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daft

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Posts posted by daft

  1. I really like the in depth graphical guide showing various ways to deal with a given situation. Mix that sort of narrative with more theoretical arguments about various tactical aspects of the game, and I certainly think this is a winner. Getting to see how others solve battlefield "problems", so to speak, is a great way to learn because a lot of information can be gleaned from the reasoning behind the decisions that were taken during the course of the action. It is compelling reading as well, which also helps the learning process. So more AAR-style guides for various situations is what I recommend. :)

  2. Very true. I've had CMSF since its original release, but I haven't really played it much until I bought the BF and Marines bundle when it was released. It really is a pleasure to play now, and for the first time I'm actually longing for my next CM session. I fear that once the Normandy game is out, I might actually have to retire my social, family and work life in order to focus on playing the game. :)

  3. Contact bonus in CMSF is certain more subtle than the 'hit over the head' difference when playing CMx1. In the earlier game it would be like herding cats if your previously competent unit dropped out of command contact. I wouldn't mind seeing a hundred page "What's going on under the hood" PDF book come out some day. Everything from body armor calculations to command bonus theory - all the stuff we know is going on just beyond our vision.

    You mean the source code. :D

  4. Looks like a fun campaign! I played the first mission and managed to secure the LZ with 10 minutes to spare. I did however suffer 4 WIA which was enough for me to fail the mission. The HQ squad was intact, and I got 100 points for securing the LZ. The AI wiĆ³n by 150 to 100 by incuring enough losses on me to earn some extra points, which I found strange considering it was "only" 4 WIA.

  5. Indeed, it would be very beneficial to have some sort of feedback on what is happening to your men. Perhaps CM needs to put the player "on the ground" in a more literal sense? We actually play the part of one of the commanders in the fight and therefore we should get the reports our real life counterpart would get if in a fight. What about sound feedback to simulate radio comms? IRL, if a company took casualties, the company commander would know about it ASAP. Make us the company commander and provide us with automatic feedback that actually draws your attention to an event. That would, for me, enhance the experience of this game immensly.

  6. I bought CM:SF just after the initial release but never actually played it at the time. I installed it last week and began toying around with a few battles. Yesterday I started the campaign and I have to say that I am very impressed with the way BFC have evolved the CM-engine. I love the realtime approach and the fact that you still can play WEGO if you like. the sounds are fantastic, and when the sh** really hit the fan in scenario two of the stock campaign I was in awe.

    Strykers pumping round after round into buildings that might harbour enemies while the squads dashed for their objectives mounted in their vehicles. Overhead mortars flew through the sky, dropping on targets further away from the immediate hot-spots, making it hard for the enemy to move up reinforcements. When the small arms fire triggered off upon first contact I realized that I had never before been this immersed by a CM-installment. I really can't wait to get my hands on some more modules and, later on, the WW2-era game done with this engine.

    Well done Battlefront.com! I'm one happy customer. :)

  7. Yesterday I played a PBEM turn and noticed some strange white blocks appearing over the text in some places. Today I loaded up a single player scenario and to my horror I saw that every last letter of text had vanished altogether. No scenario descriptions or scenario names are being displayed on the select scenario screen. I haven't changed anything in the CMBB catalouge, and I can't really remember altering my system in any way that could possibly have affected the game in this way. Has anyone experienced anything similar?

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