i've found my own scenario, 'midnight' to be difficult against the ai. you should play it as germans, and if you want a greater challenge, have the ai use default setup.
'midnight' is about a recon battalion of the 12th ss armored division attacking in the dark against some canadians. if memory serves most of the ss units are veteran to elite. there are a ton of armored cars and what makes it dicey are the canadian antitank guns and sherman tanks.
i'm working on a new one for play against the ai.
it represents elements of the 'kiss my ass' (17th ss pzgd) division ('a battalion of the 37th motorized regiment') and remnants of the 3rd battalion, 6th fallschirmjager regiment (2nd para division) attacking on around 13 june 1944 against elements of the u.s. 101st and 82nd airborne, and tanks from the u.s. 2nd armored.
now in this one the ss are mostly all green, with crack paras; they're backed by a stug company (14 stugs). there are 4 motorized ss companies and 2 para companies... all companies are 'understrength.'
believe it or not, in this one there are only 14 german vehicles (the stugs) instead of the usual 50 or 100 or whatever, and the point totals are around 4400 german attacking into just under 7000 american (almost all americans are crack; because they're airborne).
the new mapboard represents the marshy ground south of carentan. it also has hedgerow farms. i'm not sure if such a place existed - from reading about it, it seems the general area was either marsh/woods or hedgerow country and not a combination of both - but the map is interesting nonetheless. it's 'channeled' by irrigation ditches.
for a tougher battle, always set the ai to +3 experience.
andy