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daft

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Posts posted by daft

  1. I have to say that this is one of the best wargames I've ever played. I logged a ****ton of hours in the original CM:BO and have played every iteration of Combat Mission ever released and this is, in my book, the best one yet. I dont really have any major UI gripes and I find the action to be comparatively easy to follow and any confusion that arises feels just like what you would expect in a real combat situation.

    I still remember seeing a preview of CM:BO and the excitement it generated in me, and this game really brings the game series full circle for me. I will spend many hours wuth this game, and it will get patched and extended, but for a first iteration, CM: BfN is pure gold to me. A brilliant gem and worthy of both my time and money.

  2. Firstly, awesome demo. Realy liking the look, feel and sound of BfN. This is going to be one massive game.

    Secondly, I was a bit worried that my MacBook (2008) wasn't up up for the task, but the Busting the Bocage tutorial ran smooth as silk, no issues or stutter at all. I cranked all details up and used AA as well, so it looked really nice.

  3. Well, I messed up the assault on the town. One question though after watching one of my assaults on a house; do Red infantrymen have the ability to use hand grenades Kamikaze-style, or did I just watch my boys pick off an enemy soldier with an live grenade in his hand? A panicked Syrian ran into my support squad, and he sort of... blew up when they shot him. Took for of my lads with him. :(

  4. Your Obviously Ahead of the Curve Guys :)

    "Apple will support Microsoft Windows 7 (Home Premium, Professional, and Ultimate) with Boot Camp in Mac OS X Snow Leopard before the end of the year. This support will require a software update to Boot Camp."

    Was quite easy to get it to run in all honesty. If I rememeber correctly I only had to set my locale to US (I'm in Europe) and the Boot Camp drivers worked in Win 7. Installing W7 wasn't any problem at all.

  5. Indeed, I am firmly in the WW2 fold for both technological and political reasons, but I'm still sucked in by the brilliant execution of CMSF and its modules. When the evolved version of this engine is released with a WW2 back drop, I think I will have to resign from work and spend my time playing instead. :D

  6. The above post is the last thing I have written for the guide. In addition to the usual analysis of my post and additions to the information already up there, does anyone think more is needed for the guide?

    What else needs to be included?

    Will anyone contribute more sections?

    Again, I think a few more illustrated AAR type examples could be very useful to new players. Various types of attack and defence, MOUT, etc just to cover the bases. They certainly wouldn't all have to be successfully played out as long as they are accompanied by reflective text describing various options available in the described scenario and some elaboration on those options. That would, IMO, go a long way in explaining how it all fits together. Great work so far. :)

  7. Whatever you want to do is good with me. Just provide a link to it.

    I have a hard time building scenarios sometimes since I have no idea if the forces are balanced.

    A point system, although flawed will partially alleviate that.

    I'd be happy to share ideas on the system.

    Don't think we even need a 'blessing' on the idea as long as it is functional and practical for those wanting to play with it.

    I'd love to have a 'export' ability so the stats and points can be moved out to excel...

    Indeed, exports shouldn't be hard to provide either, but I need a bit more meat on the bones before trying to implement any idea put forth here. I would love to see the existing excel efforts or at least get some more detail on the idea behind them.

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