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daft

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Posts posted by daft

  1. Also, I've been a BF customer for a good many years. In fact, it's a bit scary to think I've grown so goddamn old (36!) and still keep their games on my hard drive. They have provided me with years of entertainment and I've lapped up all CM-releases bar Fortress Italy since I'm not really interested in the Italian campaign. What I've learnt during these years is that BF is really passionate about what they do, and I support their efforts. I trust them to come up with a solution that suits the way they want to work (and that they feel will benefit the community). If they swing and miss for some reason, I know they will fix or do somfink about it. :)

  2. And charge $35 for it :D

    The argument for us trying to hit a "wider audience" with an Eastern Front theme is, actually, laughable. We have a hard enough time selling Eastern Front games to people who like wargames. Trying to sell an Eastern Front game to someone who doesn't already like wargames is probably as hard as selling snow to an Eskimo. Not something we're interested in trying to do!

    Steve

    Really? I can see how Italy would be a hard sell, but the Eastern front? Is this an US thing as in no US troops on the Eastern front, hence lower interest in that theater? Just look at all the possible scenarios and campaigns available for that part of the war and I would imagine there would be sufficient interest from a very large group of people. Live and learn I guess. :)

  3. I've seen this too. Quite often in fact. Last time it happened I had split of recon teams from two squads, and one re-joined happily while the other refused. It remained detached from its parent squad for the remainder of the scenario. I need to go back and check if there was some sort of visible state differences between the squad that refused a re-join and the one that didn't.

  4. hm_stanley, will give it a look, thanks! Looking for some campaigns as well, but I suppose it might be slightly early days yet.

    mjkerner, excellent news! Started re-reading "A Good Place to Die" after CM:BN was released and it got me in the mood for a scenario or campaign based on the events. Looking forward to both efforts! I'll keep an eye out for sure.

  5. Any more campaigns out there such as the field marshalls excellent airborne campaign? I love the smaller scale and not having to struggle with battallion sized units? Looked through the repo real quick but only found FMB's campaign.

    Also, for you scenario designers, a scenario or maybe even a short campaign focusing on the La Fière fighting would be awesome. :)

  6. You will have to find Zitterling's book if you want an answer, Buckley cites the book but doesn't give a detailed note explaining what you want answered. Buckley, citing Zitterling puts numbers at:

    900 Mark IVs

    650 Panthers

    550 StuGs

    120-30 Tigers (I and II)

    300 "Others"

    If you have Zitterling's Normandy book, look around pages 65-68.

    I've got Zetterling's book in the basement. Will have to look it up when I get home.

  7. That would be the 2/115 who were involved in the incident at Le Carrefour. There isn't really a lot of information about it on the web, almost none in fact - it seems to have been largely glossed over in the history books. It does get a mention in Glover Johns' Clay Pigeons and the 29th Div History - although the latter is simply a quote from Clay Pigeons - and that account has become the definitive one. I can’t remember if Joe Balkoski mentions it in his books but I'd be stunned and amazed if he doesn't; I just haven't read any of them for a ling time but it's got to be in Beyond the Beachhead.

    Anyway…

    Where it is mentioned (other than in the above), it's often referred to as an ambush but essentially, amid the general confusion and chaos, it was more a case of the 2/115 getting ahead of the German forces retreating from the invasion area so that when they holed up for the night at Le Carrefour they were suddenly surprised by a fairly large enemy force of mixed odd and sods (including some armour) heading south to a new defensive line, and coming right up behind them along pretty much the same route they had just travelled themselves. Initially, in the dark, they mistook the German activity (vehicle noises, etc.) behind them as being friendly forces.

    In Clay Pigeons it states how the 2/115 made no defensive provisions at all when they halted because they were so exhausted but just went to sleep in the field - something that 2/115 vets hotly dispute - so that when the German force hit them they were totally unprepared and, essentially, they went to pieces and fled. Again, the 2/115 vets hotly dispute this and they put the exaggerated stories about the incident stemming from Gerhardt jumping to conclusions before he had all the facts.

    The battalion became admittedly somewhat disorganised during the action but they certainly hadn’t fled en masse with their tales between their legs - if they had they wouldn’t have left the significant number of 'dead' pieces of German armour on the battlefield that they did. So not exactly the debacle that Gerhardt's immediate reaction indicated that it was. Not to mention that the battalion was back in the saddle the next day or there and thereabouts (with a new CO, the previous one having been killed in heroic circumstances during the battle).

    Again, I have no links to the above but I do know that quite a few years back a lot of 2/115 vets at a 29th Convention got together and thrashed out the whole incident to put the record straight once and for all, having become just a little bit fed up with how the action had been depicted and perpetuated in various books and, naturally enough, how that reflected on them. I recall a 1/115 vet amongst a group we were ferrying around Normandy saying that he didn't mind missing the memorial ceremony at Le Carrefour because it was just a ceremony for a bunch of guys who went to sleep in a field! I think that it was that kind of reaction from their own contemporaries that made some of the 2nd battalion guys want to get the true story out there. In an attempt to get a balanced picture of the incident, there was also, I believe, a certain amount of research done regarding the composition of the German forces that attacked them; all the results were published in an article in the 29th Division Association newsletter some years ago And of course, naturally enough, now that I actually need it, I cannot find the beggar!

    There ends my virtually monotonous monologue.

    :)

    Meanwhile, back on topic, I don’t think it's the same field.

    Now, back to lurking...

    Awesome, many thanks! Need to get some more books from the looks of your overview... Too bad not many of the are available on the Kindle.

  8. Slightly off topic:

    I haven´t had the time to play the game extensively yet, perhaps 5 or 6 missions, but based on this, it seems every AP fired from a tank on another tank results in a penetration and KO. Man, I remember CMX1, the shells would sometimes be all over the place because of ricochets from failed penetrations. It was cool. But I guess it was not spot on realistic, or it would be the same in CMBN? Or do I just lack time with the game?

    cheers

    I've had some non-instant hits with armour spalling and ricochets so it definitely does happen. I like the duels I've seen between Sherman's and Mark IV's so far in terms of feel and intensity.

  9. This:

    i still honestly do not understand this comparison that keeps surfacing year after year. in CMx1 area target (or unit positioning or LOS/LOF calculations or whatever) is not bound by or stickied to the tiles. in CMx1 the unit can be positioned in any position within a tile and a area target can be chosen for any position within a tile. the effect of the area fire or LOS/LOF calculations are not bound by the tiles, but by radius or cumulative type of specific types of terrain within the LOS line. it's not an impression -- it's how it works.

    And this:

    On this point, I just want to mention that it worked the same in CMx1. Area fire was always targeted to the center of the 20x20m action spot. Its the graphical representation that made it looked as though you were targeting a precise point.

    Makes me very confused. Could you please make up your minds? ;)

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