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Grunto IV

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  1. 'not driblets, but mass' of course if you're being hit with large-caliber off-board artillery, driblets are ok. andy
  2. i read somewhere that the long 75 on this vehicle had a tendency to warp the chassis when fired. andy
  3. i read somewhere that is was in the spanish civil war that the value of the 88 against ground targets was discovered. andy
  4. i'm looking forward to the soviets, simply to have batteries of 76mm field pieces in the direct fire role. oh... then there's zverdoy... and that superlative 7.62x25 smg... andy
  5. Name and Location: "South of Carentan" Version Number: 1.0 Editor Version: 1.12 Date: 13 June 1944 Game Type: Axis Attack Based On: Historical Length: 60 Turns Map: Huge (1600x1600m) Conditions: Raining, Wet Play First As: Axis against Computer Description: Elements of 37th Panzergrenadier Regiment, 17th SS Panzergrenadier Division, supported by StuGs and Paratroopers from 3rd Battalion, 6th Fallschirmjager Regiment, attack elements of U.S. 82nd and 101st Airborne, supported by tanks from 2nd Armored Division. 4918:6883 German:U.S. points. Author: Andy Thomas If this looks interesting, please let me know. Thanks Andy
  6. i've found my own scenario, 'midnight' to be difficult against the ai. you should play it as germans, and if you want a greater challenge, have the ai use default setup. 'midnight' is about a recon battalion of the 12th ss armored division attacking in the dark against some canadians. if memory serves most of the ss units are veteran to elite. there are a ton of armored cars and what makes it dicey are the canadian antitank guns and sherman tanks. i'm working on a new one for play against the ai. it represents elements of the 'kiss my ass' (17th ss pzgd) division ('a battalion of the 37th motorized regiment') and remnants of the 3rd battalion, 6th fallschirmjager regiment (2nd para division) attacking on around 13 june 1944 against elements of the u.s. 101st and 82nd airborne, and tanks from the u.s. 2nd armored. now in this one the ss are mostly all green, with crack paras; they're backed by a stug company (14 stugs). there are 4 motorized ss companies and 2 para companies... all companies are 'understrength.' believe it or not, in this one there are only 14 german vehicles (the stugs) instead of the usual 50 or 100 or whatever, and the point totals are around 4400 german attacking into just under 7000 american (almost all americans are crack; because they're airborne). the new mapboard represents the marshy ground south of carentan. it also has hedgerow farms. i'm not sure if such a place existed - from reading about it, it seems the general area was either marsh/woods or hedgerow country and not a combination of both - but the map is interesting nonetheless. it's 'channeled' by irrigation ditches. for a tougher battle, always set the ai to +3 experience. andy
  7. a poem zverdoy, like a men amongst boys in cross of iron you did ok against tigers with their crew morale of 9 it is now to see you in cmbb for which i pine zverdoy, more than a toy when your gun goes off, something will be destroyed it doesn't matter which; ap or he you're as good as 2 or more late-model panzer mark IIIs zverdoy, such an armored treat the perfect killer of most any german beast andy
  8. <BLOCKQUOTE>quote:</font><HR>Originally posted by killmore: Thanks Babra! Any other votes?<HR></BLOCKQUOTE> i think the one on the right might be 85mm. andy
  9. <BLOCKQUOTE>quote:</font><HR>Originally posted by Slapdragon: Stuarts...the 37mm was thought to be very accurate it.).<HR></BLOCKQUOTE> in asl, the stuart has a '37LL' gun... very accurate. andy
  10. in the russian 'breakthrough' over the dnieper... i believe it was 3rd tank army... i've read that in one night battle they had sirens blaring and headlights beaming from the t/34s. this is something i would like to see in cmbb... much sooner than the maus. thanks for your consideration, andy
  11. it's also at http://www.feldgrau.com/pnzfwd.html andy
  12. <BLOCKQUOTE>quote:</font><HR>Originally posted by Mr. Johnson-<THC>-: Not a lot of infantry, and I don't remember much of an embankment. Like 3 main roads to the village, seperated by bocage and fields. River off to the side of town. Panthers and Pz-IVs as the main striking force.<HR></BLOCKQUOTE> sounds like 'brettville' and not 'putot' =grin= andy
  13. my scenarios, 'putot' and 'tank trap' might fit the bill. 'tank trap' has 20,000 points total. 'putot' is huge too. they're at admiral keith's site and at manx's site. 'tank trap' is particularly huge in that, not only is it over 20,000 points, but most units are green (lower cost). there are a good 150+ vehicles total in that one; and probably 2 battalions of infantry, all told. andy [ 07-09-2001: Message edited by: Grunto IV ]
  14. <BLOCKQUOTE>quote:</font><HR>Originally posted by Mr. Johnson-<THC>-: Nope its a 30 turn battle between the 12th SS and the Canadian Scottish rifles?<HR></BLOCKQUOTE> uh.. that may have still been mine. there was a shorter, smaller version with mostly infantry. does it have an embankment the germans must cross and some supporting german infantry guns? but yeah, that huge one was definitely mine. the smaller, shorter one might be floating around out there though. andy
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