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jwxspoon

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Posts posted by jwxspoon

  1. I can tell you that hot food or even a hot drink is an unbelievable luxury when one has been living in rough conditions as a soldier for a while.

    I can remember doing some joint training with 2 para in the 80's and we were absolutely amazed at how the Brit light infantry just took it asa matter of ocurse that they could have hot food AND be good soldiers....we never could understand why some of our own officers didn't get that idea...

    In combat the tendency is to take a lot more ammo than you need. "Just in case". I think I only fired 2 magazines of ammunition in my first real combat experience, but damned if I didn't have 15 loaded mags, plus another bandolier that I could load the empty magazines with, plus an M60 belt for the 60 guy, plus a LAW, plus grenades, plus 2-3 60mm mortar rounds for the weapons platoon, plus batteries for my radio, plus of course, my URC-101 radio (a heavy bitch). Plus water, some broken down LRRP's and MRE's, and Binos, laser rangefinder, etc. And, of course, a bayonet AND a couple of backup knives. hehe

    jw

  2. It was surely a tough call for BFC to decide what, if any, extras would be included and what would not.

    Given the limited resources of BFC it is reasonable to assume they can either work on these 3 games ad infinitum or htey can move on to other products. Personally, I would rather see a cutting edge tank simulation come out from them in a year or two, rather than have them massage these old games over and over and over. We already know what a good job they will do, imagine how cool it will be when a new engine is in place!

    As for the advertising on the cd case, I suspect that was added by CDV.

    jw

  3. Slappy is right, put in the major terrain features (roads, landmarks, special groves of trees, swamps, lakes, etc) first. Then arrange them to ensure they are in good perspective to their distance from each other and that it feels 'right'.

    Once I have that down, I begin to add the contour lines, one hill at a time. Then I constantly refine the map to ensure it matches the real terrain. I find photographs of the actual area to be very valuable at this point.

    jw

  4. Thanks a lot TB! I had a lot of fun designing and playtesting that scenario. It is as close as I could possibly make it to what happened within the time constraints of the battle.

    I found some great pictures and maps of the battle area too, and THIS book was also a great help. Dan Champagne, the author, was gracious enough to answer several detailed emails about the subject of the battle and the German OOB.

    jw

  5. Looking forward to your review, Spookster. Epic is a good description of that one, I think I did more research for that scenario than any I have designed.

    I do like these really big scenarios. I am just finishnig the 2 player version of Sword of Bagration against a friend. Talk about the desperate Germans defending!!! This one will go down to the last 60 second turn.

    jw

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