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White4

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Everything posted by White4

  1. Have just finished Fire on the Mountain, and unfortunately, I had to send out the email. Oh the humanity! Great game, though, one that makes you want to try it again, and the again from the other side. Everyone else in section 3 owes me a turn, including THE REPLACEMENT FOR COGUST, who should be announced soon? :confused:
  2. Yep, down to the game with edgars (CIKS) right now. Kriegstadt -"If you hear something in the fog, fire full auto." Twin Valleys -"We were doing ok, sir, until we auto-surrendered." Fluid -"Infantry? We don't need no steenking infantry!!"
  3. Tell me about it. I just wrapped up Twin Valleys with Wreck, where I autosurrendered with 2 vehicles and a couple squads about 2 meters from the edge...72-28. Ouch. But you shoulda seen the other guy! I had 2 mobile and functional vehicles, he had 1 immobilized tank, but he definetly had more infantry.
  4. when will we see some during battle comments from walker and jim liang?
  5. Ahem... its not a game, its EVALUATION DEMO SOFTWARE which you are analyzing for the good of the company, and your client. BTW, have never heard from Cogust. Replace him with someone who sends files as fast as Holien!!
  6. That would be ME!! You know, your opponent in st mere englise or somefink? Oops, just got it.. [ June 18, 2002, 03:59 PM: Message edited by: White4 ]
  7. As you should be, I have much more large caliber ordance to toss in your vague direction! Rumors of pathetic things like "Running out of ammunition" should be discounted for the lies they are! Send me the turn!
  8. Update: About halfway with Holien, a third of the way with Redwolf, hope to resume with Tero soon, just started with Jazza, and no word what so ever from Cogust.
  9. Hmm, it seems that my role this turn was to provide moving targets for some of Holien's Y. Now that I know it exists...AHAHAHAHAAHA!!! WHite4's building demolition crew is working overtime! You occupy it, we blow it down! Did you know that Lucio is french for "there's not a winery or resturant in here, destroy town immedately."?
  10. Turn has been sent - its not the environmentalists, it the fact that they're French! BTS must have coded in racial characteristics, because they've chased the wenches out of the village, and are still persuing them.
  11. Damn French. Playing them has gotten me all loopy, mistaking west for east. They aim like dainty effeminate types, too. I'll get you yet, Holien, and your little gerbils too!! HAHAHAHAHA!!!
  12. Grip he says! I have the prybar for those fingernails embedded in my mountain! He's after my French souffle', you know...
  13. ok, as of this minute, I am awaiting turns from all my opponents. If you think I am in error, please email me. I know that Tero is out until monday, and Holien and I are merrily blowing up mountains, and Redwolf continues to skulk through woods. Have not heard from Jazza (sent file to him about 4 days ago) or Cogust.
  14. Have started 3 of the 5, waiting on Cogust to start Polish Push and waiting the return file from jazza. Holien, I think I see your Maus. You need to put it in reverse just a little more...more.. more..good! Down the cliff it goes. And I must thank the designers for giving me a platoon of super pershings with that reactive armor.
  15. bump from page 8. Have not heard from WRECK in about a week. Anyone else?
  16. Badddabump from page 4. UPDATES: REDWOLF and I are done -have been for a while, in fact. It was quite the foggy town battle.. WRECK has finally gotten around to attacking, fortunately for me! CIKS has been getting lucky - gotta put an end to that!
  17. With massive apologies to Walker for my lateness, I hereby submit the AARs that led to my demise, and my wife eating Swiss chocolate . SPOILER ALERT FOR LONG AND SHORT AND CRASH LANDING !!!! - - - - - - - Walker (Canadians) vs White4 (Germans) Long and Short Setup ------------ The terrain from west (German side) to east: a strip of town with a flag, a strip of forest, a jumble of suburban houses flanked by large areas of scattered trees, a road with a junction and a flag, a wide strip of brush/scattered trees, a wide strip of wheat fields interspersed by open ground with some small ridges, and right at the back (Canadian side) open ground with a chain of ridges and a flag. The Canadian mission: capture and hold the road junction to prevent German forces from escaping. The Canadian forces: initially 1 company reg rifle, 3 Vickers; later: a total of 3 Sextons, 1 company reg rifle, 1 81 mm arty spotter. No piats. The Canadian plan: to rush the company forward and occupy the first line of suburban buildings. To hold on until reinforcements arrive. To provide support with the sextons, the 2” mortars and the Vickers. The reality: The Canadian company set up as far forward as possible and start their run to the buildings (450 metres approximately). The Vickers and mortars head for a position behind a small hill in the centre. One MG is directed to a hill on the Canadian right. Everything goes absolutely perfect; the units are within sprinting distance of the first line of houses when the first German units are spotted advancing through the suburbs heading for the same buildings. In the meantime a Sexton has arrived and moves to a good firing position behind a ridge. -------------------------------------------------------- The Germans started way in the back of the village with a wirbelwind, and a collection of fusilers made up of 1 coy HQ, 3 plt HQs, 6 smg sqds, and 3 flamethrowers, 3 shrecks. The sqds each had 2 fausts and 2 demo charges (!). About turn 3 another identical force showed up, and then an ostwind all alone about turn 5. I moved up through the woods on a broad and shallow front, with the FTs either mounted on the flak tracks or on the road. ------------------------------------------------------ First contact ------------------------------------------------------- The 3 canadian platoons are ordered to storm over the road into the buildings, the Sexton to fire into a large house that seems to be an obvious place for the Germans to occupy. Again, everything goes according to plan. The Germans are caught moving in the open and seem surprised to be fired on from the row of houses nearest the crossroad. Although the Canadians are tired from the long approach, they seem to inflict some damage on the German squads. Two German squads enter the building targeted by the Sexton and are unable to get out before it is destroyed. A number of flamethrowers are also eliminated. The FO adds a few rounds of 81 mm to the fight. -------------------------------------------------------------- The canadians held the outer edge of town, right by the middle flag. The Sextons shelled the two story buildings in the path of the germans advance, while the infantry pinned down the fusiliers and flamethrowers advancing on them. With some direct fire support from the 2 wirbelwinds, however, the advance continued. And then, when the canadians left the town, I was in a pretty good way. I had lost 2 sqds from the blding explosion (effectively), and maybe another squad in total casualties, and 2 fts, but had the flag, and had knocked out what looked like a platoon trying to run away and a plt in the bldgs. Most of these casualites were caused by the wirbelwinds. The Germans reorganise and very heavy fire begins to cause some distress to the 2 Canadian platoons in the centre. The Canadian commander realises it will be impossible to hold on to the line of buildings and orders his men to pull back, hoping to lure the Germans into the houses to be pounded by the Sexton. Unfortunately, the squads are pinned and fail to exit in an orderly fashion. As a result, they panic and are shot down mercilessly as they attempt to flee into the brush. Only two damaged squads ultimately escape. The platoon on the left fares better. After a fierce firefight and with the long-distance support of a Sexton, all 3 squads manage to withdraw in good shape and take up defensive positions in a hollow in the wheat field on the left. The Canadian commander estimates total German losses at two platoons plus some FTs. In the meantime, the two Canadian Sextons are opposed by two German Wirbelwinds, which do some damage to the supporting Vickers and the HQ spotting for the mortars. Every attempt by the Sextons to eliminate the flak tanks is foiled by their reluctance to stand and fight it out. Whenever they feel targeted they retreat behind the ridge. This little game of cat and mouse is repeated throughout the battle. The second company arrives and moves forward on the right, taking up hidden waiting positions in a wheat field in the centre, in a field on the right and behind a hill a bit further to the right. It is roughly at this point that the Canadian commander realises the significance of the ‘Long & Short’ battle name. So it’s long-range superiority vs short-range firepower… The third Sexton is ordered to move over to the right to try and get a flank shot at those menacing Wirbelwinds. Nothing comes of this manoeuvre, the mobile guns simply refuse to engage. A new and ominous threat appears on the right: a German Ostwind, accurate and powerful and heading into the right flank of the Canadians. Bad news, really bad news. And not a single piat around. Unfortunately for the Germans, one of the Sextons on the left decides enough is enough and targets the Ostwind just before and during its fast move into the right flank. The first shot is a close miss on the stationary flak wagon, the second shot is a miracle hit on a diagonally moving target. A roar of admiration rings across the battlefield. Everyone knows this was the decisive moment. Lucky for sure, but decisive nevertheless. Now the two platoons of German smg troops that had ventured out into the brush on the right are in a hopeless position – trying to avoid getting shelled by the Sextons, under fire from the fresh Canadian platoon in the centre, under threat from the two still-concealed fresh platoons. Curses! The Ostwind, the support I needed for my advance, lies blazing on the field. My fresh platoons advance no further, but instead desperately try to find cover from the two overwatching Sextons. Unfortunately, they are moved from cover to cover as the sextons switch positions to re-engage. The Canadian infantry also moves up, and then engages the pinned remnants. A few panicked men escape from a two platoon assault. ------------------------------------------------------------------ The Germans launch an attack with a depleted platoon on the Canadian left, which is repelled by the equally depleted Canadian platoon with some help from a Sexton. The Canadians send in a 2-platoon attack on the forward German units on the right, supported by long-range rifle and bren fire from the centre platoon, and wipe out the entire pocket of roughly one platoon. The platoons then gear up for the final assault on the road junction. The centre platoon advances left of the road from scattered trees to scattered trees, the right platoons mop up the remnants of the German advance and head for the flag. Casting about the battlefield, I try to assault along the left covered axis of trees and scrub with a platoon supported by a flak wagon. First, I burn the woods where I think the Canadians are hiding, and overwatch their withdraw path with a wirbelwind. Nothing happens, so I advance –into the maws of the other sexton. My rush of 3 squads is reduced to one by the sexton fire, and the final squad advances and bumps into the Canadians. Attempts to extricate this platoon are only moderately successful. The sextons are now shelling with impunity, and I have only 1 platoon left of effectives. The wirbelwinds attempt to take out the sextons before the expected rush. I can hope for a draw… --------------------------------------------------------------------------- In the meantime, one of the Wirbelwinds has relocated to a firing position in front of the large area of scattered trees to the right of the centre VL, behind a clump of scattered trees, and poses an unpleasant threat to the two Canadian platoons advancing through the brush. The rightmost Sexton is ordered forward to either distract the flak wagon or – better still – knock it out. The Sexton gets the first shot, misses, stands its ground as there is nothing to retreat behind, and with its second shot destroys the Wirbelwind as it attempts to back into the scattered trees. Gah! Its over. Heedless of the sextons, my reserve rushes the central flag, with the final wirbelwind banging away merrily. I figure the Canadians only have about a platoon left as well, so I should be good at close range. Three Canadian platoons run and engage, not one! ------------------------------------------------------------------------------ With one minute remaining and preceded by an artillery bombardment, the entire company-size force moves forward to positions around the flag, against fierce but futile resistance from the remaining German infantry and the surviving Wirbelwind. Panicked smg units run from cover to cover, the Sextons bang away at targets of opportunity, the Vickers join in, the flak tank does its best to stop the advance. Then the battle is over. One more minute and the junction would have been well and truly under control. As it was, the Canadians were awarded a minor victory, which came as something of a disappointment, all things considered. Still, the Canadians had made amends for their shameful defeat at the hands of Hawk in the Give & Take scenario, and some lessons were learned: that the perceived threat of a powerful unit can be more paralysing than its real-life impact on the battle would merit; that the Sexton is not very accurate, that it has problems firing at moving infantry as well as a highly developed instinct for survival. And that time can run out quicker than you expect! ------------------------------------------------------- End game ------------------- I think the decisive event was my lucky kill of the Ostwind, which had posed a most serious threat. I worked damned hard to get your Wirbels all through the battle but whenever I got LOS my Sextons would back off - very frustrating. The German attack on my right ran into 2 fresh platoons. You have no idea how difficult it was to decide whether to risk an attack under the quadruple muzzles of the quick-firing Wirbelwinds. In the end I had no choice but to go ahead if Î wanted to at least neutralise the flag. Finding cover was a nightmare. And those flak guns never seemed to miss...but I overestimated by far their potential against inf behind a ridge. With hindsight I would simply advance all 3 platoons as fast as possible and damn the WWs! Right up to the last move I thought you must still have an intact plt somewhere in reserve. And one disheartening moment came when my arty spotter got panicked and ran off into a wheat field. He recovered for the last few moves though. ------------------------------------------- With the fast moving ostwind I wanted to pierce your overwatch umbrella of sextons on hilltops, under which I felt I couldn't advance. Beyond 40m my troops were worthless. I had to use Coy hqs as rifle squads in one instance. If the ostwind had gotten about 100m or so more, he would have been in that hollow, and I would have brought up both wirbels on the other side, with the ostwind appearing on his side 30 sec later. While the sextons were at least occupied, and hopefully dying, my inf would run forward. Of course, that didn't happen, and the rest of the game was me trying to run out of LOS of the sextons, and try a bad unsupported attack on your left. I was surprised at how much infantry you had left. The Sextons had really chewed up my force, to the point that I didn't have any intact forces left. I rushed up to repel one platoon, but didn't count on 2 with one supporting. ------------------------------------------------------------------------------ Crash Landing White4 (British paras) vs Walker (Germans) Started with a company scattered to the 3 corners of the map, - a plt ldr was in the nw corner, with the 3 squad in the bottom sse edge. Mission was to secure all the flags, as they outlined the drop zone for follow on forces (presumably beyond the scope of this scenario, but with ted...). Every couple turns brought another group of reinforcements, 3 total, each about a platoon or slightly more. So I had about 2 companies of glider troops (I hate 7 man squads!), mostly vet/regular, 1 crack, leaders all vet or higher, and a couple squads and a few mortars green. I first reconned the back areas to make sure you weren't behind me. I never saw the second stug, either. My first impression was to force your left flank, but you had a nice crossfire set up in the shallow valley and on top of your rear hill. At this point, not seeing your stug(s) (only ever saw one of them), I was using my mortars and piats as direct fire. Stupid, yes, but 7 man squads just have no resilience. I didn't find out your troops were green until late, was just too far away. You saw me scurrying around as I was trying to alternately escape DF HE, reinforce the other side for a push, or try and lure you into coming out into a cross fire. Simply put, my plan of holding the drop zone was wrong. At the end, I knew the flags were at a premium, so my depleted guys ran for them- I should have stayed put! ----------------------------------- The terrain: a square map 800 x 800 metres with numerous hills and depressions, many clumps of scattered trees and brush. A total of six flags, two within the German setup zone. The flag hill on the western boundary of the German setup zone was christened Lookout Hill, the brush-covered VL ridge running east to west within the south-eastern setup section Seesaw Ridge. The German mission: to hold out against good-quality but scattered Glider infantry until reinforcements arrive and to secure the landing zone, i.e. the entire map. The German forces: initially one platoon of green Rifle 44 infantry, 2 HMGs and 2 sharpshooters. Later: the other two platoons with their company commander, followed by another green company with two HMGs. Two StuHs. The German plan: the German commander with his single green platoon set up his initial force with survival a priority, in a small but useful patch of scattered trees 100 metres east of Lookout Hill and 200 metres north of Seesaw Ridge. Other than that, no plan was on hand. The battle: The first few minutes were characterised by a sense of impending doom and growing gloom as the size of the enemy force slowly became apparent. Scores of sightings were reported, large numbers of Glider troops seemed to be everywhere. And they were all moving towards that one hapless platoon of infantry. The German commander wisely kept his men hidden and hoped that none of the units would suddenly decide to take a pot shot at the many long-distance targets. The remaining two platoons had in the meantime arrived, and were ordered to move south towards Seesaw Ridge. One platoon took up positions along a length of scattered trees at the southeast end of Seesaw Ridge, covered by the second platoon in a large area of brush northeast of the ridge. The second platoon then ran into the same scattered trees, just in time to engage a small force of Glider troops emerging from a depression to their left. An enemy platoon was also seen running into a small clump of scattered trees directly to the front of the German position, south of Seesaw Ridge. ------------------------------------------------------------------------------- Scattered to heck, my first priority is to consolidate my forces on flags. Second priority is to find the enemy. Over the first few turns, though, this rapidly becomes the first priority. Extensive sweeps by paras coming in as reinforcements concluded that there is only a small wedge where the enemy must be. They have been very quiet. The paras form up, with a platoon on either flank , and about a coy in the middle, and advance NE. The various flags (currently all held) are secured by mortar and piat teams. ------------------------------------------------------------------------------ A firefight commenced, with fire from the British 2” mortars causing some concern on the German side. However, the German platoons held on well and seemed to be achieving a measure of fire superiority. The second German company had by now arrived, and one platoon was dispatched to reinforce the left. One platoon was ordered to a hidden position behind a brush-covered rise on the right, and the third platoon to a strip of scattered trees midway between the left and right platoons. The Glider troops were obviously marching to the sound of the guns, and clusters of squads appeared all around the German positions, on the surrounding ridges, keeping their distance. Where were the promised self-propelled guns? At this point in time, almost halfway through the battle, the four German HMGs were proving to be worth their weight in gold. Plenty of ammo and effective at long ranges, they harassed the British units without respite. ------------------------------------------------------------- Contact- the germans are in a shallow valley on the edge of the map. My advancing right flank platoon encounters them, tries to assault, and runs into a second platoon. It falls back into cover near the flag. In the following turns this flag (Seesaw Ridge) will change hands 3 times. My left flank platoon sets up in ambush on the reverse slope of the other close by flag hill. The coy is positioned between these two flankers, and sends out a recon platoon. This platoon enters the valley, and comes under a crossfire from HMGs in the valley and on the far hill, as well as infantry in the valley tress and brush. It withdraws. I peel off two platoons from the central position and move them to attack Seesaw ridge, with the emplaced platoon supporting. With supporting fires from the central position, we gain the flag, but are exposed for all to see. A STUG shows up, and convinces my exposed troops to move.I fall back to covered positions , set up an ambush, and hope that the enemy will counterattack. ---------------------------------------------------- The long-awaited StuHs arrived and were ordered to proceed to firing positions in the centre and on the left. The British commander launched his first attack on Seesaw Ridge, and a reinforced platoon in the brush on the west end of the ridge came under heavy fire from the German squads. Another two platoons attacked from the south and attempted to establish a position on the hilltop under the flag. The British commander now had a company on the ridge, under fire from two German platoons roughly 100 metres to the east at the foot of the hill, from two squads on the east edge of the ridge, and from the HMGs and other more distant squads. The Glider platoon on the west end of the ridge was driven off with heavy losses, but the German squads on Seesaw Ridge panicked and fled, under fire from the Glider units on the hilltop. In the meantime, one of the StuHs had become bogged and immobilised and played no part in the battle. The other StuH gained LOS to the hilltop and fired two shells into the cluster of Glider squads, causing dreadful damage. The British infantry broke and ran for the brush behind the hill, leaving the flag unclaimed again. Accompanied by the good wishes of every German soldier in the field, the SPA unit carefully made its way to the hill in the centre of the German position (‘please please don’t bog…’) from where it would pose an all-round threat. Once it arrived there, every Glider squad on the western ridges sensibly withdrew into cover. The central platoon of German infantry prepared to move to the left to reinforce the seriously weakened units there, and two squads from the left flank reoccupied Seesaw Ridge to gain a position from which they could pour fire into the Glider squads in the clump of scattered trees left of the flag. The germans crept up seesaw hill, and had a stug. It was way out of range of my piats. If I could regain the hill for a bit, I had a shot at being close enough with piats to take it out. I also moved the central position closer to seesaw ridge to support, and moved up the other piats. The mortars are now expended. -------------------------------------------------------------- Two platoons of Glider troops now attacked the leftmost German position in the scattered trees. The attack posed a most serious threat also to the units on the ridge, which had to be withdrawn and suffered significant losses in the process. The German commander decided to risk bogging his only remaining StuH and ordered it through the low ground and onto Seesaw Ridge. This move took all of two minutes, during which time the British attacked the hilltop with one squad and suffered heavy losses. In the centre and on the right, all had been quiet for several minutes now, and the platoon that had initially remained hidden, then moved into the large area of brush in the northeast corner, was ordered to run west into a tiny patch of scattered trees on the German right flank (this platoon had mysteriously appeared with only two squads). ---------------------------------------------------------- The STUG is moving! Its coming to help out seesaw hill. The german infantry has barely moved, but has been firing relentlessly. The paras have been doing a lot of 75mm DF HE induced running, but not a lot of shooting. Here is my chance to take that tank out and resume the para advance! ---------------------------------------------------------- By now the StuH had reached the higher ground at the east end of Seesaw Ridge. The lone Glider squad had been driven off, and the British 2-platoon attack on the German left had foundered. A platoon of Germans was back on the ridge and the British force seemed to be in rather dispirited shape. Although the German units still retained good morale, ammunition was becoming a serious problem. Most units were down to their last 5 rounds, with 5 minutes to go. The reassignment of the StuH had allowed the British to reappear on the ridges around the German positions, so orders were given for it to move up on the right of the ridge to fire at the units around Lookout Hill. Several desperate attempts were made by courageous piat teams to knock out the StuH, all in vain, although one piat came very close but was killed by the last round of a weak and shaken German squad. One piat team was driven off by a sharpshooter. -------------------------------------------------------------------- The piats have been ineffectual. Apparently they did not have their morning tea! Well, time to see if I can dislodge the germans, by threatening the other flank. The far left flank, yes, its been very quiet, is the scene of my next debacle. I rush my flanking platoon into a copse of quiet trees about 70m away. Along the way, they pass a group of germans rushing in the OTHER DIRECTION. Other than Seesaw ridge, this is practically the first observed movement by the germans! And it spells bad news. -------------------------------------------------------------------- The German commander now ordered a task force of a company commander, an intact squad and two depleted squads to run around the large hollow on the German left towards the two flags on the south side of the map, and for the two-squad platoon to run to another tiny patch of scattered trees close to the northern map edge. Hardly had these troops left their positions when a platoon of Glider troops appeared from the west and occupied the scattered trees the Germans had just vacated. Caught in a crossfire from the full platoon in the large clump of scattered trees in the centre and the two German squads in their new position, the British infantry was wiped out within two minutes. Most German units now had little or low ammunition, and in the final three minutes of the battle the British tried and failed to secure Seesaw Ridge, the German task force on the left managed to neutralise the two flags it had been ordered to run for, and on the right the two-squad platoon together with the full platoon succeeded in securing Lookout Hill and neutralising the flag further to the west. ------------------------------------------------------------------------------ Its down to the wire. In order to fight off the expected last turn rush, my scraped up troops attack early, hoping to knock out the stug and then defend in place. The assault kicks off as a scattering of german infantry runs around the flank, obviously trying to get in the rear and take the flags held by empty mortars. Unfortunately, that did not lessen the number of germans covering the hill or on it. My troops are repulsed, and the stug lives. Ah, to have air support now… ----------------------------------------------------------------------------- The battle ended with each side controlling one flag. As a consequence of the heavy losses suffered by the British, the result was a tactical victory for the Germans. Seesaw Ridge on the German left was quite literally covered with dead unit markers, almost all German squads were out of ammunition. Reviewing the astonishingly rugged performance of his green troops, the German commander was left wondering what he could have achieved with a platoon of veteran troops. And the lesson was learned that if green units are given tricky tasks to do they will usually get themselves into perilous situations, but if they are asked to do simple jobs and kept under close command they will often perform well. Afterword: Crash Landing has been the most frustrating game (? since playing these last 2 battles I wonder whether CM really is 'just' a game - ) ever. Green troops are basically only of any use for SIMPLE jobs, like 'hold that clump of trees' and NOT 'I say chaps why don't you run over into that hollow, crawl to the other side and then assault the enemy in those scattered trees over there'... And because I set up with 1 platoon (yes, platoon) of greenies plus 2 HMGs and 2 sharpshooters, my eventual total force of 2 coys of almost entirely green squads was supposed to advance to recover the more distant flags in addition to securing the 2 closer ones. The joy of getting 2 StuHs later in the battle was short-lived as one of them bogged & immobilised after moving all of 50 metres. So things looked pretty grim at several points of the fight, and it was very sporting of you not to simply decide to defend 4 flags but to also go for the two closest to where my reinforcements came in. I was VERY daunted by the huge number of probably high-quality units you seemed to have (how many did you have? 9 platoons?) and VERY worried that you might have a couple of those dreaded 3" onboard mortars. All in all it made for a static battle with little hope of capturing more than 2 flags, if that. But I must say it sure was (is) a cliffhanger! Two STUGs? I only ever saw one, and he was more than enough. I am a victim of my own indecisiveness. I should have strongly pressed the attack when I saw only the 2 platoons on my right/ your left flank. Then I could have been right in the german deployment zone, and able to use my close range firepower and piats. As it was, I decided to hold (note to self – do not pay attention to the mission briefs! If it says hold, you attack!) the flags I had, which allowed the germans to reinforce unmolested and setup in good positions. But the fight for the one flag, which eventually swallowed up the bulk of my force, just kept escalating, and I did incremental reinforcement to it, not the whole force at once. Very well played – I did not know the experience level of the germans unit near the end, and by then I had no forces to take advantage of the green quality they had. That did explain why they hardly moved, though!
  18. Nah, I'm a pushover.To my opponents, there's no need to scout, just roll on up, it will be a quick victory, really!
  19. Lets just say that Bluekrainian T8s have no chance vs my Redsylvanian STUGs. And did I happen to mention my reactive armor?
  20. I am receiving and sending steadily with all 3. Wreck is silently sending turns in which he silently creeps up on me; Ciks and I are exploring the finer points of dentistry; and Redwolf and I are searching for umbrellas.
  21. Update: Walker has the final turn for the "Long and the Short." Half the town is devestated, with fires raging through the woods. Artillery and DF HE has ranged accross the contested area, leaving the bulk of the troops cowering broken in craters. Dazed troopers search thier fallen comrades for more ammo and hope the hail of high explosives have ended. Walker has promised half the Chocolate in Switzerland to my wife for her assistance in the accurate firing of his #*$(%($#@. Each time my $(%^#& were never able to return fire. We have 2 turns left for Crash Landing. The key position has exchanged hands FIVE TIMES now. We are getting a lot of laughs watching our troops scurry around, passing each other in assaults on each others positions. Currently the net total of scores is 9 points in Walker's favor. My hair lies in clumps around my monitor. The scotch is gone, the beer cans clutter the floor. I had taken up smoking halfway through this round, but had to quit because my hands are shaking so much. I have stolen the cat's Valium medication, to no avail. Only a two turns left, and WALKER IS OUT OF TOWN WITHOUT A COMPUTER...
  22. Update: Walker and I have beaten each others forces to a bloody pulp. Most of the fighting has degenerated to pounding your enemy with the arm he just shot off of you. These two battles will be decided by 1-2 points, TOTAL. Urk..
  23. Have no problem with extra foxholes. Any of my opponents up for TCP/IP? I'm on US EST time, available at about 2000hrs most days.
  24. I humbly request that my name be put ON the CMBO tourney! As well as waitlisted for the CMBB, please. Must play as much as wife allows!
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