)

    Oh and the whole Aye and Naye thing, Aye not allowed, Naye they are smile.gif

    cheers

  6. OK, i'm wondering if i could have a quick show of hands with a simple question:

    Is using aircraft generally considered not acceptable.

    I dont want to go to much into this, but in tourney play, tcp's, MB's, the rule of thumb is usually that aircraft are not used, full stop.

    please reply Aye they are Not used, Nay they are.

    Thank you smile.gif

  7. Hi, I was reading the thread on 'notes on the CMBO scoring system', when I came across this statement:

    "Note that while exiting your units does not

    lower your victory level, it lowers global morale. Captured unit must be exited from over your map edge to count, any other edge frees them.

    Does this mean you can move captured units?? and that you have to exit them from your edge to even get points?? i remember trying to move captured units many various ways when i first captured enemy troops, and IIRC even tried a little 'mow down the POW's' smile.gif

    but alas, nay luck

    cheers

  8. Originally posted by redwolf:

    QUOTE]FOs are usually too slow. Ideally, a tank which has been spotted by the enemy anyway can shoot smoke in front of the gun, without exposing itself to enemy fire. Your own on-map mortars, when hidden and spotted for by a HQ, may be good, too.

    The smoke is so small that you have to take a good guess where the fire will comes from. If mortars are shooting you can see by the patterns where the mortars are. If an artillery FO is shooting he will lose ammo from the wide pattern.

    Shooting the smoke rounds out of tanks and mortars is a often good idea anyway, since you won't suffer from smoke round bugs later :D [/QB]

    I think i get where your coming from, your saying after your IG/ATG's have opened fire, pop smoke around them, the enemy cant shoot back, so move on to other targets, smoke clears, bam, they start laying waste again?

    even if thats not what you were getting at, i like the plan smile.gif

    and yes, after experiencing my AFV's popping smoke at the enemy rather than AP, i may start employing this.... smile.gif

  9. Originally posted by redwolf:

    Here is more humble opinion stuff:

    Smoke, protect your guns by smoke. Artillery spotters switch to the wide pattern and indirect fire isn't delivered anymore. The smoke rounds in you tanks might be useful for that, but they get the tank spotted.

    .

    Redwolf, are you saying to use your own FO's to lay smoke around your own guns? Or all over their assets to decrease the amount of units returning fire on your guns?
  10. Hi guys, i'm been playing a few defensive games lately with mines, and wondered on any particular favourite ways of placing these.

    For example, if you wanted to really deny access through a certain area, would you try a staggered formation;

    ie _-_-_-_-_

    so that any Inf. coming through would be really discouraged

    or, with a couple in a line, and when they go around these, flanking fields

    ie ___---___

    I dunno, i even tried a 'channel', a V shaped area which required quite a few mine fields, to squeeze the attacking infantry into a crossfire.

    any other ways people have found successful?

  11. Actually, very seriously consider it, thats how I found the Italian Navy when it was running for cover and wiped it out.

    ouch, 2 edged sword tho i reckon, i dunno how many times i have also clicked a unit and then mistakenly clicked somewhere else, and the undo button saved my butt smile.gif

    maybe an option? to be turned off and on? that way, when playing PBEM, it can be turned off to avoid cheating, but playing single player, if you wanna cheat and use this option, well, hell, its your choice :D

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