offtaskagain
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Posts posted by offtaskagain
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I like the idea Zarquon is proposing. It seems reasonably simple for a designer to set up the routes and still provides for enough variation to keep things from being repetitive.
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It should work alright. It has enough memory to avoid downsampling but the framrate could get a little low if all the details are on. My TNT 2 32mb runs it fairly with some details off.
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Pivoting tanks on top of trenches seems to be limited to the Russians from the various accounts I've read. Certainly doesn't mean the Germans didn't do it, they just didn't bother to write it down. German tanks seem to have been quite willing to run over AT guns and their crews though. I've never actually read an account by a German of trying to crush infantry in trenches.
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The latter method. Theres also some chat rooms around to find an opponenet.Originally posted by 900pzpionier:how does the tcp/ip mode operate.
Are there game servers out there or do you just find a contact yourself by advertising in the forums and play together without the need of a game server ?
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The 9700 Pro is actually the most powerful card on the market. The 9000 Pro isn't actually all that great. It can be outperformed by GeForce 4 Ti4200s. As others have noted, ATI drivers do not support the fog creation method CM uses on windows, but they do on Mac versions.Originally posted by MasterGoodale:But overall isn't the ATI RADEON 9000 PRO 128MB DDR AGP Graphics Card the most powerful upgrade I can get?
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I had the same problem. I bought a 4600 to use with a computer that I'm building but I decided to throw it in my Athlon 1200 until I get the rest of the parts. It freezes very frequently, usually before I can get one turn done. I had alll the latest drivers and such. I'm beginning to suspect I have too small a power supply. I don't think 300 watts is enough to run a big new card like that.
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Katyushas are only available as spotters in three flavors: 82mm, 132mm, and 300mm. They were probably left out of unit purchase for the same reason there are no heavy artillery pieces available for on-map use.
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Whoopsy, I got the wrong vehicle. You are right about the 30mm being bolted directly on to the main plate. Rexford posted somewhile back about 2 RHA plates stacked resists less than 1 plate of equivalent thickness. 2 Face hardened plates however was found to resist much better than 1 FH plate of equivalent thickness. As Andrew Hedges already stated that's what the F/8 had on front.Originally posted by John D Salt:Do you have a source for that, please?
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The Stug III F/8s armor is spaced. It has a 30mm plate bolted over a 50mm plate but with a gap between the two. The gap causes the APHE fired by the T-34/85 to detonate after penetrating the first 30mm plate and leave the 50mm plate intact.
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No. Periodically the board will start posting replies to the wrong thread. Today it appears to be happening again.
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Wrong. No Typhoons were operating in the area that day. If it had been hit by a rocket the storage bin on the turret would've been mangled, which photos show it clearly is not. Read the link I provided earlier. It has an eye-witness account from by SS-Haupsturmfuhrer Hoflinger about exactly how Wittman and the other tanks were killed.Originally posted by fridericus:i read the division-histories of all ss-dividions. wittman died by an airstrike from a rocket. they were on the fiels, when wrecks were still there. the turret of the tiger was not on the hull, but some meter away. there wasn`t any hole in the armor except ONLY one on cover of engine. no gunner from any sherman can hit the top of the tank, esp the top over the engine. thatswhy and because of the size of the hole wittman`s tank was blown away from a rocket from aircrafts, which claim the succes too.
you should read "panzerkampf im bild" from will fey, tank commander in "Das Reich" and sSS-PzAbt. 501/101
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Actually that can happen. It happens here in Minnesota ocasionally in the spring time. The result is usually a super-dense fog. But it never happens in the -30 centigrade weather that frozen conditions represents.Originally posted by Renaud:Also the rain during frozen conditions seemed improbable.
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Wittman's death has been disucssed at the following topic before. Conclusion is 1 Firefly gunner by name of Joe Elkins bagged 3 or 4 Tigers, including Wittman.
http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=16;t=022157
[ October 29, 2002, 12:00 AM: Message edited by: panzerwerfer42 ]
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Should do pretty well. The Geforce4 MX is a little iffy, but it's still suffecient to run the games at a reasonable framerate. If the vid card is an MX 460, a Geforce 3 Ti500 is only about 20 dollars more and has alot more features and performance. But if you really can't go overbudget the MX will work. I have an Athlon 1200 with crappy 133mhz SDRAM and a TNT 2 32 mb that runs CMBB with only mild choppieness. That system your looking at can handle anything except for "To the Volga".Originally posted by BloodyBucket:I might be getting the green light for a new system in the near future.
Budget is tight around $700 max and more like $600. Been looking at the Dell 4550, probably configued with a Pentium 4 processor 2.4GHz w/ 533MHz system bus & 512K L2 Cache, onboard sound chip, 64MB DDR NVIDIA GeForce4 MX Graphics Card, and of course, Windows XP (Home Edition). Any thoughts as to how this rig would handle CMBO and CMBB?
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From personal experience molotovs really aren't all that spectacular. I experimented with some friends about them (don't ask why) and we were rather disappointed. The fire burns out fast, doesn't stick very much and can be easily put out. Depending on the bottle they can be fairly tough to break too. We only got them to break if we smashed them against rocks or on the glass face of the targetted computer monitor. The monitor didn't even suffer any scorch marks on it even when the flaming gasoline splashed on it. It just goes out too fast. The only way I can see any of my molotovs disabling a vehicle is if one broke on the engine deck of a tank and dripped down and ignited fuel vapors. I doubt they burn long enough to ignite any ammunition, but I'm not so dumb as to experiment with that. As John Salt gave an example of, a bit of burning gasoline splashed on clothing can be extinguished fairly easily (im my experience :eek: ) . If it landed on exposed limbs or someones head though, thats a different case. So my view is your either have to ignite fuel vapors or splash on the skin of a crew member to have any real effect on the vehicle.
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Looks like the deck is 25mm thicker on the G. That's a pretty big slab of armor and could easily cause the 2 ton increase. I don't know if going to the bigger engine would cause a weight increase because it's probably only slightly higher displacement but makes more effecient use of the power.
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Each time X uses an ammo point.Originally posted by cpurkiser:I am enjoying CMBB more than the original many great improvements.
I do have questions about firepower that I haven't seen discussed in the forum. Now I realize that game is too complex to have simple math models but I'd like to get feeling for the math behind the fire power ratings.
Let say a squad X has firepower (FP) of 70 at range 100M. Does that mean that if X fires for an entire minute at Squad Y that gets hit with 70 unit of firepower? Of does the firepower apply to each time X uses an ammo point?
If it is per Ammo point I thought squads used more ammo in close range situations?
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The problem has been solved. I forget which specific drivers but i think once they hit the 30.xx range the problem went away.
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I've noticed in many photos of burned out tanks - like this one - that there's a large accumulation of sandy looking material between the wheels. Is this debris from burned rubber and paint or ?[/QB]</font>Originally posted by Jagdratt:</font><blockquote>quote:</font><hr />Originally posted by panzerwerfer42:
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Found another with similar holes. Magnetic mines perhaps?
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It looks like theres a 75mm/88mm size hole right next to the gun. Either that or it's a really big coax or sight hole.
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It could well be the effects of a shaped charge. The hole made by a shaped charge is actually quite small. Somewhere on the Russian battlefield site there is a quote about 'Fausts leaving a hole about the size of a cent, so in the area of 1-2 cm in diamter.
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Either that or you will learn to worship the 88.Originally posted by Nippy:Try Iron Roadblock and see how the majority of early war tanks fared against the KV-1.
Try "Katukov Strikes back" as the Germans. You will gain a heathy respect for propery used T-34's.
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1237m is nowhere near extreme range. German doctrine was to open fire at 1500m or so which was considered a likely range for a first round hit. The record for long-range kills is held by the 88mm Flak. One of them killed a British tank from over 10 km in North Africa. Albert Ernst, who is in the "Hornets Nest" scenario, scored one kill at 5km. When he later command a Jagdtiger he scored several more at that range. These are extremes, 1237m is certainly not.Originally posted by Mark Gallear:The range is now 1237m it was longer when the kills where made - I think this is extreme for WW2 tank battle. Currently I am getting an 8% chance of a hit and am hull down so is the target. Not sure if this was the case last turn - but terrain is much the same. This occured on turn one - he is in far right corner and I am in far left corner! The german crew must be regular sae as me.
I think something is wrong somewhere and it is more than just the T-34 turret size. The Germans
seem to have laser rangefinders and battle computers.
I think the longest range kill ever recorded in a battle was during the Gulf War by a British Challenger who struck a T-55 in the rear with a HESH round at about 5000m.
Did the CMBB designers and developers consult any WWII veterans when making CMBB?
in Combat Mission Archive #4 (2002)
Posted
Edit: Ignore this, wrong thread
[ November 07, 2002, 05:14 PM: Message edited by: panzerwerfer42 ]