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MC

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    http://ohiostatebuckeyes.fansonly.com/

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  • Location
    Columbus, Ohio USA
  • Interests
    Sports, computer games, war history
  • Occupation
    Athletic Equipment Manager

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  1. I am getting my new system today. My video card is an Albatron w/ GeForce Ti 4200 128 Megs. Which drivers should I install to make CM look the best, and where should I find them? Thanks
  2. OK, I am looking up this geForce 4200 Ti, and it looks like there are a ton of manufacturers who make a card with this chipset. Am I right in assuming that the chipset is the key, or does it matter who actually makes the card?
  3. Thanks for the info Jarmo. I just read that ati is a no-fog card, so that is not a good option. Anyone else have any opinions?
  4. OK, this isn't really a problem, but I figure it would be locked up in the regular CMBB forum... I am getting a new system built, and I would like some info on the current video cards. I guess the most important thing is what would be a bad card not to buy due to a lot of difficulties with CMBB. Anyone have any opinions? (Like I need to ask that on this BB ) Any help in this matter would be appreciated.
  5. SSI's Panzer General series is a great introduction to these kind of games. PG 1 and PG 2 are probably the most popular. You can probably get them pretty cheap now. PG3 is a little different as far as game play but I like it as well. In fact, about all I played was a hell of a lot of the PG Series until I got CM. I fully understand the Strategy games, but I am still learning how to apply this knowledge into CM, on a much smaller scale. The combined arms theories are relatively easy to learn in strategy games, and easy to employ after you learn how to use them correctly. Email me or follow up if you have any more questions. [ 04-09-2001: Message edited by: MC ]
  6. Nice day here in Columbus, Ohio.
  7. Just bookmark the main page of the forum and you don't have to worry about opening a new window when you go to the Battlefront main site.
  8. I have learned playing this game: 1) Assume nothing. Just because a Stug 'should' kill a Stuart, doesn't mean it's gonna happen. Plans get messed up. 2) Have a backup plan, as in, 'in case things don't go well over there with my Stug, I will not expose the flank of my Panther until I am sure it is covered' I have learned this lesson the hard way too. If you waited and faced the Stuart with the Panther's armor facing it, you would be laughing as the Stuart's shells bounced off and broke up on the front armor, while your Panther brewed up the Stuart quite nicely. The only way to learn is from experience. ------------------ Don't shoot...let 'em burn! - from opening scene, SPR
  9. I was just wondering... Is April Fools Day 'celebrated' around the world? ------------------ Don't shoot...let 'em burn! - from opening scene, SPR
  10. You might chalk the Stug up to bad luck, but a Panther has good armor frontally, the sides and rear are relatively weak, at least weak enough for a Stuart to knock one out. ------------------ Don't shoot...let 'em burn! - from opening scene, SPR
  11. I think since the 'unrestricted' setting came into effect the German players who are ahistorical tend to have an advantage. My friend and I have been playing and for some time we always selected unrestricted, and he has been kicking my ass. ut the last time we played, we chose a combined arms game, which I believe levels the playing field somewhat. Not that my buddy picks KT's and SMG squads all the time, but I know some of those players out there probably would not know what to do with all those extra purchase points in the other categories if forced to play a combined arms game. ------------------ Don't shoot...let 'em burn! - from opening scene, SPR
  12. I gave it a manual target order. Each turn I moved it out to where it had LOS but it did not target. Flank shots, the Mk IV was busy pounding my infantry in buildings. It didn't even see my tank. The manual targeting stuck. For about 4 turns in a row I ordered it to move from behind the building to where it had a clean LOS to the Mk IV, and each turn it did this without action. It seemed confused a few times, turning about 'looking' for something, rotating around before retreating back into safety at the end of the turn. It was a flank shot, when LOS would be established, the Mk IV was at about 11:00 and it would be facing 6:00, if this makes any sense to you. Finally after 4 or 5 turns it spotted me and killed me instantly, on a flank shot, while my tank had rotated in another direction. While it is true that the tank driver didn't know that there were any other tanks on the map, a clean flank shot without being spotted (and the Mk IV was buttoned) at about 100 m would be worthy of an expenditure of a C round, especially since it had 10 of them. Or at least fire an HE round before going back to cover. ------------------ Don't shoot...let 'em burn! - from opening scene, SPR
  13. It had both. A lot of HE, and 10 C shells. Hell, I would have been happy if it shot HE at the damn thing. I think that if it hit it would at least immobilized it. Now I was playing a QB last night, and I had a M8 HMC that used up all of it's HE, then fired all of it's C shells at soft targets, infantry and MG's. Why carry the C shells if it's not going to use them when needed, in a situation like this one? ------------------ Don't shoot...let 'em burn! - from opening scene, SPR
  14. I had the same thing happen to me. I was in a ME, and all my Hellcats were dead, but my opponent still had a couple PZ 70's left. So I crested a hill with my Priest and Sherm 105, to take out what I could. The Priest (of all things) took out a Gun Tractor, a halftrack, and one of the Pz 70's before getting killed by the other one. That is a trade I will take any day of the year, so then I had the 105 vs the other Pz 70 and guess what, the 105 didn't fire. And I thought the Priest would get clobbered fast but it was the other way around. Must be the way the TacAI handles the 105's, I don't know. Maybe the Priest has a more accurate gun and isn't afraid to fire first? ------------------ Don't shoot...let 'em burn! - from opening scene, SPR
  15. Why would they be loaded out with 10 'C' shells? I know that it is not a designated tank killer, but it was my last resort. It didn't shoot smoke at it, but I wonder why it just didn't pop off a shot and run to safety. It's not like I tried to park it on top of a hill and trade punches. Oh well, I guess I should have been more careful with my other tank killing assets. ------------------ Don't shoot...let 'em burn! - from opening scene, SPR
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