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New Age Santa

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Everything posted by New Age Santa

  1. *peeks in* Roight, sorrey dere me lads, wrong apartment number I had indeed *grumbles, shuffles out*
  2. *demonic laughing, cue dramatic organ music playing and lightning strike* oh..sorry. I didn't know these were common, search button IS busted you know.
  3. On an added note, sometimes I might buy flamethrower units for this sole purpose if I am feeling particular sadistic before the quickbattle.
  4. This may sound silly/stupid/pointless..buut. Sometimes if I capture a squad or the remains of a platoon that has been causing me particular trouble I have my men do "target area" on the POW's positions to kill em. This is especially nifty when you have a flamethrower vehicle. I'll also do this if I have POW's and I don't want to leave them behind or leave any soldiers with them.
  5. It seems I'm alone as well, I don't see anyone from New England here. Not that it would matter, since I'm 17 and I would look pretty silly among middle-aged men
  6. Well on the subject of accuracy at long and extreme ranges something has to be done. 40+ rounds to kill a stationary target at 3km seems a bit much, especially with the 88mm cannon and a elite crew. As M Haufbauer said, "It just seems wrong" Odds are this will be adressed in CMBB where there will be much more long range fighting. But for the sheer sake of arguement this needs to be adressed in CMBO because it seems to be the reason why many people say the German armour isn't being modelled correctly. HOWEVER, I have noticed that the German armour fairs much better than the allied in a 2,000m shootout. So the problem (or lack thereof, if I am wrong) does not cripple the game by any means.
  7. still nothing, it works when I use the original .exe but it fails to detect a cd whenever I run CM using the new .exe
  8. Ok I decided to try one more time and lo and behold, it's happening again. Can someone from BTS help me out on this or anyone for that matter...
  9. Thanks for the input for my test, much appreciated. Any stats,firing tables, etc etc you can hand to me or post on the board would also be greatly appreciated, seeing as I could compile it (hopefully and with enough time) into a list of effective ranges or if I am really lucky, maybe BTS will listen to me and improve long range firing capabilities. Of note, however, is the fact that the allied tanks suffer greatly at long range fighting. With their shells either missing entirely or simply breaking apart against the superior German armor. This could very well be the answer to those who cry that German armor is not modelled correctly, when in fact it is. It is just that the German tanks excelled at long and medium range fighting whilst allied tanks usually did not fair so well. Edit: I'll be posting the results for the KT and 2,000 meter Tiger tests soon. [ 09-28-2001: Message edited by: New Age Santa ]
  10. Here are the results from the first run of tests at 2,000 meters, a Tiger vs. 5 M4 Shermans. Target 1- M4 Sherman Range- 1927 meters Rounds fired- 1 Kill- Yes Target 2- M4 Sherman Range- 1925 meters Rounds Fired- 6 Kill- Yes Target 3- M4 Sherman Range- 1923 meters Rounds fired-15 Gun damaged on impact from round 9 Kill-Yes Target 4- M4 Sherman Range- 1923 meters Rounds fired-2 Kill-Yes Target 5- M4 Sherman Range- 1936 meters Rounds fired-7 Kill-Yes Tiger hit once, shell ricochetted [ 09-28-2001: Message edited by: New Age Santa ]
  11. 2000 meters, why I was thinking the same thing myself. Probably would be more reasonable too. Will do, maybe in a couple minutes.
  12. The statistics you see are from the first test, I performed 5 tests after this with the nearly the same results so it's pretty consistent. One could say I am expecting a bit much from the 88 though. Although I have been reading threads which have people saying CM was modelled for "knife-fights" Whether this is true remains to be seen, and hopefully these tests and other tests inspired by my tests will show either that CM cannot handle nor was made for long range fighting or that it is just as suitable as these close engagements.
  13. I haven't tried the AT gun yet, however I have done a Jagdtiger test and found it to be slightly more successful than the 88 on the Tiger.
  14. <BLOCKQUOTE>quote:</font><HR>I use ta have that Tiger mod. Where can I find that Tiger mod.<HR></BLOCKQUOTE> Right here-- http://www.afv-uk.net/cmoutpost/Terrain/Gunslinger/gunslinger.htm <BLOCKQUOTE>quote:</font><HR>Can you point us to some real life hit percentage figures at 3km range?<HR></BLOCKQUOTE> I was sorta hoping for you guys to come up with that, although I will search for some. Btw, I'm not criticising CM or BTS, I am just curious about the issue of accuracy at long range and extreme range in CM, so I used the 88 and 75(I think) as reference weapons to begin with, the tests are still far from over. I plan to test all armor and support weapons at long and extreme ranges and then compare them with real life statistics. This will, of course, take quite a while.
  15. Just illustrating the limits of the 88 in the CM engine, and perhaps showing those who were wondering about the accuracy of the 88 in CM some clear cut stastistics. Also, to show if what CM represents is really how accurate the 88 is. 40+ shells to kill one target from extreme range seems a bit much, especially with a elite crew.
  16. Well I decided to make a extreme long range gun test involved one Elite tiger tank and 5 regular vanilla Shermans. The map size is 360 meters by 3,440 meters. The targets engaged were as follows: 1'st Target-M4 Sherman, 3263 meters. Shots fired-47 Kill-Yes 2'nd Target-M4 Sherman, 3252 meters Shots fired-44 Kill-No I will also be presenting pictures to show ranges being used, kills, and the spread of shells. Here we have the Tiger tank engaging target number 1- And the end result after 47 shells fired Spread of shells directed at Tiger tank(FYI:I marked the spots where shells impacted with yellow dots, for ease of reference) Spread of shells directed at Target 1 And finally, the spread of shells directed at target 2 Now some may be asking about the other 3 Shermans and why I did not fire at them as well. The answer is quite simple...I ran out of ammo (you will notice the Tiger still has one AP shell left, it refused to fire this shell. Probably saving it for self defense) [ 09-28-2001: Message edited by: New Age Santa ]
  17. I've actually tested how many shots it takes for a Tiger tank to nail a vanilla m4 Sherman at a range of 3,500 meters. It takes about 20 (!!?!??!)or more shots to actually hit the thing. Not to mention the Shermans never even managed to nail tiger, 1-2 shells hit it but they broke up.
  18. I'm surprised nobody has suggested this..buuut.. You could very well trick your enemy into using over-confident moves by suggesting a cease-fire. SImply have some formidable forces in reserve, propose a cease-fire and if he is the bold type he'll come in a charging at your supposedly mauled positions. Allowing you to bleed him white... [ 09-27-2001: Message edited by: New Age Santa ]
  19. yes, those are all Axis forces though. I need some Allied gamey forces too...
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