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Rocky Balboa

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Posts posted by Rocky Balboa

  1. Im not talking about concealment. Its just when your target is on a meadow without objects near it, its hard to judge its speed and distance thus correctly adjust the lead and drop for the round. And im not implying something is wrong here nor drawing any conclusion, it just catched my attention as a helluva shot.

    As i remember in CMx1 the unmoved guns and mortars had bonus for shooting on targets on or near TRPs. Did this stay for CMx2?

    I don't think the AAR said how many rounds where fired before a hit was scored and I must confess I've been somewhat spoiled by playing blue in CMSF where if you spot it you can normally kill it with one shot. Maybe Jon S or Elvis can shed some light on mid 20th century gunnery accuracies as it relates to CMBN.

  2. I was curious, that PAK which shoot and hit with first shot the moving truck. It seems like it was moving in tall grassfield (hard to guess the distance when you can't align the target with objects near it) from what it seems to be pretty far away.

    Astonishing gunner skills, luck, bug?

    I think not....

    dismounts in tall grass = descent concealment if stationary. A 2.5 - 3 Ton Truck moving in tall grass = BAT

  3. Of course the guys playing the game have the best view point on this but from the spectators seats it looked like Elvis made 2 key blunders which led to most of his casualties.

    1. He moved too recklessly into the forest on hill 154 and essentially walked into a heavily entrenched German ambush.

    2. In a rush to secure his advance on hill 144 he allowed a good portion of his engineers to be taken out by a single AP round.

  4. You know, Elmar, it is pretty unique that the owners of a development house would take the time to respond to customers wishes at all. It's their necks on the line, not ours.

    I don't think Elmar was talking about BFC but other forum users that use the "BFC has spoken" argument to shut down discussion. Yes Steve has expressed his very strong views on the subject and it is their neck on the line, but these forums are used for discussion and I see no problem in players letting BFC know how they feel on the subject in a respectful fashion.

    True, it is nice to see them still so involved with the community after all the years and gnashing of teeth.

    Yes it is great to have BFC involved in the forums to the extent that they are, and even more reason why we should have reasonable discourse.

    I know there are many pitfalls and a lot of work involved in building a dynamic campaign system, but if done correctly, it could be a great feature for the game. Does it need to happen before they release CMBN? Absolutely not... Will it generate revenue on its on if released as a separate module? Absolutely ... Will the revenue exceed the cost of development? BFC is the only ones that can answer this question , However I don't see how they can answer it truthfully if we don't make our opinions known...

    Years ago BTS had a dream of creating a game called CMBO and there were many pitfalls, problems and risks involved in making that dream a reality. Ultimately its their neck and their choice but players should still be able to express their opions in a respectful way. If there are potential problems with a dynamic campaign system then lets discuss them. Of course there are compromises that will need to be made but we can't get to that point unless we can have respectful discussion.

  5. John, you separated your to tank destroyers to increase your coverage and flexibility. In the end you lost one of them for relatively little return, and the other one that littered the field with burning Shermans before it took once shell too many. Do you think if you had kept them together, there would have been an opportunity to achieve true fire superiority and reduce the amount of return fire they had to deal with.

    I would like to hear from Jon S on this as well, but I suspect he divided his assets so as to cover all ave's of approach. Careful terrain analysis might have shown a suitable location for both but sometimes this comes at the cost of decreased mobility....

  6. Do troops still rout as well, or has surrender essentially replaced that functionality? As structured it really seems like a last ditch warning to the player that a given unit has been used up. You can get them somewhere safe or they will decide to take the POW camp instead.

    Its my understanding that once a unit is in the surrender state, there is nothing you can do with it. You can not move it, you must move friendlies close enough to rescue them. See this post by JonS

    http://www.battlefront.com/community/showpost.php?p=1228741&postcount=49

  7. The OP stated; "Will Operations make a return?"

    After 6 pages of blah, blah, blah the answer is an emphatic NO!!

    End of story. Life is too short.

    I think it's safe to say that operations as they were designed in CMx1 will not make a return, however the very generic term Operation(s) can be made to apply to any multi-battle system that might be designed in the future.

  8. Rocky, there things I could have done to dealt with the situation better. However, when I attacked I didn't think for a second he would have men set up that deep in the woods. Never occurred to me. I assumed he would be set up with an LOS to any approach I had. If I had stopped and then issued Hunt orders I believe I would have been more successful. Also, if I had issued a area fire order 10-15-20m in front of my men and issued a Move order I may have done better. The thing is that in this case I really believed I was running to safety...not a buzzsaw.

    LT Dyke indeed :D .... but to be honest, I’ve made that same mistake countless times with CMSF, believing in the invulnerability of my troops one moment only to see them laying dead in the street the next. This to is the reason why I choose WEGO for most battles and certainly for one of this size. There is really only so much you can think of when playing RT and using a quick or fast move when hunt or assault would have been better suited is just one example.

    Of course in RL an inept commander in this situation would be saved by his well train and experienced NCO’s ;).

    LT Dyke: Sgt get your men into those woods quickly, were too exposed on this wood line ...

    Sgt: LT, your crazy!! we go charging into those woods I’ll lose half my squad .....

    Sgt: Ok Pvt. Tube Guy, you’ve got the point !!

    Tube Guy: WTF!!! Why is it always me?

  9. My guess is, as it appears to be the case in CMSF, moving units suffer spotting penalties vs stationary units. This understanding leads me to believe stationary smg units set up just past visibility range from the treeline would pretty much stop an infantry advance into the woods. As a result I'm having difficulty imagining the taking of those woods without first dropping a lot of HE on them. Is it going to be possible to area fire HE into wooded slopes (I've had LOS/targeting problems with this in the past)?

    I agree it looks like thick woods will be something to be avoided while on the attack. From the defenders stand point, there appears to be a sweet spot within the thick foliage that allows the defender to spot & target infantry while remaining hidden and untouchable to heavy armor/MG direct fires from the wood line.

    Perhaps as in RL, the attacker can move slower and use some form of bounding overwatch to limit exposure but just from this battle it looks like a good dug in defender in heavy woods will be a very tricky nut to crack. And of course this is as it should be. :D

  10. I have some questions for Elvis or JonS that may or may not be covered by NDA:

    How do you currently "rescue" surrendering troops in the game? Is there a command that you must issue to cause this to happen or does this happen automatically when non- surrendering troops are close enough?

    Also does the morale and or C2 of the rescuing troops play a part in the success of this rescue attempt?

  11. CM1 modelled ths quite well with the idea of global morale - take too many casualties and your people stopped listening. It isn't clear to me how well CMx2 replicates this.

    I think the AAR reflected quite well how CMx2 handles this. In the face of considerable casualties Elvis had troops surrendering quite often. In fact as Elvis admits he was constantly having to rally(rescue) these broken(surrendering) troops to get them going again. I also think that Armor close by should itself help to rally(rescue), broken(surrendering) troops. There should be no need to dismount crews to rally(rescue) them.

    Btw as you can tell, I don't care for the terms surrender & rescued at this point maybe calling them broken & rallied and a different animation to show that. After the troops are broken(surrendering) if they aren't rallied(rescued) then they assume a surrender posture and put their hands up.

  12. I'm so bored with most of the games out there that I would happily pay to get the Beta version of this excellent looking title. Why don't you offer the hardcore fans a discount and generate some revenue now?

    I would even pay for an 'upgrade' to the retail release, as long as you keep the pricing sensible, so you'd not lose a single cent and your cash flow would be improved...

    I'm as anxious to play CMBN as anyone but BF released CMSF before it was ready and they took mucho heat for it, I don't think they want a repeat of that episode. It can be argued that releasing CMSF was necessary in 07 but its certainly not necessary now. Give it to us when you feel its ready guys ....

  13. At least unlike the Germans the Americans learned their lesson before the war was over.

    Well to be fair, the US was allowed to manufacture war materials unmolested for the most part. They did have some problems getting those materials into theater.

    The Germans had to endure constant (day and night) harassment of their manufacturing capability as well as harassment transporting them to the front. Had the war in the air been even a stalemate, I'd wager the outcome could have been far different.

  14. If only you could put it back.

    Well I agree this would be nice as well. Seems to me that one way to handle this within the UI is to change the list that displays when you press the acquire button. Currently the list is a simple pick list. Changing the list to a pick list with a check box beside each item would allow you to either drop or acquire each item.

    If the box is checked next to the item then the unit is already carrying it. Un-checking the box drops the item and checking the box picks it up.

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